inorganic_spellstones_CD

[OBJECT:INORGANIC]

[INORGANIC:SPELL_STONE_DECOY]
	[USE_MATERIAL_TEMPLATE:SPELL_STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:cast decoy]
	[REACTION_CLASS:\COMMAND]
	[REACTION_CLASS:spawn]
	[REACTION_CLASS:SPELL_DECOY]
	[REACTION_CLASS:0]
	[REACTION_CLASS:decoy]
	[REACTION_CLASS:\ENDCOMMAND]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_SUMMON_WOLF]
	[USE_MATERIAL_TEMPLATE:SPELL_STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:summon wolf]
	[REACTION_CLASS:\COMMAND]
	[REACTION_CLASS:spawn]
	[REACTION_CLASS:WOLF]
	[REACTION_CLASS:0]
	[REACTION_CLASS:wolf]
	[REACTION_CLASS:\ENDCOMMAND]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_INCINERATE]
	[USE_MATERIAL_TEMPLATE:SPELL_STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:incinerate]
	[REACTION_CLASS:DFHACK_VAPOR_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:SPELL_MATERIAL_INCINERATE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_ARCTIC_WIND]
	[USE_MATERIAL_TEMPLATE:SPELL_STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:arctic wind]
	[REACTION_CLASS:DFHACK_VAPOR_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:SPELL_MATERIAL_ICE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_FIRE]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:fireball]
	[REACTION_CLASS:DFHACK_FIREBREATH]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:10]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_WEB]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:thin web]
	[REACTION_CLASS:DFHACK_WEB]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:45]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:STEEL]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_EARTH]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:rockbolt]
	[REACTION_CLASS:DFHACK_DUST]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:GRANITE]
	[REACTION_CLASS:20]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_WATER]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:water]
	[REACTION_CLASS:DFHACK_OCEAN_WAVE]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:SPELL_MATERIAL_ICE]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_ARCANE]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:arcane]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:SPELL_MATERIAL_ARCANE]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:SPELL_STONE_HOLY]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:holy]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:SPELL_MATERIAL_HOLY]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:ABILITY_STONE_POISON_FLASK]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:poison flask]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:ABILITY_MATERIAL_POISON]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_RED]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:fireball]
	[REACTION_CLASS:DFHACK_DRAGONFIRE]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:20]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_WHITE]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:white dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_WHITE]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_BLUE]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:blue dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_BLUE]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_GREEN]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:brown dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_GREEN]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_YELLOW]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:yellow dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_YELLOW]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_BROWN]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:brown dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_BROWN]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_BLACK]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:black dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_BLACK]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_GRAY]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:brown dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_GRAY]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]

[INORGANIC:CREATURE_STONE_DRAGON_CHAOS]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL:brown dragon]
	[REACTION_CLASS:DFHACK_GAS_UNDIRECTED]
	[REACTION_CLASS:DFHACK_FLOW_SIZE]
	[REACTION_CLASS:50]
	[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
	[REACTION_CLASS:CREATURE_MATERIAL_DRAGON_CHAOS]
	[UNDIGGABLE]
	[MATERIAL_VALUE:25]




####################################################################
/// spell teaching stones


[INORGANIC:TEACH_SPELL_FIRE_BURN]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Burn]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_FIRE_BURN]
	[CDI:ADV_NAME:Burn]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Burn:casts Burn:NA]
	[CDI:TARGET_VERB:is badly burnt:is badly burnt]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:500]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_FIRE_FIREJET]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Fire Jet]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_FIRE_FIREJET]
	[CDI:ADV_NAME:Fire Jet]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Fire Jet:casts Fire Jet:NA]
	[CDI:TARGET_VERB:is hit by a jet of flame:is hit by a jet of flame]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_FIRE_FIREBALL]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Fire Ball]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_FIRE_FIREBALL]
	[CDI:ADV_NAME:Fire Ball]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Fire Ball:casts Fire Ball:NA]
	[CDI:TARGET_VERB:is caught in a ball of fire:is caught in a ball of fire]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_FIRE_DRAGONFIRE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Dragon Fire]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_FIRE_DRAGONFIRE]
	[CDI:ADV_NAME:Dragon Fire]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Dragon Fire:casts Dragon Fire:NA]
	[CDI:TARGET_VERB:is engulfed by dragon fire:is engulfed by dragon fire]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_FIRE_INCINERATE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Incinerate]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_FIRE_INCINERATE]
	[CDI:ADV_NAME:Incinerate]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Incinerate:casts Incinerate:NA]
	[CDI:TARGET_VERB:is melted:is melted]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ICE_FREEZE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Freeze]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ICE_FREEZE]
	[CDI:ADV_NAME:Freeze]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Freeze:casts Freeze:NA]
	[CDI:TARGET_VERB:is frozen in place:is frozen in place]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ICE_ICICLE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Icicle]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ICE_ICICLE]
	[CDI:ADV_NAME:Icicle]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Icicle:casts Icicle:NA]
	[CDI:TARGET_VERB:is struck by a shard of ice:is struck by a shard of ice]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:500]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ICE_ARCTIC_WIND]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Arctic WInd]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ICE_ARCTIC_WIND]
	[CDI:ADV_NAME:Arctic WInd]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Arctic Wind:casts Arctic Wind:NA]
	[CDI:TARGET_VERB:is enveloped by a bitter wind:is enveloped by a bitter wind]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ICE_BLIZZARD]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Blizzard]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ICE_BLIZZARD]
	[CDI:ADV_NAME:Blizzard]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Blizzard:casts Blizzard:NA]
	[CDI:TARGET_VERB:is pummeled by a ferocious blizzard:is pummeled by a ferocious blizzard]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ICE_FROST_NOVA]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Frost Nova]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ICE_FROST_NOVA]
	[CDI:ADV_NAME:Frost Nova]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Frost Nova:casts Frost Nova:NA]
	[CDI:TARGET_VERB:is caught in an explosion of ice:is caught in an explosion of ice]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_AIR_BLIND]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Blind]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_AIR_BLIND]
	[CDI:ADV_NAME:Blind]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Blind:casts Blind:NA]
	[CDI:TARGET_VERB:is blinded by a gust of wind:is blinded by a gust of wind]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_AIR_LIGHTNING]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Lightning]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_AIR_LIGHTNING]
	[CDI:ADV_NAME:Lightning]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Lightning:casts Lightning:NA]
	[CDI:TARGET_VERB:is struck by a bolt of lightning:is struck by a bolt of lightning]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:500]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_AIR_CHAIN_LIGHTNING]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Chain Lightning]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_AIR_CHAIN_LIGHTNING]
	[CDI:ADV_NAME:Chain Lightning]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Chain Lightning:casts Chain Lightning:NA]
	[CDI:TARGET_VERB:is struck by several bolts of lightning:is struck by several bolts of lightning]
	[CDI:MAX_TARGET_NUMBER:C:3]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_AIR_SHOCK]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Shock]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_AIR_SHOCK]
	[CDI:ADV_NAME:Shock]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Shock:casts Shock:NA]
	[CDI:TARGET_VERB:is badly shocked:is badly shocked]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_AIR_GUST]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Gust]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_AIR_GUST]
	[CDI:ADV_NAME:Gust]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Gust:casts Gust:NA]
	[CDI:TARGET_VERB:is blown away by a gust of wind:is blown away by a gust of wind]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_EARTH_BIND]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Bind]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_EARTH_BIND]
	[CDI:ADV_NAME:Bind]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Bind:casts Bind:NA]
	[CDI:TARGET_VERB:is bound to the earth:is bound to the earth]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_EARTH_PETRIFY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Petrify]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_EARTH_PETRIFY]
	[CDI:ADV_NAME:Petrify]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Petrify:casts Petrify:NA]
	[CDI:TARGET_VERB:is turned to stone:is turned to stone]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_EARTH_BOULDER]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Boulder]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_EARTH_BOULDER]
	[CDI:ADV_NAME:Boulder]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Boulder:casts Boulder:NA]
	[CDI:TARGET_VERB:is hit by a large boulder:is hit by a large boulder]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:500]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_EARTH_STONESKIN]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Stoneskin]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_EARTH_STONESKIN]
	[CDI:ADV_NAME:Stoneskin]
	[CDI:TARGET:C:SELF_ALLOWED]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Stoneskin:casts Stoneskin:NA]
	[CDI:TARGET_VERB:is protected by stone:is protected by stone]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_EARTH_ROCK_SLIDE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Rock Slide]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_EARTH_ROCK_SLIDE]
	[CDI:ADV_NAME:Rock Slide]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Rock Slide:casts Rock Slide:NA]
	[CDI:TARGET_VERB:is caught in a rock slide:is caught in a rock slide]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ARCANE_HASTE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Haste]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ARCANE_HASTE]
	[CDI:ADV_NAME:Haste]
	[CDI:TARGET:C:SELF_ALLOWED]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Haste:casts Haste:NA]
	[CDI:TARGET_VERB:is imbued with haste:is imbued with haste]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ARCANE_SLOW]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Slow]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ARCANE_SLOW]
	[CDI:ADV_NAME:Slow]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Slow:casts Slow:NA]
	[CDI:TARGET_VERB:is slowed to a crawl:is slowed to a crawl]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ARCANE_BLINK]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Blink]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ARCANE_BLINK]
	[CDI:ADV_NAME:Blink]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:FLEEING]
	[CDI:VERB:cast Blink:casts Blink:NA]
	[CDI:TARGET_VERB:blinks ahead:blinks ahead]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ARCANE_ARCANE_MISSLE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Arcane Missle]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ARCANE_ARCANE_MISSLE]
	[CDI:ADV_NAME:Arcane Missle]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Arcane Missle:casts Arcane Missle:NA]
	[CDI:TARGET_VERB:is hit by an arrow of arcane energy:is hit by an arrow of arcane energy]
	[CDI:MAX_TARGET_NUMBER:C:3]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_ARCANE_ARCANE_ARMOR]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Arcane Armor]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_ARCANE_ARCANE_ARMOR]
	[CDI:ADV_NAME:Arcane Armor]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Arcane Armor:casts Arcane Armor:NA]
	[CDI:TARGET_VERB:is fortified by arcane energy:is fortified by arcane energy]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_HEAL]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Heal]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_HEAL]
	[CDI:ADV_NAME:Heal]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Heal:casts Heal:NA]
	[CDI:TARGET_VERB:is healed:is healed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_GREATER_HEAL]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Greater Heal]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_GREATER_HEAL]
	[CDI:ADV_NAME:Greater Heal]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Greater Heal:casts Greater Heal:NA]
	[CDI:TARGET_VERB:is healed:is healed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_REJUVENATE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Rejuvenate]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_REJUVENATE]
	[CDI:ADV_NAME:Rejuvenate]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Rejuvenate:casts Rejuvenate:NA]
	[CDI:TARGET_VERB:is rejuvenated:is rejuvenated]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:10000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_CLEANSE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Cleanse]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_CLEANSE]
	[CDI:ADV_NAME:Cleanse]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Cleanse:casts Cleanse:NA]
	[CDI:TARGET_VERB:is cleansed:is cleansed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_WARD]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Ward]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_WARD]
	[CDI:ADV_NAME:Ward]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Ward:casts Ward:NA]
	[CDI:TARGET_VERB:is warded:is warded]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_BLESS]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Bless]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_BLESS]
	[CDI:ADV_NAME:Bless]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Bless:casts Bless:NA]
	[CDI:TARGET_VERB:is blessed:is blessed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_SANCTIFY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Sanctify]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_SANCTIFY]
	[CDI:ADV_NAME:Sanctify]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Sanctify:casts Sanctify:NA]
	[CDI:TARGET_VERB:is sanctified:is sanctified]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_RESURRECT]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Resurrect]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_RESURRECT]
	[CDI:ADV_NAME:Resurrect]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Resurrect:casts Resurrect:NA]
	[CDI:TARGET_VERB:is resurrected:is resurrected]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:10000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_FORTIFY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Fortify]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_FORTIFY]
	[CDI:ADV_NAME:Fortify]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Fortify:casts Fortify:NA]
	[CDI:TARGET_VERB:is fortified:is fortified]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_HOLY_ARMOR]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Holy Armor]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_HOLY_ARMOR]
	[CDI:ADV_NAME:Holy Armor]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Holy Armor:casts Holy Armor:NA]
	[CDI:TARGET_VERB:is covered in holy armor:is covered in holy armor]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_TURN_UNDEAD]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Turn Undead]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_TURN_UNDEAD]
	[CDI:ADV_NAME:Turn Undead]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Turn Undead:casts Turn Undead:NA]
	[CDI:TARGET_VERB:is filled with fear:is filled with fear]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_LIGHT_HOLY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Holy]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_LIGHT_HOLY]
	[CDI:ADV_NAME:Holy]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Holy:casts Holy:NA]
	[CDI:TARGET_VERB:is engulfed in holy light:is engulfed in holy light]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_CURSE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Curse]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_CURSE]
	[CDI:ADV_NAME:Curse]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Curse:casts Curse:NA]
	[CDI:TARGET_VERB:is cursed:is cursed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_NECROSIS]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Necrosis]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_NECROSIS]
	[CDI:ADV_NAME:Necrosis]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Necrosis:casts Necrosis:NA]
	[CDI:TARGET_VERB:is decaying:is decaying]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_ENFEEBLE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Enfeeble]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_ENFEEBLE]
	[CDI:ADV_NAME:Enfeeble]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Enfeeble:casts Enfeeble:NA]
	[CDI:TARGET_VERB:is weakend:is weakend]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_DRAIN_LIFE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Drain Life]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_DRAIN_LIFE]
	[CDI:ADV_NAME:Drain Life]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Drain Life:casts Drain Life:NA]
	[CDI:TARGET_VERB:is drained of life:is drained of life]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_AGONY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Agony]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_AGONY]
	[CDI:ADV_NAME:Agony]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Agony:casts Agony:NA]
	[CDI:TARGET_VERB:is filled with agony:is filled with agony]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_DARK_PACT]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Dark Pact]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_DARK_PACT]
	[CDI:ADV_NAME:Dark Pact]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Dark Pact:casts Dark Pact:NA]
	[CDI:TARGET_VERB:is marked for death:is marked for death]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_SHACKLE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Shackle]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_SHACKLE]
	[CDI:ADV_NAME:Shackle]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Shackle:casts Shackle:NA]
	[CDI:TARGET_VERB:is shackled by dark magic:is shackled by dark magic]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_BONE_ARMOR]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Bone Armor]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_BONE_ARMOR]
	[CDI:ADV_NAME:Bone Armor]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Bone Armor:casts Bone Armor:NA]
	[CDI:TARGET_VERB:is covered in bone armor:is covered in bone armor]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_RAISE_CORPSE_FRIENDLY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Raise Dead (friendly)]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_RAISE_CORPSE_FRIENDLY]
	[CDI:ADV_NAME:Raise Dead (friendly)]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Raise Dead (friendly):casts Raise Dead (friendly):NA]
	[CDI:TARGET_VERB:is raised as a friendly servant:is raised as a friendly servant]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:10000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_DARK_RAISE_CORPSE_VIOLENT]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Raise Dead (violent)]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_DARK_RAISE_CORPSE_VIOLENT]
	[CDI:ADV_NAME:Raise Dead (violent)]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Raise Dead (violent):casts Raise Dead (violent):NA]
	[CDI:TARGET_VERB:is raised as a violent servant:is raised as a violent servant]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_MIND_FURY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Fury]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_MIND_FURY]
	[CDI:ADV_NAME:Fury]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Fury:casts Fury:NA]
	[CDI:TARGET_VERB:is filled with fury:is filled with fury]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_MIND_CALM]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Calm]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_MIND_CALM]
	[CDI:ADV_NAME:Calm]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Calm:casts Calm:NA]
	[CDI:TARGET_VERB:is calmed:is calmed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_NATURE_ENTANGLE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Entangle]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_NATURE_ENTANGLE]
	[CDI:ADV_NAME:Entangle]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Entangle:casts Entangle:NA]
	[CDI:TARGET_VERB:is entangled by plants:is entangled by plants]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_NATURE_BARKSKIN]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Barkskin]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_NATURE_BARKSKIN]
	[CDI:ADV_NAME:Barkskin]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Barkskin:casts Barkskin:NA]
	[CDI:TARGET_VERB:is covered in strong bark:is covered in strong bark]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_SPELL_NATURE_POISON]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Poison]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:SPELL_NATURE_POISON]
	[CDI:ADV_NAME:Poison]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:15]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Poison:casts Poison:NA]
	[CDI:TARGET_VERB:is poisoned:is poisoned]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_BERSERK]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Berserk]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_BERSERK]
	[CDI:ADV_NAME:Berserk]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:FLEEING]
	[CDI:VERB:cast Berserk:casts Berserk:NA]
	[CDI:TARGET_VERB:is filled with unstable rage:is filled with unstable rage]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_HEROIC_STRENGTH]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Heroic Strength]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_HEROIC_STRENGTH]
	[CDI:ADV_NAME:Heroic Strength]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Heroic Strength:casts Heroic Strength:NA]
	[CDI:TARGET_VERB:is filled with heroic strength:is filled with heroic strength]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_WAR_CRY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt War Cry]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_WAR_CRY]
	[CDI:ADV_NAME:War Cry]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast War Cry:casts War Cry:NA]
	[CDI:TARGET_VERB:is weakend by the loud shout:is weakend by the loud shout]
	[CDI:MAX_TARGET_NUMBER:C:100]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_BATTLE_CRY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Battle Cry]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_BATTLE_CRY]
	[CDI:ADV_NAME:Battle Cry]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Battle Cry:casts Battle Cry:NA]
	[CDI:TARGET_VERB:is strengthend by the loud shout:is strengthend by the loud shout]
	[CDI:MAX_TARGET_NUMBER:C:100]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_INTIMIDATE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Intimidate]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_INTIMIDATE]
	[CDI:ADV_NAME:Intimidate]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Intimidate:casts Intimidate:NA]
	[CDI:TARGET_VERB:is intimidated:is intimidated]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_CHARGE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	[SYN_NAME:learnt Charge]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_CHARGE]
	[CDI:ADV_NAME:Charge]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Charge:casts Charge:NA]
	[CDI:TARGET_VERB:charges ahead:charges ahead]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_WARRIOR_RALLY]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Rally]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_WARRIOR_RALLY]
	[CDI:ADV_NAME:Rally]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:GREETING]
	[CDI:VERB:cast Rally:casts Rally:NA]
	[CDI:TARGET_VERB:is filled with courage:is filled with courage]
	[CDI:MAX_TARGET_NUMBER:C:100]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_ROGUE_HIDE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Hide]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_ROGUE_HIDE]
	[CDI:ADV_NAME:Hide]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:FLEEING]
	[CDI:VERB:cast Hide:casts Hide:NA]
	[CDI:TARGET_VERB:hides:hides]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_ROGUE_EVADE]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Evade]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_ROGUE_EVADE]
	[CDI:ADV_NAME:Evade]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:FLEEING]
	[CDI:VERB:cast Evade:casts Evade:NA]
	[CDI:TARGET_VERB:begins evading attacks:begins evading attacks]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_ROGUE_SPEED]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Speed]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_ROGUE_SPEED]
	[CDI:ADV_NAME:Speed]
	[CDI:TARGET:C:SELF_ONLY]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:FLEEING]
	[CDI:VERB:cast Speed:casts Speed:NA]
	[CDI:TARGET_VERB:is filled with speed:is filled with speed]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_ROGUE_MARK_FOR_DEATH]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Mark for Death]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_ROGUE_MARK_FOR_DEATH]
	[CDI:ADV_NAME:Mark for Death]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:10]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Mark for Death:casts Mark for Death:NA]
	[CDI:TARGET_VERB:is marked for death:is marked for death]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:2000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_ROGUE_POISON_FLASK]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Poison Flask]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_ROGUE_POISON_FLASK]
	[CDI:ADV_NAME:Poison Flask]
	[CDI:TARGET:C:LINE_OF_SIGHT]
	[CDI:TARGET_RANGE:C:5]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Poison Flask:casts Poison Cloud:NA]
	[CDI:TARGET_VERB:is poisoned by the flask:is poisoned by the cloud]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:1000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.

[INORGANIC:TEACH_ABILITY_ROGUE_SMOKE_BOMB]
	[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	[SPECIAL][STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
	[STATE_NAME_ADJ:LIQUID:molten failure stone]
	[STATE_NAME_ADJ:GAS:blinding light]
	[SYNDROME]
	[SYN_AFFECTED_CLASS:WARLOCK_M][SYN_AFFECTED_CLASS:WARLOCK_F][SYN_CLASS:\AUTO_SYNDROME]  autosyndrome.
	
	
	
	
	[SYN_NAME:learnt Smoke Bomb]
	
	
	[CE_CAN_DO_INTERACTION:PROB:100:START:0]
	[CDI:INTERACTION:ABILITY_ROGUE_SMOKE_BOMB]
	[CDI:ADV_NAME:Smoke Bomb]
	[CDI:TARGET:C:TOUCHABLE]
	[CDI:TARGET_RANGE:C:1]
	[CDI:USAGE_HINT:ATTACK]
	[CDI:VERB:cast Smoke Bomb:casts Smoke Cloud:NA]
	[CDI:TARGET_VERB:is caught in a smoke cloud:is caught in a cloud of smoke]
	[CDI:MAX_TARGET_NUMBER:C:1]
	[CDI:WAIT_PERIOD:5000]
	[DISPLAY_COLOR:4:4:1]
	[TILE:'*']
	
	
	
	[MATERIAL_VALUE:0] I set it from 1 to 0.


########################################################################
///spell materials


[INORGANIC:SPELL_MATERIAL_INCINERATE]
	[USE_MATERIAL_TEMPLATE:SPELL_MATERIAL_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:incinerate]
	[STATE_ADJ:ALL_SOLID:incinerate]
	[STATE_COLOR:LIQUID:RED]
	[STATE_NAME:LIQUID:incinerate]
	[STATE_ADJ:LIQUID:incinerate]
	[STATE_COLOR:GAS:RED]
	[STATE_NAME:GAS:incinerate]
	[STATE_ADJ:GAS:incinerate]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[IGNITE_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:50000]
	[MAT_FIXED_TEMP:50000]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_NAME:incinerate]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[CE_PAIN:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:10000:END:10000]
	[CE_BLISTERS:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:10000:END:10000]

[INORGANIC:SPELL_MATERIAL_ICE]
	[USE_MATERIAL_TEMPLATE:SPELL_MATERIAL_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:ice]
	[STATE_ADJ:ALL_SOLID:ice]
	[STATE_COLOR:LIQUID:BLUE]
	[STATE_NAME:LIQUID:freezing spray]
	[STATE_ADJ:LIQUID:freezing spray]
	[STATE_COLOR:GAS:BLUE]
	[STATE_NAME:GAS:frost vapor]
	[STATE_ADJ:GAS:frost vapor]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:50000]
	[MAT_FIXED_TEMP:1000]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_NAME:frostbite]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[CE_PARALYSIS:SEV:50:PROB:100:LOCALIZED:START:1:PEAK:10:END:20]
	[CE_BLEEDING:SEV:20:PROB:100:LOCALIZED:START:1:PEAK:50:END:300]
	[CE_NECROSIS:SEV:50:PROB:100:LOCALIZED:START:1:PEAK:50:END:300]

[INORGANIC:SPELL_MATERIAL_LIGHTNING]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:lightning]
	[STATE_ADJ:ALL_SOLID:lightning]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:lightning]
	[STATE_ADJ:LIQUID:lightning]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:lightning]
	[STATE_ADJ:GAS:lightning]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:13300]
	[MAT_FIXED_TEMP:11000]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_NAME:lightning]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[CE_PARALYSIS:SEV:100:PROB:100:LOCALIZED:START:0:END:200]
	[CE_PAIN:SEV:200:PROB:100:LOCALIZED:START:1:PEAK:1000:END:1000]

[INORGANIC:SPELL_MATERIAL_WIND]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:wind]
	[STATE_ADJ:ALL_SOLID:wind]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:wind]
	[STATE_ADJ:LIQUID:wind]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:wind]
	[STATE_ADJ:GAS:wind]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:13300]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_NAME:wind]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1000:END:1000]

[INORGANIC:SPELL_MATERIAL_ARCANE]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:arcane]
	[STATE_ADJ:ALL_SOLID:arcane]
	[STATE_COLOR:LIQUID:BLUE]
	[STATE_NAME:LIQUID:arcane spray]
	[STATE_ADJ:LIQUID:arcane spray]
	[STATE_COLOR:GAS:BLUE]
	[STATE_NAME:GAS:arcane vapor]
	[STATE_ADJ:GAS:arcane vapor]
	[MELTING_POINT:10000]
	[BOILING_POINT:12000]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:13300]
	[IS_STONE]

[INORGANIC:SPELL_MATERIAL_HOLY]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:holy]
	[STATE_ADJ:ALL_SOLID:holy]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:holy]
	[STATE_ADJ:LIQUID:holy]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:holy]
	[STATE_ADJ:GAS:holy]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:13300]
	[MAT_FIXED_TEMP:11000]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_NAME:holy]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[CE_REMOVE_TAG:NOEMOTION:NOFEAR:NOTHOUGHT:START:0:END:2000]
	[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1000:END:1000]
	[CE_PAIN:SEV:200:PROB:100:LOCALIZED:START:1:PEAK:1000:END:1000]
	[CE_DIZZINESS:SEV:200:PROB:100:START:1:PEAK:1000:END:1000]

[INORGANIC:ABILITY_MATERIAL_POISON]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:poison]
	[STATE_ADJ:ALL_SOLID:poison]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:poison]
	[STATE_ADJ:LIQUID:poison]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:poison]
	[STATE_ADJ:GAS:poison]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:13300]
	[MAT_FIXED_TEMP:11000]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[SYN_NAME:poison]
	[CE_OOZING:SEV:200:PROB:100:START:1:END:1000]
	[CE_SWELLING:SEV:200:PROB:100:START:1:END:1000]
	[CE_COUGH_BLOOD:SEV:200:PROB:100:START:1:END:1000]
	[CE_DIZZINESS:SEV:200:PROB:100:START:1:END:1000]
	[CE_DROWSINESS:SEV:200:PROB:100:START:1:END:1000]
	[CE_FEVER:SEV:200:PROB:100:START:1:END:1000]
	[CE_NAUSEA:SEV:200:PROB:100:START:1:END:1000]
	[CE_VOMIT_BLOOD:SEV:200:PROB:100:START:1:END:1000]

[INORGANIC:ABILITY_MATERIAL_SMOKE]
	[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
	[DISPLAY_COLOR:3:0:1]
	[TILE:'*']
	[STATE_NAME:ALL_SOLID:smoke]
	[STATE_ADJ:ALL_SOLID:smoke]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:smoke]
	[STATE_ADJ:LIQUID:smoke]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:smoke]
	[STATE_ADJ:GAS:smoke]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[SOLID_DENSITY:12670]
	[LIQUID_DENSITY:13300]
	[MAT_FIXED_TEMP:11000]
	[IS_STONE]
	[SYNDROME][SYN_IMMUNE_CREATURE:WARLOCK_CIV]
	[SYN_INJECTED]
	[SYN_CONTACT]
	[SYN_NAME:smoke]
	[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1000:END:1000]