Kremling's Greatest Briefcase (/go kgb, or click [examine]) Actuators are the buttons next to the 3-digit dials. The dials are base 11 (0-9 plus a) in a modified Cyrillic numeral system. Numerals: *=0 o=1 π=2 3=3 4=4 A=5 6=6 R=7 N=8 W=9 b=10 Start of a new ascension: * If first light isn't lit, press left and right actuators. * Handle DOWN, dials to 000-000 (***-***), left actuator. Gives Crank. * Handle UP, crank 11 times, handle DOWN. (Do this daily!) Charges. * Dials 012-210, press either actuator. Gives buttons. * Dials 222-000, left actuator. Dials 000-222, right actuator. Drawers. * Dials 000-000, handle UP, either actuator. Hose. Enchantments: Handle DOWN. Three sets of enchantments, two buttons per set, one goes forward, one back. Buttons 1 & 2: +25% wep dmg, +50% spl dmg, +5 pris dmg, +10% crit hit Buttons 3 & 4: +25% init, +100 DA, +5 hotres, +5 coldres, +5 spk, stnch, slz Buttons 5 & 6: HP/MP regen, +5 adv, +5 pvp, -combat, +combat, +25 ML, -3 MP Odd buttons go forward (right), evens go backward (left). Hose gives 3 martinis per day, quality depends on tabs. Tab/button puzzle: Handle UP. The tabs are a base 3 number (absent=0 short=1 long=2) with digits scrambled. Tab values are 1, 3, 9, 27, 81, 243 but scrambled. The buttons are +1, +10, +100, -1, -10, -100 but scrambled. In base 3, that's +00001, +00101, +10201, -00001, -00101, -10201. Sample session, starting at 000000: Button 1: Tab 2 short. Button 1 must be +1, and tab 2 must be 1. Button 2: Tab 2 gone. Button 2 must be one of the negatives. Button 3: Tab 1 short, Tab 2 short, Tab 6 long. Button 3 must be +100. Also, since we know Tab 2 is 1, the other short (Tab 1) must be 81, and the long (Tab 6) must be 9. Button 4: Tab 1 short, Tab 2 long, Tab 3 short, Tab 6 gone. If it's -1, we would be at 99 (10200). It's not -1. If it's -10, we would be at 90 (10100). It's not -10. If it's +10, we would be at 110 (11002). This fits. It's +10. Tab 3 must be 27.