The Sorceress' Tower
From TheKolWiki
The Sorceress' Tower contains a series of six randomly-selected enemies, each of which can only be defeated with a specific combat item. They have an extremely high Monster Level, so using even a low-weight Hovering Sombrero will radically increase stat point gains from them. This can be helpful for getting your off stats to 70, which is required to access the Sorceress' Chamber. The monsters are different for each player.
If you don't have the necessary item, run away, get the item by either buying it in the mall or adventuring until it drops, then return to the Tower.
- If one of the three items from The Shore, Inc. is required for the current tower monster, it appears that your next shore trip to the proper area will always produce the needed item. It also seems that one of these three monsters (Collapsed mineshaft golem, Enraged Cow, or giant bee) will always appear as the sixth tower monster.
Like the stairs, the adventures are randomized for each player.
To an extent, that is. The events appear in the order below, but all people have different Codes, different Truth-Tellers, and different Familiar Foes. Note that you must be level 13 and have at least 70 of each stat in order to progress further than this point, else you will see only the following message:
- You're not tough enough to fight up here. You need to be at least level 13, with at least 70 in all of your stats.
[edit] The Heavy and Light Doors
Click on the Light Door, and the four guards will be happy to give you the info you need to get the code. It's different every time, though, so asking people what the code is, is useless.
One guard is telling the truth and one is lying, another is alternating between lies and truth, and the last is craving human flesh. You have to use their answers to figure out who's telling truth and who's lying, and what the code is. (The one who craves human flesh only says "Graaaaagh.")
The player Poochy says that the truth-teller is the only one who says "You're full of it." In fact, a simple truth-table analysis of this problem confirms this, and this insight offers the fastest route to solving the problem each time. (Sometimes, however, none of the guards say "You're full of it.")
If you want to solve it yourself, the best way to figure it out is to list what each of the guards says in a separate text window, or on a piece of paper. Deciphering the Door Code explains how to use logic to figure out the code.
Also, several online door code solvers have been created to solve the door riddle. Two of these are:
Once you have the code by whichever method, click on the Heavy Door and enter the code. If you're right, the door will open; if not, you'll lose 50 HP.
[edit] The Electrical Attack
Equip the huge mirror shard to deflect a burst of energy. If you don't have the shard equipped, you'll lose 50 HP. The shard must be your main weapon, it cannot be an offhand item. This task does not consume any adventures. If you lose all HP from this, you will get 4 turns of beaten up instead of the usual 3
- Boost your Initiative. You may also want to boost your maximum HP (see HP Increasers for skills and items that will boost your HP). This is not always necessary.
- Before going into battle, make sure that you are fully healed.
The Shadow starts out with somewhere around 400 HP (exact number needs testing).
Note --- Healing yourself with skills or items is the only way to hurt this opponent. ---
The damage shadow does to you is proportional to your maximum HP, so it may be necessary to lower your hit points to defeat it. With more than 300 hit points, it can be difficult to defeat without Ambidextrous Funkslinging. It is also very difficult to defeat with very low hit points - at 126 hit points, it will take virtually all of your hit points away with each hit. Four (4) red pixel potions are enough to win, although healing items from the level 11 and 12 areas that heal similar amounts of HP (such as gauze garters or filthy poultices) also work. Try to outheal as much of the Shadow's damage as possible each turn, and eventually it will go down.
For this strategy to succeed it is best to have at least 200 HP, though it is possible to win the battle with less.
If you have the Disco Bandit skill Ambidextrous Funkslinging you can dual-use red pixel potions, gauze garters and filthy poultices recovering 160-240 HP per round.
The easiest way to defeat your shadow is to have a high max HP, go into the battle with low HP, and use a scented massage oil, which will recover all HP.
An alternate way to defeat your shadow is to equip the navel ring of navel gazing; doing so will allow you to avoid most of your shadow's attacks and allowing you to use lower-level healing items to defeat it. This only works in softcore or casual ascensions since the ring is a Mr. Store item.
You can also use a Crimbo P. R. E. S. S. I. E. as your familiar, which will occasionally block your shadow's attacks.
[edit] The Familiars
As her last line of defense, the Naughty Sorceress will send two of her pets after you. Clicking on the familiar names in the first column will take you to the battle description.
Both familiars are chosen randomly. These two tasks do not use any adventures.
Your familiar's effective weight must be at least 20 pounds in order to beat the enemy. That weight can be reached by buffs and other additions, but it can't be any lower than 20.
If you don't have the right familiar with you at the right weight, you'll get hit for 50 HP and have to repeat the battle. If you don't have a familiar at all, you lose 100 HP. If you are damaged to 0 HP by this, you will be Beaten Up for 4 adventures, instead of the usual 3.
[edit] Familiar Helper
This tool can help you in efficiently leveling your familiars for the final battle:
Familiar Arena Chart by Vladjimir
Quest information continues in Defeating The Naughty Sorceress.
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