//This is commented code. You can place comments anywhere you like - it reads it all at the beginning and keeps it separated nicely.
//RandCreatures won't read commented code, so if you don't want it read, comment it.
//Whitespaces and being stupid with the spacebar ("    " at the start of a line) is fine. It'll also be ignored.
//Other than that, follow what I've done. Programming can be easy, see?
//Also, the program reads lines that contain "((" and "))" whether you comment it or not. Don't use or edit double parentheses.
//Those lines should stay as they are.


((TAG DATA))
//Today, class, we're going to show you how scripts are made.
//The [BRACKETED] items are what are going to be added. The number directly to the right of the ; is the chance (from 1 to 1000)
//that they'll be added to a particular creature. Anything to the right of a ; following that is unused by the program.
//When you see a series of ?'s, such as the [CAN_LEARN] tags below, the RandCreatures will only select one of those, and the !
//tag above it. For example, a creature might get [INTELLIGENT], [CAN_LEARN][SLOW_LEARNER], or just [CAN_LEARN], but it will
//not get any combination of the three.
//For the "pref" "adj" "desc" "verb" and "noun" tags tabbed out underneath the entries, these relate to prefstrings and creature
//descriptions. A typical description is: "A [adj], [adj] [noun] with [desc] and [desc]. It [verb] and [verb]. An example:
//A [large], [scythed] [predator] with [a lack of eyes] and [spikes instead of legs]. It [is dangerous] and [very predatorial].
//Putting more than desc/adj/etc. entry on a single line, separated by :'s, will have the program choose ONE of the selection 
//to add to the list of possibilities. Including an X as an entry, as for [CARNIVORE] below, for example, will give it a chance
//to not do anything at all. Putting a + symbol in front of the word, like under [CARNIVORE] will make it choose only one
//of the plussed entries - thus, a [CARNIVORE] could have either noun:carnivore or adj:predatory, but not both. It also has a 50%
//chance of getting adj:predatory, a 50% chance of getting adj:scavenging, and a 100% chance of adding pref:eating habits.
//NOTE: This does NOT mean that they are guaranteed to get these tags. These tags are simply added to the lists and picked at
//random, which means you may or may not see them on a creature.

//The following "M" means that if the creature is a megabeast, it cannot receive the tag. This goes for Semimegabeasts too. These
//are either disabled because I thought they were stupid (hunts_vermin, for instance), or they conflicted with what I've hardcoded
//for megabeasts.
![AT_PEACE_WITH_WILDLIFE];7;M
	desc:few natural predators
	pref:peacefulness
![ADOPTS_OWNER];4;M
	pref:aloofness
//sets internal "amphibious" bool to 1
![AMBUSHPREDATOR];4;M
	pref:mystery
	verb:waits for its prey to pass before striking
![AMPHIBIOUS];112
	verb:is at home both in water and on land
![BONECARN];177
	verb:feigns death until a victim passes by:likes to gnaw on old bones:eats the bones of the dead
	pref:savage ways:primitive habits
![BUILDINGDESTROYER:1];72;M
?[BUILDINGDESTROYER:2];18;M
//sets internal "intelligent" bool to 1
![INTELLIGENT];72;M
	pref:distinct culture
	verb:is very intelligent
?[CAN_LEARN][SLOW_LEARNER];25;M
?[CAN_LEARN];72;M
	adj:intelligent
	verb:likes learning new things
//sets internal "canopendoors" bool to 1
![CANOPENDOORS];137;M
![CARNIVORE];195
	+noun:carnivore
	+adj:carnivorous
	adj:predatory:X
	adj:scavenging:X
	pref:eating habits
//the three curiousbeast tags have hardcoded verb data that varies depending on how many types a craeture gets.
![CURIOUSBEAST_EATER];79
![CURIOUSBEAST_GUZZLER];43
![CURIOUSBEAST_ITEM];43
//if internal "intelligent" and "canopendoors" bools are set to 1, sets internal "sentient" bool to 1
![EQUIPS];130;M
	verb:can equip weapons and armor
//sets internal "haseyes" bool to 1
![EXTRAVISION];126
![FANCIFUL];76;M
	adj:well-known
![FIREIMMUNE];25
	adj:fire-immune
?[FIREIMMUNE_SUPER];7
	adj:fire-immune
![FLEEQUICK];4
//sets internal "flies" bool to 1. I intentionally set this half of what it used to be - I felt there were far too many flying creatures. Original value is relative to Toady's original: 250. Almost exactly 25% of the animals in vanilla can fly. Bet you didn't know that, did you? It gets weird when the main thing flying around are mammals with scales, see.
![FLIER];125
![GRASSTRAMPLE:0];365;M
?[GRASSTRAMPLE:10];7;M
?[GRASSTRAMPLE:20];36;M
?[GRASSTRAMPLE:50];11;M
	verb:crushes the ground on which it trods
//sets internal "isgrazer" bool to 1
![GRAZER];181;M
	noun:grazer
![HUNTS_VERMIN];4;M
	verb:hunts vermin
//sets internal "ishunter" bool to 1
![LARGE_PREDATOR];274;M
	noun:predator:X
![LIGHT_GEN];11
	verb:glows with its own light
//sets internal "likesfighting" bool to 1
![LIKES_FIGHTING];87;M
	adj:violent
	pref:attitude
![LOCKPICKER];7
	verb:likes getting into restricted areas:likes to break the rules
![LOOSE_CLUSTERS];43;M
	verb:likes wandering alone
![MAGMA_VISION];18
	desc:feels at home in magma
//sets internal "isroamer" bool to 1
![MEANDERER];509;M
![MISCHIEVOUS];7
	adj:mischievous
	desc:is very curious about everything
![NO_DIZZINESS];116
![NO_DRINK];350
![NO_EAT];54
![NO_FEVERS];65
	verb:never becomes ill
![NO_SLEEP];231
	verb:never seems to sleep
//sets internal "hasbrain" bool to 1
![NO_THOUGHT_CENTER_FOR_MOVEMENT];65
![NOBONES];246
//sets internal "nobreathe" bool to 1
![NOBREATHE];65
![NOEMOTION];61
	adj:unemotional
![NOEXERT];43;M
	verb:never gets tired
![NOFEAR];76;M
	verb:fears nothing
	pref:fearlessness
![NONAUSEA];54
	verb:can't get sick
![NOPAIN];79;M
	verb:can't feel pain
![NOSTUCKINS];4
![NOSTUN];87;M
	verb:cannot be stunned
![NOT_LIVING];29
![NOTHOUGHT];47
![PACK_ANIMAL];29
![PARALYZEIMMUNE];22
![PEARL];7
	pref:shining pearls
![PRONE_TO_RAGE:1];7
?[PRONE_TO_RAGE:10];7
![TRANCES];4
	adj:mystical
	verb:can enter trances when fighting
![TRAPAVOID];7
	adj:nimble
	adj:clever
![UBIQUITOUS];32
	adj:common
![VERMIN_HATEABLE];79
	adj:annoying
	pref:ability to annoy
![WEBIMMUNE];18
	verb:cannot get caught in webs



((ENTITY DATA))
//I intentionally wrote it to write entity files in the same order that Toady does. The lines are as follows:
//[Weapon tags]
//[Armor tags
//[Helm tags
//[Glove tags
//[Pants tags
//[Toga (no, I'm kidding, but this stuff is obvious and boring..) //[Shoe tags
//[Shield tags
//[Instrument tags
//[Tool tags]
//[Toy tags]
//[Trap component tags]
//symbol tags
//sphere tags
//[tags with an 80% chance of getting placed]
//[tags with a 60% chance of getting placed]
//[tags with a 40% chance of getting placed]
//[tags with a 20% chance of getting placed]
//site types
//construction types
//[tags with a 60% chance of getting placed]
//[tags with a 40% chance of getting placed]
//[tags with a 20% chance of getting placed]
//[profession tags with an 80% chance of getting placed]
//[profession tags with a 60% chance of getting placed]
//[profession tags with a 40% chance of getting placed]
//[profession tags with a 20% chance of getting placed]
//Ethics values, first half
//:Ethics values, second half]
//art facet modifiers
//clothing on/off ("Clothing=1" = on, "Clothing=0" = off)

[WEAPON:ITEM_WEAPON_WHIP],[WEAPON:ITEM_WEAPON_AXE_BATTLE],[WEAPON:ITEM_WEAPON_HAMMER_WAR],[WEAPON:ITEM_WEAPON_SWORD_SHORT],[WEAPON:ITEM_WEAPON_SPEAR],[WEAPON:ITEM_WEAPON_CROSSBOW][AMMO:ITEM_AMMO_BOLTS],[WEAPON:ITEM_WEAPON_BOW][AMMO:ITEM_AMMO_ARROWS],[WEAPON:ITEM_WEAPON_PIKE],[WEAPON:ITEM_WEAPON_HALBERD],[WEAPON:ITEM_WEAPON_SWORD_LONG],[WEAPON:ITEM_WEAPON_MAUL],[WEAPON:ITEM_WEAPON_AXE_GREAT],[WEAPON:ITEM_WEAPON_DAGGER_LARGE],[WEAPON:ITEM_WEAPON_SCOURGE],[WEAPON:ITEM_WEAPON_FLAIL],[WEAPON:ITEM_WEAPON_MORNINGSTAR],[WEAPON:ITEM_WEAPON_SCIMITAR],[WEAPON:ITEM_WEAPON_AXE_TRAINING],[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING],[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE,[ARMOR:ITEM_ARMOR_MAIL_SHIRT,[ARMOR:ITEM_ARMOR_LEATHER,[ARMOR:ITEM_ARMOR_SHIRT,[ARMOR:ITEM_ARMOR_CLOAK,[ARMOR:ITEM_ARMOR_TOGA,[ARMOR:ITEM_ARMOR_VEST,[ARMOR:ITEM_ARMOR_DRESS,[ARMOR:ITEM_ARMOR_ROBE
[HELM:ITEM_HELM_HELM,[HELM:ITEM_HELM_CAP,[HELM:ITEM_HELM_HOOD,[HELM:ITEM_HELM_TURBAN,[HELM:ITEM_HELM_MASK,[HELM:ITEM_HELM_VEIL_HEAD
[GLOVES:ITEM_GLOVES_GAUNTLETS_D,[GLOVES:ITEM_GLOVES_GLOVES,[GLOVES:ITEM_GLOVES_MITTENS
[PANTS:ITEM_PANTS_PANTS,[PANTS:ITEM_PANTS_GREAVES_D,[PANTS:ITEM_PANTS_MAIL_GREAVES,[PANTS:ITEM_PANTS_THONG,[PANTS:ITEM_PANTS_SKIRT_SHORT
[SHOES:ITEM_SHOES_SHOES,[SHOES:ITEM_SHOES_BOOTS_D,[SHOES:ITEM_SHOES_SANDAL
[SHIELD:ITEM_SHIELD_SHIELD],[SHIELD:ITEM_SHIELD_BUCKLER]
[INSTRUMENT:ITEM_INSTRUMENT_BAGPIPE]
[TOOL:ITEM_TOOL_CAULDRON],[TOOL:ITEM_TOOL_LADLE],[TOOL:ITEM_TOOL_BOWL],[TOOL:ITEM_TOOL_MORTAR],[TOOL:ITEM_TOOL_PESTLE],[TOOL:ITEM_TOOL_KNIFE_CARVING],[TOOL:ITEM_TOOL_KNIFE_SLICING],[TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER],[TOOL:ITEM_TOOL_FORK_CARVING],[TOOL:ITEM_TOOL_NEST_BOX],[TOOL:ITEM_TOOL_JUG],[TOOL:ITEM_TOOL_LARGE_POT],[TOOL:ITEM_TOOL_HIVE],[TOOL:ITEM_TOOL_HONEYCOMB],[TOOL:ITEM_TOOL_POUCH],[TOOL:ITEM_TOOL_MINECART],[TOOL:ITEM_TOOL_WHEELBARROW]
[TOY:ITEM_TOY_CANDELABRA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE],[TRAPCOMP:ITEM_TRAPCOMP_PUMP],[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC],[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
FLOWERY,NATURE,PRIMITIVE,HOLY,EVIL,NEGATOR,MAGIC,PEACE,UGLY,DEATH,OLD,SUBORDINATE,LEADER,NEW,DOMESTIC,MYTHIC,ARTIFICE,COLOR,MYSTERY,NEGATIVE,ROMANTIC,ASSERTIVE,AQUATIC,PROTECT,RESTRAIN,THOUGHT,WILD,EARTH,GOOD,BALANCE,BOUNDARY,DANCE,DARKNESS,LIGHT,ORDER,FESTIVAL,FAMILY,FIRE,FOOD,FREEDOM,GAMES,LUCK,MUSIC,SKY,SILENCE,TRADE,TRAVEL,TRUTH,WEALTH
AGRICULTURE,ANIMALS,ART,BALANCE,BEAUTY,BIRTH,BLIGHT,BOUNDARIES,CAVERNS,CHAOS,CHARITY,CHILDREN,COASTS,CONSOLATION,COURAGE,CRAFTS,CREATION,DANCE,DARKNESS,DAWN,DAY,DEATH,DEFORMITY,DEPRAVITY,DISCIPLINE,DISEASE,DREAMS,DUSK,DUTY,EARTH,FAMILY,FAME,FATE,FERTILITY,FESTIVALS,FIRE,FISH,FISHING,FOOD,FORGIVENESS,FORTRESSES,FREEDOM,GAMBLING,GAMES,GENEROSITY,HAPPINESS,HEALING,HOSPITALITY,HUNTING,INSPIRATION,JEALOUSY,JEWELS,JUSTICE,LABOR,LAKES,LAWS,LIES,LIGHT,LIGHTNING,LONGEVITY,LOVE,LOYALTY,LUCK,LUST,MARRIAGE,MERCY,METALS,MINERALS,MISERY,MIST,MOON,MOUNTAINS,MUCK,MURDER,MUSIC,NATURE,NIGHT,NIGHTMARES,OATHS,OCEANS,ORDER,PAINTING,PEACE,PERSUASION,PLANTS,POETRY,PREGNANCY,RAIN,RAINBOWS,REBIRTH,REVELRY,REVENGE,RIVERS,RULERSHIP,RUMORS,SACRIFICE,SALT,SCHOLARSHIP,SEASONS,SILENCE,SKY,SONG,SPEECH,STARS,STORMS,STRENGTH,SUICIDE,SUN,THEFT,THRALLDOM,THUNDER,TORTURE,TRADE,TRAVELERS,TREACHERY,TREES,TRICKERY,TRUTH,TWILIGHT,VALOR,VICTORY,VOLCANOS,WAR,WATER,WEALTH,WEATHER,WIND,WISDOM,WRITING,YOUTH
[USE_ANIMAL_PRODUCTS],[EQUIPMENT_IMPROVEMENTS],[METAL_PREF],[STONE_PREF]
[USE_CAVE_ANIMALS],[USE_MISC_PROCESSED_WOOD_PRODUCTS],[COMMON_DOMESTIC_PACK],[SUBTERRANEAN_CLOTHING],[OUTDOOR_WOOD]
[COMMON_DOMESTIC_MOUNT],[COMMON_DOMESTIC_PET],[COMMON_DOMESTIC_PULL],[OUTDOOR_FARMING],[GEM_PREF]
[USE_EVIL_ANIMALS],[USE_ANY_PET_RACE],[USE_EVIL_PLANTS],[USE_EVIL_WOOD],[USE_GOOD_ANIMALS],[USE_GOOD_PLANTS],[USE_GOOD_WOOD],[RIVER_PRODUCTS],[OCEAN_PRODUCTS],[INDOOR_FARMING],[IMPROVED_BOWS],[WOOD_WEAPONS],[WOOD_ARMOR],[INDOOR_WOOD]
MOUNTAIN,ALL_MAIN,ANY_LAND,ANY_OCEAN,ANY_LAKE,ANY_RIVER,ANY_POOL,NOT_FREEZING,ANY_FOREST,ANY_SHRUBLAND,ANY_GRASSLAND,ANY_SAVANNA,ANY_WETLAND,ANY_DESERT
[WORLD_CONSTRUCTION:TUNNEL],[WORLD_CONSTRUCTION:BRIDGE],[WORLD_CONSTRUCTION:ROAD],[WORLD_CONSTRUCTION:WALL]
[WANDERER],[BEAST_HUNTER],[BANDITRY:10-50]
[WILL_ACCEPT_TRIBUTE],[AMBUSHER],[DIPLOMAT_BODYGUARDS],[LOCAL_BANDITRY],[MERCHANT_BODYGUARDS],[SIEGER]
[ABUSE_BODIES],[AT_PEACE_WITH_WILDLIFE],[BABYSNATCHER],[BUILDS_OUTDOOR_FORTIFICATIONS],[BUILDS_OUTDOOR_TOMBS],[INVADERS_IGNORE_NEUTRALS],[ITEM_THIEF],[MERCHANT_NOBILITY],[SKULKING],[TREE_CAP_DIPLOMACY],[UNDEAD_CANDIDATE]
[PERMITTED_JOB:MINER],[PERMITTED_JOB:BOWYER],[PERMITTED_JOB:ANIMAL_CARETAKER],[PERMITTED_JOB:HUNTER],[PERMITTED_JOB:TRAPPER],[PERMITTED_JOB:ANIMAL_DISSECTOR],[PERMITTED_JOB:FURNACE_OPERATOR],[PERMITTED_JOB:WOODCRAFTER],[PERMITTED_JOB:STONECRAFTER],[PERMITTED_JOB:BONE_CARVER],[PERMITTED_JOB:WEAVER],[PERMITTED_JOB:CLOTHIER],[PERMITTED_JOB:HERBALIST],[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:CARPENTER],[PERMITTED_JOB:WOODCUTTER],[PERMITTED_JOB:ENGRAVER],[PERMITTED_JOB:MASON],[PERMITTED_JOB:ANIMAL_TRAINER],[PERMITTED_JOB:WEAPONSMITH],[PERMITTED_JOB:ARMORER],[PERMITTED_JOB:BLACKSMITH],[PERMITTED_JOB:LEATHERWORKER],[PERMITTED_JOB:GLASSMAKER],[PERMITTED_JOB:FISHERMAN],[PERMITTED_JOB:FISH_DISSECTOR],[PERMITTED_JOB:FISH_CLEANER],[PERMITTED_JOB:SHEARER],[PERMITTED_JOB:SPINNER],[PERMITTED_JOB:COOK],[PERMITTED_JOB:BUTCHER],[PERMITTED_JOB:TANNER],[PERMITTED_JOB:DYER],[PERMITTED_JOB:BREWER],[PERMITTED_JOB:LYE_MAKER],[PERMITTED_JOB:WOOD_BURNER],[PERMITTED_JOB:MECHANIC],[PERMITTED_JOB:SIEGE_ENGINEER],[PERMITTED_JOB:SIEGE_OPERATOR],[PERMITTED_JOB:PUMP_OPERATOR],[PERMITTED_JOB:ARCHITECT],[PERMITTED_JOB:DIAGNOSER],[PERMITTED_JOB:BONE_SETTER],[PERMITTED_JOB:SUTURER],[PERMITTED_JOB:SURGEON],[PERMITTED_REACTION:TAN_A_HIDE],[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_JOB:METALCRAFTER],[PERMITTED_JOB:GEM_CUTTER],[PERMITTED_JOB:GEM_SETTER],[PERMITTED_JOB:CHEESE_MAKER],[PERMITTED_JOB:MILKER],[PERMITTED_JOB:THRESHER],[PERMITTED_JOB:MILLER],[PERMITTED_JOB:PLANTER],[PERMITTED_JOB:SOAP_MAKER],[PERMITTED_JOB:POTASH_MAKER],[PERMITTED_JOB:CLERK],[PERMITTED_JOB:ADMINISTRATOR],[PERMITTED_JOB:GLAZER],[PERMITTED_JOB:POTTER],[PERMITTED_JOB:PRESSER],[PERMITTED_JOB:BEEKEEPER],[PERMITTED_JOB:WAX_WORKER],[PERMITTED_BUILDING:SOAP_MAKER],[PERMITTED_BUILDING:SCREW_PRESS],[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW],[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL],[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE],[PERMITTED_REACTION:MAKE_CLAY_JUG],[PERMITTED_REACTION:MAKE_CLAY_BRICKS],[PERMITTED_REACTION:MAKE_CLAY_STATUE],[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT],[PERMITTED_REACTION:MAKE_CLAY_CRAFTS],[PERMITTED_REACTION:GLAZE_JUG],[PERMITTED_REACTION:GLAZE_STATUE],[PERMITTED_REACTION:GLAZE_LARGE_POT],[PERMITTED_REACTION:GLAZE_CRAFT],[PERMITTED_REACTION:PRESS_OIL],[PERMITTED_REACTION:MAKE_CLAY_HIVE],[PERMITTED_REACTION:PRESS_HONEYCOMB],[PERMITTED_REACTION:MAKE_WAX_CRAFTS],[PERMITTED_REACTION:MAKE_MEAD],[PERMITTED_REACTION:BRASS_MAKING],[PERMITTED_REACTION:BRASS_MAKING2],[PERMITTED_REACTION:BRONZE_MAKING],[PERMITTED_REACTION:BRONZE_MAKING2],[PERMITTED_REACTION:ELECTRUM_MAKING],[PERMITTED_REACTION:ELECTRUM_MAKING2],[PERMITTED_REACTION:BILLON_MAKING],[PERMITTED_REACTION:BILLON_MAKING2],[PERMITTED_REACTION:PEWTER_FINE_MAKING],[PERMITTED_REACTION:PEWTER_FINE_MAKING2],[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING],[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2],[PERMITTED_REACTION:PEWTER_LAY_MAKING],[PERMITTED_REACTION:BLACK_BRONZE_MAKING],[PERMITTED_REACTION:STERLING_SILVER_MAKING],[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_JOB:STRAND_EXTRACTOR],[PERMITTED_REACTION:MAKE_PEARLASH],[PERMITTED_REACTION:MAKE_PLASTER_POWDER],[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE],[PERMITTED_REACTION:LIGNITE_TO_COKE],[PERMITTED_REACTION:PIG_IRON_MAKING],[PERMITTED_REACTION:STEEL_MAKING],[PERMITTED_REACTION:NICKEL_SILVER_MAKING],[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING],[PERMITTED_REACTION:ADAMANTINE_WAFERS]
ASSAULT,EAT_SAPIENT_KILL,EAT_SAPIENT_OTHER,KILL_ANIMAL,KILL_ENEMY,KILL_ENTITY_MEMBER,KILL_NEUTRAL,KILL_PLANT,LYING,MAKE_TROPHY_ANIMAL,MAKE_TROPHY_SAME_RACE,MAKE_TROPHY_SAPIENT,OATH_BREAKING,SLAVERY,THEFT,TORTURE_ANIMALS,TORTURE_AS_EXAMPLE,TORTURE_FOR_FUN,TORTURE_FOR_INFORMATION,TREASON,TRESPASSING,VANDALISM
:ACCEPTABLE],:PERSONAL_MATTER],:JUSTIFIED_IF_NO_REPERCUSSIONS],:JUSTIFIED_IF_GOOD_REASON],:JUSTIFIED_IF_EXTREME_REASON],:JUSTIFIED_IF_SELF_DEFENSE],:ONLY_IF_SANCTIONED],:MISGUIDED],:SHUN],:APPALLING],:PUNISH_REPRIMAND],:PUNISH_SERIOUS],:PUNISH_EXILE],:PUNISH_CAPITAL],:UNTHINKABLE]
ART_IMAGE,GLAZED,RINGS_HANGING,BANDS,SPIKES,ITEMSPECIFIC,THREAD,CLOTH,SEWN_IMAGE
Clothing=0




