diff -ru MWDF-600-orig/MasterworkDwarfFortress/repository/getting_started_succubus.html MWDF-600/MasterworkDwarfFortress/repository/getting_started_succubus.html --- MWDF-600-orig/MasterworkDwarfFortress/repository/getting_started_succubus.html 2014-07-16 18:22:42.000000000 -0400 +++ MWDF-600/MasterworkDwarfFortress/repository/getting_started_succubus.html 2014-08-07 21:29:05.703483521 -0400 @@ -33,37 +33,37 @@

Getting started

Installation

This -mod is pre-installed. Just download, unpack, thats it. When you are -reading this, you already installed the mod, congratulation. Please do +mod is pre-installed. Just download, unpack, that's it. When you are +reading this, you already installed the mod, congratulations. Please do not copy it over vanilla DF or older mod versions. Just unpack it into a new folder.

To alter the mod, you can run the Masterwork Dwarf Fortress.exe. You will need to do this to set Succubus -as a playable race. Just open it up, click on 'Races' and you will see +as a playable race. Just open it up, click on 'Civilizations' and you will see a large list of civilizations. Currently Dwarves, Orcs, Kobolds, -Gnomes, Warlocks and Succubi are potentially playable. Tick the box +Gnomes, Warlocks, Succubi and Humans are potentially playable. Tick the box under 'Fort Mode' and all is done.

If you just want to play one race, it is recommended to turn the other races non-playable. -It will make embarking easier, since you dont have to chose your race +It will make embarking easier, since you don't have to choose your race ingame.

A typical succubus site

The succubi use a mix of surface and underground features. They enjoy -expansive palace where dark stone and gem windows meet decorated +expansive palaces where dark stone and gem windows meet decorated furniture.  Each fort in their kingdom must be treated as a work of art.

But the finely decorated bedrooms hide a darker secret. In the underground, dark temples maintain a link between the surface and the horrors below, enabling the succubi to summon powerful monsters while the witches -sacrify the souls of their enemies for their own leisure, or their -enemies pain.

+sacrifice the souls of their enemies for their own leisure, or their +enemies' pain.

If possible, succubi prefer to embark on evil biomes. They particulary enjoy drinking wine made from evil plants and -their cattle does not suffer there. Beward of +their cattle does not suffer there. Beware of the undead who will never understand desires the way lust demons do.

The embark preparation

You @@ -74,7 +74,7 @@

- \ No newline at end of file + diff -ru MWDF-600-orig/MasterworkDwarfFortress/repository/items_succubus.html MWDF-600/MasterworkDwarfFortress/repository/items_succubus.html --- MWDF-600-orig/MasterworkDwarfFortress/repository/items_succubus.html 2014-07-16 18:22:42.000000000 -0400 +++ MWDF-600/MasterworkDwarfFortress/repository/items_succubus.html 2014-08-07 21:44:05.887751612 -0400 @@ -118,15 +118,15 @@
  • Force shard : causes a cave in effect, knocking creatures out.
  • Blight shard : creates severe necrosis clouds
  • -
  • Pain shard : inflict pain to the affect creatures
  • +
  • Pain shard : inflict pain on the affected creatures
  • Make sure you properly set up the ammo in your -military screen. Do not let your warriors train with special shard!
  • +military screen. Do not let your warriors train with special shards!

    Armor

    Improving armor

    Several armor pieces like breastplates, greaves or high tier shields can not be built by the succubi. You can -instead take it from (dead) invaders. Non decorated pieces can be -improved at the soul forge. The increase in quality in doing so it tied +instead take them from (dead) invaders. Non decorated pieces can be +improved at the soul forge. The increase in quality in doing so is tied to the worker's armorsmith skill, a legendary giving a guaranted masterpiece. You can only upgrade such a piece once as it will be decorated with soul gems in the process.

    Civilian clothes

    All the succubi civs have access to corsets, skirts and stockings. There is a low chance that the civilization also have access to head veils, masks, gloves, mittens, sandals and pants.

    Due to their... -specific culture, the succubi are not affected by the lack clothing +specific culture, the succubi are not affected by the lack of clothing, unlike the other races. This means that you can set a military uniform to 'replace clothing' even if it is incomplete. Remember still that footwear is still important to avoid contaminants. @@ -150,4 +150,4 @@ - \ No newline at end of file + diff -ru MWDF-600-orig/MasterworkDwarfFortress/repository/materials_succubus.html MWDF-600/MasterworkDwarfFortress/repository/materials_succubus.html --- MWDF-600-orig/MasterworkDwarfFortress/repository/materials_succubus.html 2014-08-06 13:11:05.000000000 -0400 +++ MWDF-600/MasterworkDwarfFortress/repository/materials_succubus.html 2014-08-07 21:46:19.802179737 -0400 @@ -36,9 +36,9 @@ and melt down steel and mithril items you will find, with perhaps the exception of breastplates that you can wear on top of corsets.

    Stygian bronze

    -Stygian Bronze is made at the smelter using bronze and flux stone. I -addition of yielding even more metal per reaction (2 bars for 1 -unit of bronze), stygian bronze in unnaturaly lightweight. This metal is good +Stygian Bronze is made at the smelter using bronze and flux stone. In +addition to yielding even more metal per reaction (2 bars for 1 +unit of bronze), stygian bronze in unnaturally lightweight. This metal is good for armor, providing protection without hurting speed and is okay for cutting weapons. It is bad for blunt attacks and non bladed whips.
    @@ -47,12 +47,12 @@ Bonemill as a replacement.

    Basiliskine

    Basiliskine is, like stygian bronze, a lightweight metal suited for -cutting weapons and armors. It's resistance is at the same level as -steel, making it your best choice of protection without sacrifying +cutting weapons and armors. Its resistance is at the same level as +steel, making it your best choice of protection without sacrificing mobility.

    It is obtained by shearing lesser basilisk (or their larger -cousins) to obtain an horn that can be treated at the smelter. +cousins) to obtain a horn that can be treated at the smelter. Lesser basilisks can be obtained at the Summoning Circle using a bar of lead and a flux material.

    Leather

    @@ -60,14 +60,14 @@ leather or their equivalent will allow you to further protect your succubi. Leather armor can be worn over corsets and chain mail can be -replaces by bodysuits.
    +replaced by bodysuits.

    Mining hazards

    Warpstone, usually -fatal to those who mine it, is benefitial to +fatal to those who mine it, is beneficial to Succubi. Your miners get positive effects from mining both weak and -unstable warpstone. Antracite however remain hazardous to mine, unless +unstable warpstone. Anthracite however remains hazardous to mine, unless you capture and convert dwarves. Devils are immune to black lung.

    Glass mass production

    After discovering magma, or spawning some at the magma well, you will unlock the floating glass furnace. This workshop will take raw glass to produce blocks and windows in great quantities. - \ No newline at end of file + diff -ru MWDF-600-orig/MasterworkDwarfFortress/repository/pets_succubus.html MWDF-600/MasterworkDwarfFortress/repository/pets_succubus.html --- MWDF-600-orig/MasterworkDwarfFortress/repository/pets_succubus.html 2014-07-16 20:12:12.000000000 -0400 +++ MWDF-600/MasterworkDwarfFortress/repository/pets_succubus.html 2014-08-07 21:55:01.395548159 -0400 @@ -108,28 +108,28 @@

    Succubi - Pets

    Summoning creatures

    The creatures described here can be acquired at the summoning circle in -exchange of various items, mainly souls (obtained either by butchering +exchange for various items, mainly souls (obtained either by butchering or by running the gathering soul reaction as the Soul Well). Some of -those creature are not tame whan summoned. This means that they will +these creature are not tame whan summoned. This means that they will act friendly, but cannot be trained or assigned to an owner until tamed.

    In order to tame a creature, you must build an empty cage. Then you must design an activity area over it (i) and activate the 'animal  training' activity. Put the creature inside the cage then assign it a trainer on the animals screen (z then enter). Once -tame, you can free the creature by linking the cage to a lever and pull +tame, you can free the creature by linking the cage to a lever and pulling it.

    -Be warned that the creature may turn hostile if it forget its training. +Be warned that the creature may turn hostile if it forgets its training. Hopefully the succubi learn the training job at a fast rate to -compensate this extra job. In any case, not training a creature still -allow to complete any role that is not associated to one particular +compensate for this extra job. In any case, not training a creature still +allows you to complete any role that is not associated to one particular inhabitant of your fort.

    The succubi and the pets are immune to each other's syndromes, so friendly fire will not be an issue.

    -One thing to note that there is an unfixable bug concerning caravan, +One thing to note is that there is an unfixable bug concerning caravans: all slaver merchants (Orcs, Drows, Goblin, Succubi) will 'kidnap' the pets they bring. You will be spammed by kidnapping messages but no creature of your fort will be lost. However, this means that sold @@ -140,17 +140,17 @@ These common creatures can be bought from caravans or the embark screen.

    pet Nahash - Hunts vermin, adopts owner, lay eggs (female) ::: Price: 101 :::

    These snakes are cheap vermin hunters who will prevent related bad -thoughts. They can not defend well in a fight and is the genral +thoughts. They can not defend well in a fight and are the general equivalent to cats in a dwarven fort, with the exception that females also produce eggs.

    pet Rat thing - Hunts vermin ::: Price: 21 :::

    These human faced rats will also hunt vermin in your fort. They also have the ability to teleport towards visible enemies for a suprise -attack. Combined to the fact that they are cheap to summon, you can +attack. Combined with the fact that they are cheap to summon, you can unleash a horde of biting rats from safety.

    pet Orthus - Trainable (hunt, war) ::: Price: 101 :::

    The orthi are two headed dogs. They are summoned tame and can be -trained as bodyguard immediatly.
    +trained as bodyguards immediately.

    pet Cauchemar - Trainable (war), milkable (female) ::: Price: 201:::

    Demonic horses who never tire, the cauchemars are the lesser cousins of nightmares. They are the steed, pack animal and wagon pullers of the @@ -161,29 +161,29 @@

    pet Devilkin

    A cheap creature to attack the enemy en masse. It will flee if injured but its numbers can confuse invaders. -

    pet Tentacle monster - Milkable, lay syndrome, tainable +

    pet Tentacle monster - Milkable, lay syndrome, trainable (war) ::: Price:101 :::

    Unlike what their reputation says about them, tentacle monsters are -ressource generator and trap layers. Their many tentacles allows them +resource generators and trap layers. Their many tentacles allow them to fight despite wounds making them formidable foes. They also secrete -slime that stun enemies either during attacks or by laying it in their +slime that stuns enemies either during attacks or by laying it in their path. This slime can be collected by milking the creature at a farmer's -workshop. It edible when cooked or can replace oil in reactions. In -addition, tentacle monsters will clean nearby succubi off contaminants, +workshop. It is edible when cooked or can replace oil in reactions. In +addition, tentacle monsters will clean nearby succubi of contaminants, making forgotten beast diseases less likely.

    pet Lesser basilisk - shearable, breath ::: Price: 376 :::

    -The weaker cousins of the basilisks grows a metallic horn to hit +The weaker cousins of the basilisks grow a metallic horn to hit intruders with. If the horn is long enough, it can be sheared then processed at a smelter to produce a bar of basiliskine, a light steel -grade metal. They also breath a poisonous vapor that slow down enemies.
    +grade metal. They also breath a poisonous vapor that slows down enemies.

    High tier summons

    More powerful creatures to protect your fort with, but the required -ressource will limit their numbers.
    +resources will limit their numbers.

    pet Shothoth spawn - ambusher, lay syndrome ::: Price: 2500 :::

    Like the tentacle monsters, these large monsters attack with several -limbs and secret slime. This slime however causes severe necrosis to +limbs and secrete slime. This slime however causes severe necrosis to unprotected foes. In addition, shothoth spawns turn themselves -invisible to its enemies who only notice its presence when the trampled +invisible to their enemies, who only notice its presence when the trampled grass approaches.

    pet Bebilith - webs

    A large spider that attacks with a poisoned bite and webs. With the @@ -195,42 +195,42 @@

    Horrible Fell Spirit

    Or HFS for short. Summoning those will be a gamble on your adamantine stock as there is no telling what creature you will get. Unlike the -other creature described here, its syndromes will affect everything, +other creatures described here, its syndromes will affect everything, even your own succubi.

    Fire throwers

    These creatures must be handled with care. Combined with succubi upgraded at the Temple of Fire, they can burn entire sieges.

    pet Fire imps

    -These creature are famous among Dwarf Fortress players. They throw -fireball at long distance and jets of flame at short range.
    +These creatures are famous among Dwarf Fortress players. They throw +fireballs at long distance and jets of flame at short range.

    pet Fire maiden

    These distant cousins of the succubi will count as a citizen in your -fort, unfortunatly they are too intelligent to be trained as a beast. -They can be left around the meeting areas, given there is no items to -burn there or; with a few tricks, can be placed at strategic spots. +fort, unfortunately they are too intelligent to be trained as a beast. +They can be left around the meeting areas, given there are no items to +burn there; or, with a few tricks, can be placed at strategic spots. They are known to unleash devastating melee attacks at their foes.

    pet Nightmare

    -A large fire breathing horse. The combine lethal kick with painful -fiery death. Wild nightmare can fly, but considering the way DF handles -pets, summoned will stay at ground level.
    +A large fire breathing horse. They combine lethal kick with painful +fiery death. Wild nightmares can fly, but considering the way DF handles +pets, summoned ones will stay at ground level.

    pet Hellhound

    A fire breathing dog combining long range and close attacks with powerful bites.

    pet Cerberus

    A three headed fire breathing dog. Unlike the hellhound it cannot hurl -fireballs but it's extra head combined with firejets make it more +fireballs but its extra head combined with firejets make it more dangerous in close combat.

    pet Spirit of fire

    -A towering humanoid that immolate everything it touches. It is +A towering humanoid that immolates everything it touches. It is recommended to use a fireborn succubus to summon it.

    Other pets

    -

    Depending of the world generation, a succubus civ will +

    Depending on the world generation, a succubus civ will also tame underground creatures. You are likely to have drow spiders and bats available.

    -Scout may also complete journeys into the wilds too, and you may get a +Scouts may complete journeys into the wilds too, and you may get a wild creature or two as pets. - \ No newline at end of file + diff -ru MWDF-600-orig/MasterworkDwarfFortress/repository/workshop_succubus.html MWDF-600/MasterworkDwarfFortress/repository/workshop_succubus.html --- MWDF-600-orig/MasterworkDwarfFortress/repository/workshop_succubus.html 2014-07-16 18:22:42.000000000 -0400 +++ MWDF-600/MasterworkDwarfFortress/repository/workshop_succubus.html 2014-08-07 22:03:14.460285427 -0400 @@ -727,19 +727,19 @@

    Soul forges allow you -to turn the soul of the dead into powerful +to turn the souls of the dead into powerful weapons. 

    You can turn a pitchfork into a stygian pitchfork. Those upgraded weapons hit with a lot more weight and double as a long range weapon, -firing spell shards.You can also make special shards that cause pain, +firing spell shards. You can also make special shards that cause pain, explosion or necrosis on impact.

    Some -equipments taken from invaders can be defiled here. Clean, non +equipment taken from invaders can be defiled here. Clean, non decorated breastplates, greaves or shields can be improved at the cost of one soul. It will also be resized for your race's needs. The quality increase is linked to the worker's skill, a legendary +15 provides a -garanteed masterwork.

    +guaranteed masterwork.


    STUDIES

    @@ -843,7 +843,7 @@

    The attorney's stock opens a link -to the warlocks and allow to trade with them using souls as a +to the warlocks and allows you to trade with them using souls as a currency. In this building, you can buy research breakthroughs and other items required by other workshops such as the gemforge and the glassforge.

    @@ -853,7 +853,7 @@


    RITUALS

    -
    Temples provides +
    Temples provide many upgrades and rituals for your succubi, providing upgrades or affecting the site as a whole. Many of those jobs requires souls that are @@ -868,7 +868,7 @@
  • Pride: Raises the fort's happiness.
  • Greed: Increases productivity.
  • Sloth: Upgrade pets.
  • -
  • Gluttony: Consumes ressources to heal or boost a +
  • Gluttony: Consumes resources to heal or boost a succubi's health.
  • Envy: Take control over enemies.
  • Fire: Burn enemies and causes a lot of damage @@ -877,7 +877,7 @@
    Those rituals may cause minor sides effects including irritability, personality alterations, increase in body fat, sudden thirst or learning of skills. You may notice that only if you look closely at your workers.

    Worker -upgrades does not require any skills, those reactions are designed to +upgrades do not require any skills, those reactions are designed to affect a selected worker. You can use the workshop profile (shift + P with the temple selected) to select who will receive the bonus.

    @@ -933,13 +933,13 @@ based on happiness. Armok may have mercy of your enemies if they meet an ecstatic succubus.
  • Learn pheromones + entice: The -succubus becomes a courtesan and receive access to several interactions +succubus becomes a courtesan and receives access to several interactions that affect intelligent creatures. Her enemies will have trouble raising a sword at her. At regular intervals she will see her speed multiplied.
  • Learn berserk rage (wrath): Increases combat abilities based on unhappiness. It will still provide -a small boost if the succubus is happy. If she is miserable however...
  • +a small boost if the succubus is happy. If she is miserable, however...
  • Devour soul (gluttony): Eat a soul to receive a slight increase in physical abilities.
  • @@ -1050,7 +1050,7 @@
    -

    The abyssal temple allow you to +

    The abyssal temple allows you to reach for the fools who dare to attack your fort to suggest them unwise actions. Failing that, you can also bind spells at them from the comfort of your @@ -1114,7 +1114,7 @@

    -

    The altar of nightmares allow the +

    The altar of nightmares allows the succubi to visit the mortals in their dreams and whisper them new desires. This can entice @@ -1180,14 +1180,14 @@

    The temple of fire is great for those who wish to turn everything into ashes. You will find both upgrades and site wide -effect here.

    +effects here.