diff -u -r t-engine4/game/modules/tome/data/chats/alchemist-golem.lua te4-spelling/game/modules/tome/data/chats/alchemist-golem.lua --- t-engine4/game/modules/tome/data/chats/alchemist-golem.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/alchemist-golem.lua 2010-11-22 20:20:45.000000000 -0500 @@ -19,7 +19,7 @@ local change_weapon = function(npc, player) local inven = player:getInven("INVEN") - player:showInventory("Select a two handed weapon for your golem.", inven, function(o) return o.type == "weapon" and o.twohanded end, function(o, item) + player:showInventory("Select a two-handed weapon for your golem.", inven, function(o) return o.type == "weapon" and o.twohanded end, function(o, item) player:removeObject(inven, item, true) local ro = npc:wearObject(o, true, true) if ro then diff -u -r t-engine4/game/modules/tome/data/chats/angolwen-leader.lua te4-spelling/game/modules/tome/data/chats/angolwen-leader.lua --- t-engine4/game/modules/tome/data/chats/angolwen-leader.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/angolwen-leader.lua 2010-11-22 20:23:39.000000000 -0500 @@ -18,29 +18,29 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[#LIGHT_GREEN#*A tall woman stands before you, her fair skin radiates incredible power throught her white robe.*#WHITE# + text = [[#LIGHT_GREEN#*A tall woman stands before you. Her fair skin radiates incredible power through her white robe.*#WHITE# I am Linaniil of the Kar'Krul. Welcome to our city, @playerdescriptor.subclass@. What may I do for you?]], answers = { - {"I require all the help I can get, not for my sake but for the town of Derth, in the north east of here.", jump="save-derth", cond=function(npc, player) local q = player:hasQuest("lightning-overload") return q and q:isCompleted("saved-derth") and not q:isCompleted("tempest-located") end}, - {"I am ready, send me to Urkis!", jump="teleport-urkis", cond=function(npc, player) local q = player:hasQuest("lightning-overload") return q and not q:isEnded("tempest-located") and q:isCompleted("tempest-located") end}, - {"Nothing for now, sorry to have took your time. Farewell my lady."}, + {"I require all the help I can get, not for my sake but for the town of Derth, to the northeast of here.", jump="save-derth", cond=function(npc, player) local q = player:hasQuest("lightning-overload") return q and q:isCompleted("saved-derth") and not q:isCompleted("tempest-located") end}, + {"I am ready! Send me to Urkis!", jump="teleport-urkis", cond=function(npc, player) local q = player:hasQuest("lightning-overload") return q and not q:isEnded("tempest-located") and q:isCompleted("tempest-located") end}, + {"Nothing for now. Sorry to have taken your time. Farewell, my lady."}, } } newChat{ id="save-derth", - text = [[Yes we have noticed the devastation that happened there. I have sent some friends to dispose of the cloud but the real threat is not there. -We know who created this abomination: Urkis. He is a Tempest, a powerful archmage who can control the storms. -A few years ago he went rogue, cutting himself from Angolwen. He remained quiet so we were reluctant to go against him openly, but it seems we have no choice now. -The removal of the cloud will take much time, in the meanwhile we can, if you are willing, send you to Urkis lair to try stop him. -I will not lie to you, we can send you there but this could be a death trap, and we have no way of knowing if there is a way for you to exit his lair as he lives on top of a tall peak in the Daikara mountains.]], + text = [[Yes, we have noticed the devastation that happened there. I have sent some friends to dispose of the cloud, but the real threat is not there. +We know who created this abomination: Urkis. He is a Tempest, a powerful Archmage who can control the storms. +A few years ago he went rogue, cutting himself from Angolwen. He remained quiet, so we were reluctant to go against him openly, but it seems we have no choice now. +The removal of the cloud will take much time. In the meanwhile we can, if you are willing, send you to Urkis' lair to try stop him. +I will not lie to you: we can send you there, but this could be a death trap, and we have no way of knowing if there is a way for you to exit his lair, as he lives on top of a tall peak in the Daikara mountains.]], answers = { - {"I need to prepare myself, I will be back soon.", action=function(npc, player) player:setQuestStatus("lightning-overload", engine.Quest.COMPLETED, "tempest-located") end}, - {"I am ready, send me, I will not let the good people of Derth down.", action=function(npc, player) player:setQuestStatus("lightning-overload", engine.Quest.COMPLETED, "tempest-located") player:hasQuest("lightning-overload"):teleport_urkis() end}, + {"I need to prepare myself. I will be back soon.", action=function(npc, player) player:setQuestStatus("lightning-overload", engine.Quest.COMPLETED, "tempest-located") end}, + {"I am ready. Send me. I will not let the good people of Derth down.", action=function(npc, player) player:setQuestStatus("lightning-overload", engine.Quest.COMPLETED, "tempest-located") player:hasQuest("lightning-overload"):teleport_urkis() end}, } } newChat{ id="teleport-urkis", - text = [[Good luck to you, you have the blessings of Angolwen.]], + text = [[Good luck to you. You have the blessings of Angolwen.]], answers = { {"Thank you.", action=function(npc, player) player:hasQuest("lightning-overload"):teleport_urkis() end}, } diff -u -r t-engine4/game/modules/tome/data/chats/antimagic-end.lua te4-spelling/game/modules/tome/data/chats/antimagic-end.lua --- t-engine4/game/modules/tome/data/chats/antimagic-end.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/antimagic-end.lua 2010-11-22 20:24:00.000000000 -0500 @@ -20,7 +20,7 @@ newChat{ id="welcome", text = [[Excellent! You truly prove that no mage-wrought flame or storm can stand against blade and arrow! Come, learn our ways. You are ready.]], answers = { - {"Thank you, I shall not let magic triumph! #LIGHT_GREEN#[you are taught the secrets of antimagic]", action=function(npc, player) player:setQuestStatus("antimagic", engine.Quest.COMPLETED) end}, + {"Thank you. I shall not let magic triumph! #LIGHT_GREEN#[you are taught the secrets of antimagic]", action=function(npc, player) player:setQuestStatus("antimagic", engine.Quest.COMPLETED) end}, } } diff -u -r t-engine4/game/modules/tome/data/chats/ardhungol-end.lua te4-spelling/game/modules/tome/data/chats/ardhungol-end.lua --- t-engine4/game/modules/tome/data/chats/ardhungol-end.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/ardhungol-end.lua 2010-11-22 20:25:11.000000000 -0500 @@ -18,18 +18,18 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[#LIGHT_GREEN#*As the monstrous spider fell you see something.. moving in her belly until it explodes! A tall black man steps out of the spewed guts, surrounded by a golden light.*#WHITE# + text = [[#LIGHT_GREEN#*As the monstrous spider falls you see something... moving in her belly until it explodes! A tall black man steps out of the spewed guts, surrounded by a golden light.*#WHITE# By the sun! I thought I would never again see a friendly face! -Thank you, I am Rashim, and I am in your debt. +Thank you. I am Rashim, and I am in your debt. ]], answers = { - {"I have been sent by your wife, she was worried for you.", jump="leave"}, + {"I have been sent by your wife. She was worried for you.", jump="leave"}, } } newChat{ id="leave", - text = [[Ah my dear heart! -Well now that I am free I will create a portal to the Gates of Morning, I think I saw enough spiders for the rest of my life.]], + text = [[Ah, my dear heart! +Well, now that I am free I will create a portal to the Gates of Morning. I think I've seen enough spiders for the rest of my life.]], answers = { {"Lead the way!", action=function(npc, player) player:hasQuest("spydric-infestation"):portal_back(player) end}, } diff -u -r t-engine4/game/modules/tome/data/chats/ardhungol-start.lua te4-spelling/game/modules/tome/data/chats/ardhungol-start.lua --- t-engine4/game/modules/tome/data/chats/ardhungol-start.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/ardhungol-start.lua 2010-11-22 20:26:47.000000000 -0500 @@ -19,7 +19,7 @@ if not game.player:hasQuest("spydric-infestation") then newChat{ id="welcome", - text = [[I have heard you are a great hero of the west? Could you help me please?]], + text = [[I have heard you are a great hero of the west? Could you help me, please?]], answers = { {"Maybe, what is it about?", jump="quest", cond=function(npc, player) return not player:hasQuest("spydric-infestation") end}, {"I have got enough problems sorry."}, @@ -27,26 +27,26 @@ } else newChat{ id="welcome", - text = [[Welcome back @playername@.]], + text = [[Welcome back, @playername@.]], answers = { - {"I have found your husband, I take it he made it home safely?", jump="done", cond=function(npc, player) return player:isQuestStatus("spydric-infestation", engine.Quest.COMPLETED) end}, - {"I got to go, bye."}, + {"I have found your husband. I take it he made it home safely?", jump="done", cond=function(npc, player) return player:isQuestStatus("spydric-infestation", engine.Quest.COMPLETED) end}, + {"I've got to go. Bye."}, } } end newChat{ id="quest", - text = [[My husband, Rashim, is a sun paladin, he was sent to clear the spider lair of ardhungol to the north of this town. -It has been three days now, he should be back by now. I have a feeling something terrible has happened to him, please find him. + text = [[My husband, Rashim, is a Sun Paladin. He was sent to clear the spider lair of Ardhungol to the north of this town. +It has been three days now. He should be back by now. I have a feeling something terrible has happened to him. Please find him. He should have a magical stone given by the Anorithil to create a portal back here, yet he did not use it!]], answers = { {"I will see if I can find him.", action=function(npc, player) player:grantQuest("spydric-infestation") end}, - {"Spiders? Eww sorry but he is probably dead now."}, + {"Spiders? Eww, sorry, but he is probably dead now."}, } } newChat{ id="done", - text = [[Yes yes he did! He said he would have died if not for you.]], + text = [[Yes, yes he did! He said he would have died if not for you.]], answers = { {"It was nothing.", action=function(npc, player) player:setQuestStatus("spydric-infestation", engine.Quest.DONE) diff -u -r t-engine4/game/modules/tome/data/chats/assassin-lord.lua te4-spelling/game/modules/tome/data/chats/assassin-lord.lua --- t-engine4/game/modules/tome/data/chats/assassin-lord.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/assassin-lord.lua 2010-11-22 20:28:15.000000000 -0500 @@ -21,7 +21,7 @@ text = [[#LIGHT_GREEN#*Before you stands a menacing man clothed in black.*#WHITE# Ahh, the intruder at last... And what shall we do with you? Why did you kill my men?]], answers = { - {"I heard some cries, and your men ... they were in my way. What's going on here?", jump="what"}, + {"I heard some cries, and your men... they were in my way. What's going on here?", jump="what"}, {"I thought there might be some treasure to be had around here.", jump="greed"}, {"Sorry, I have to go!", jump="hostile"}, } @@ -36,14 +36,14 @@ } newChat{ id="what", - text = [[Oh, so this is the part where I tell you my plan before you attack me ? GET THIS INTRUDER!]], + text = [[Oh, so this is the part where I tell you my plan before you attack me? GET THIS INTRUDER!]], answers = { {"[attack]", action=function(npc, player) engine.Faction:setFactionReaction(player.faction, npc.faction, -100, true) end}, {"Wait! Maybe we could work out some kind of arrangement; you seem to be a practical man.", jump="offer"}, } } newChat{ id="greed", - text = [[I am afraid this is not your lucky day then, the merchant is ours ... and so are you! GET THIS INTRUDER! !]], + text = [[I am afraid this is not your lucky day then. The merchant is ours... and so are you! GET THIS INTRUDER!!]], answers = { {"[attack]", action=function(npc, player) engine.Faction:setFactionReaction(player.faction, npc.faction, -100, true) end}, {"Wait! Maybe we could work out some kind of arrangement; you seem to be a practical man.", jump="offer"}, @@ -53,7 +53,7 @@ newChat{ id="offer", text = [[Well, I need somebody to replace the men you killed. You look sturdy; maybe you could work for me. You will have to do some dirty work for me, though, and you will be bound to me. Nevertheless, you may make quite a profit from this venture, if you are as good as you seem to be. -And do not think of crossing me. That would be ... unwise.]], +And do not think of crossing me. That would be... unwise.]], answers = { {"Well, I suppose it is better than dying.", action=function(npc, player) engine.Faction:setFactionReaction(player.faction, npc.faction, 100, true) diff -u -r t-engine4/game/modules/tome/data/chats/corruptor-quest.lua te4-spelling/game/modules/tome/data/chats/corruptor-quest.lua --- t-engine4/game/modules/tome/data/chats/corruptor-quest.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/corruptor-quest.lua 2010-11-22 20:31:04.000000000 -0500 @@ -18,40 +18,40 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[Wait @playerdescriptor.subclass@! + text = [[Wait, @playerdescriptor.subclass@! I see you are a worthy opponent, powerful indeed. I can see, and feel, your mastery of the eldritch crafts. We are the same.]], answers = { {"What do you mean 'the same'?", jump="quest"}, - {"I am nothing like you. Die!", quick_reply="So be it. Die, give me your power!"}, + {"I am nothing like you. Die!", quick_reply="So be it. Die, and give me your power!"}, } } newChat{ id="quest", - text = [[We both know the power of the arcane, we both hunger for power. There is so much I have discovered, so much I could teach you. -This place is special, the veil of reality if thin here, forever shattered by the spellblaze. We are taking advantage of this, we can draw on the power + text = [[We both know the strength of the arcane; we both hunger for power. There is so much I have discovered, so much I could teach you. +This place is special. The veil of reality is thin here, forever shattered by the Spellblaze. We are taking advantage of this; we can draw on the power, leeching from this place, to better ourselves, to bring forth the dominion of magic!]], answers = { - {"The world suffered from the spellblaze enough, magic must serve people, not enslave them. I will not listen to you!", quick_reply="So be it. Die, give me your power!"}, - {"What do you propose then?", jump="quest2"}, + {"The world suffered from the Spellblaze enough. Magic must serve people, not enslave them. I will not listen to you!", quick_reply="So be it. Die, and give me your power!"}, + {"What do you propose, then?", jump="quest2"}, } } newChat{ id="quest2", text = [[Let us end this meaningless fight. Have you ever heard of a group of people called the Ziguranth? -These rambling madmen think magic should not be permited to exist! They fear us, they fear our powers. +These rambling madmen think magic should not be permitted to exist! They fear us; they fear our powers. Let us join forces and crush the fools!]], answers = { {"Magic shall triumph!", jump="quest3", action=function(npc, player) if npc:isTalentActive(npc.T_DEMON_PLANE) then npc:forceUseTalent(npc.T_DEMON_PLANE, {ignore_energy=true}) end end}, - {"Magic has a purpose, those men are wrong, but you seem much worse.", quick_reply="Then you must leave.... THIS WORLD! DIE!"}, + {"Magic has a purpose. Those men are wrong, but you seem much worse.", quick_reply="Then you must leave... THIS WORLD! DIE!"}, } } newChat{ id="quest3", text = [[Good. Before your... untimely arrival we were preparing an attack on the Ziguranth main training camp, on the southern beach of the sea of Sash. -Come with us, let's destroy them! +Come with us; let's destroy them! I will open a portal to Zigur and the massacre shall begin!]], answers = { {"I am ready!", action=function(npc, player) diff -u -r t-engine4/game/modules/tome/data/chats/derth-attack-over.lua te4-spelling/game/modules/tome/data/chats/derth-attack-over.lua --- t-engine4/game/modules/tome/data/chats/derth-attack-over.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/derth-attack-over.lua 2010-11-22 20:32:17.000000000 -0500 @@ -18,24 +18,24 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[#LIGHT_GREEN#*A halfling comes forth from his hiding place.*#WHITE# -You killed them all? Are we safe now? Oh please tell me this was a bad dream!]], + text = [[#LIGHT_GREEN#*A Halfling comes forth from his hiding place.*#WHITE# +You killed them all? Are we safe now? Oh, please tell me this was a bad dream!]], answers = { - {"Be at ease, I have dispatched those monstrosities. Do you know where they came from or what they wanted?", jump="quest"}, + {"Be at ease. I have dispatched those monstrosities. Do you know where they came from or what they wanted?", jump="quest"}, } } newChat{ id="quest", text = [[From nowhere! From the sky! -I do not know, I was tending my crop just outside the town when I heard screaming. As I entered the town I saw the dark cloud over here, those .. those .. things where coming from it in blasts of lightning!]], +I do not know. I was tending my crop just outside the town when I heard screaming. As I entered the town, I saw the dark cloud over here. Those... those... things were coming from it in blasts of lightning!]], answers = { - {"It seems they have stopped coming for now, I will look for somebody who could help dispose of this nefarious cloud.", jump="quest2"}, + {"It seems they have stopped coming for now. I will look for somebody who could help dispose of this nefarious cloud.", jump="quest2"}, } } newChat{ id="quest2", text = [[Thank you! You have saved many people today! -I have heard of rumours of a reclusive town of wise and powerful men somewhere in the blue mountains, maybe they could help? If they even exist...]], +I have heard of rumours of a reclusive town of wise and powerful men somewhere in the blue mountains. Maybe they could help? If they even exist...]], answers = { {"I will not let you down.", action=function(npc, player) player:hasQuest("lightning-overload"):done_derth() end}, } diff -u -r t-engine4/game/modules/tome/data/chats/east-portal-end.lua te4-spelling/game/modules/tome/data/chats/east-portal-end.lua --- t-engine4/game/modules/tome/data/chats/east-portal-end.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/east-portal-end.lua 2010-11-22 20:33:03.000000000 -0500 @@ -18,13 +18,13 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[#LIGHT_GREEN#*A robed human is waiting for you when you step out of the portal.*#WHITE# + text = [[#LIGHT_GREEN#*A robed Human is waiting for you when you step out of the portal.*#WHITE# Well met, @playername@! I am Meranas, Herald of Angolwen. I have come here at the request of King Eldarion, who worried when you didn't return. We have been watching Tannen for some time, and were pleased to see you reveal his true nature-- and stop him. For this we are grateful, and I think we can pay you back. -We have studied his portal research and if you give me the components I will create the portal for you, here and now!]], +We have studied his portal research, and if you give me the components I will create the portal for you, here and now!]], answers = { - {"Yes, Tannen was not exactly friendly. I thank you for your help. Here are the components. [hand him the diamon and the athame]", action=function(npc, player) player:hasQuest("east-portal"):create_portal(npc, player) end}, + {"Yes, Tannen was not exactly friendly. I thank you for your help. Here are the components. [hand him the diamond and the athame]", action=function(npc, player) player:hasQuest("east-portal"):create_portal(npc, player) end}, } } diff -u -r t-engine4/game/modules/tome/data/chats/elisa-orb-scrying.lua te4-spelling/game/modules/tome/data/chats/elisa-orb-scrying.lua --- t-engine4/game/modules/tome/data/chats/elisa-orb-scrying.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/elisa-orb-scrying.lua 2010-11-22 20:34:16.000000000 -0500 @@ -42,9 +42,9 @@ text = [[Let's see what have you got here... ]]..table.concat(list, "\n")..[[ -That is very nice @playername@!]], +That is very nice, @playername@!]], answers = { - {"Thank you Elisa!"}, + {"Thank you, Elisa!"}, } } @@ -55,17 +55,17 @@ newChat{ id="welcome", text = [[Oh, hi @playername@, have you got something new to show me?]], answers = { - {"Yes Elisa, could you have a look at those objects please? [show her the items the orb could not identify]", cond=can_auto_id, action=auto_id}, - {"Err, no sorry, I just wanted to hear a friendly voice.", jump="friend"}, + {"Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]", cond=can_auto_id, action=auto_id}, + {"Err, no... sorry, I just wanted to hear a friendly voice.", jump="friend"}, {"Not yet sorry!"}, } } newChat{ id="friend", text = [[#LIGHT_GREEN#*You hear something akin to a muffled giggle*#WHITE# -Oh you are #{bold}#SOOOO#{normal}# cute!]], +Oh, you are #{bold}#SOOOO#{normal}# cute!]], answers = { - {"Goodbye Elisa!"}, + {"Goodbye, Elisa!"}, } } diff -u -r t-engine4/game/modules/tome/data/chats/elisa-shop.lua te4-spelling/game/modules/tome/data/chats/elisa-shop.lua --- t-engine4/game/modules/tome/data/chats/elisa-shop.lua 2010-11-21 17:45:43.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/elisa-shop.lua 2010-11-22 20:36:22.000000000 -0500 @@ -44,9 +44,9 @@ text = [[Let's see what have you got here... ]]..table.concat(list, "\n")..[[ -That is very nice @playername@!]], +That is very nice, @playername@!]], answers = { - {"Thank you Elisa!", jump=do_quest and "quest" or nil}, + {"Thank you, Elisa!", jump=do_quest and "quest" or nil}, } } @@ -57,19 +57,19 @@ newChat{ id="welcome", text = [[Hello friend, what can I do for you?]], answers = { - {"Could you have a look at those objects please? [show her your unidentified items]", cond=can_auto_id, action=auto_id}, + {"Could you have a look at these objects, please? [show her your unidentified items]", cond=can_auto_id, action=auto_id}, {"Nothing, goodbye."}, } } newChat{ id="quest", - text = [[Wait, @playername@, you seem to be quite the adventurer, maybe we can help one an other. + text = [[Wait, @playername@, you seem to be quite the adventurer. Maybe we can help one another. You see, I #{bold}#LOOOVVVEEEE#{normal}# learning new lore and finding old artifacts of power, but I am not exactly an adventurer and I would surely get killed out there. -So take this orb (#LIGHT_GREEN#*she gives you an orb of scrying*#WHITE#), you can use it to talk to me from anywhere on the world! This way you can show me your new shiny findings! -I get to see many interresting things and you get to know what your items do, we both win, isn't it sweet! -Oh yes, the orb will also auto-identify mundane items for you, as long as you carry it.]], +So take this orb (#LIGHT_GREEN#*she gives you an orb of scrying*#WHITE#). You can use it to talk to me from anywhere in the world! This way you can show me your new shiny findings! +I get to see many interesting things, and you get to know what your items do. We both win! Isn't it sweet? +Oh yes, the orb will also identify mundane items for you, as long as you carry it.]], answers = { - {"Woh thanks Elisa, this is really nice!", action=function(npc, player) + {"Woah, thanks, Elisa. This is really nice!", action=function(npc, player) player:setQuestStatus("first-artifact", engine.Quest.COMPLETED) local orb = game.zone:makeEntityByName(game.level, "object", "ORB_SCRYING") diff -u -r t-engine4/game/modules/tome/data/chats/escort-quest.lua te4-spelling/game/modules/tome/data/chats/escort-quest.lua --- t-engine4/game/modules/tome/data/chats/escort-quest.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/escort-quest.lua 2010-11-22 20:36:50.000000000 -0500 @@ -196,7 +196,7 @@ } newChat{ id="done", - text = [[There you go, farewell!]], + text = [[There you go. Farewell!]], answers = { {"Thank you."}, }, diff -u -r t-engine4/game/modules/tome/data/chats/fallen-aeryn.lua te4-spelling/game/modules/tome/data/chats/fallen-aeryn.lua --- t-engine4/game/modules/tome/data/chats/fallen-aeryn.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/fallen-aeryn.lua 2010-11-22 20:37:55.000000000 -0500 @@ -43,10 +43,10 @@ newChat{ id="what", text = [[You.. you do not know? A few hours after you entered this place a raid of orcs fell upon us. They were not alone -- demons walked among them. We were overwhelmed! Utterly destroyed! -My land is no more! All because you could not stop them at the Charred Scar! You failed us! People died to protect you and you failed! +My land is no more! All because you could not stop them at the Charred Scar! You failed us! People died to protect you, and you failed! #LIGHT_GREEN#*She starts to weep...*#WHITE#]], answers = { - {"I know my mistakes and I intend to correct them. Please let me pass. I cannot save your people but I can make their death mean something!", action=spare}, + {"I know my mistakes and I intend to correct them. Please let me pass. I cannot save your people, but I can make their deaths mean something!", action=spare}, {"[kill her]", action=kill}, } } diff -u -r t-engine4/game/modules/tome/data/chats/gates-of-morning-main.lua te4-spelling/game/modules/tome/data/chats/gates-of-morning-main.lua --- t-engine4/game/modules/tome/data/chats/gates-of-morning-main.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/gates-of-morning-main.lua 2010-11-22 20:42:22.000000000 -0500 @@ -30,10 +30,10 @@ } newChat{ id="explain-gates", - text = [[There are two main groups in the population here, humans and elves. + text = [[There are two main groups in the population here, Humans and Elves. Humans came here in the second age. Our ancestors were part of an expedition from Numenor to explore the world. Their ship was wrecked and the survivors landed on this continent. -They came across a group of elves fighting against the orc pride and helped them. -The elves invited them to stay with them in the Gates of Morning, in the Sunwall mountains. +They came across a group of Elves fighting against the orc pride and helped them. +The Elves invited them to stay with them in the Gates of Morning, in the Sunwall mountains. Their name comes from the earliest days of the world, when the world was flat and the Sun came out of a gigantic cavern in the Sunwall.]], answers = { {"Thank you, my lady.", jump="welcome"}, @@ -49,9 +49,9 @@ } newChat{ id="sunwall_west2", - text = [[The people you saw are likely the volunteers of Zemekky's early experiments regarding the farportals. + text = [[The people you saw are likely the volunteers of Zemekkys' early experiments regarding the farportals. He is a mage who resides here in the Sunwall, eccentric but skilled, who believes that creation of a new farportal to Maj'Eyal is possible. -Aside from a few early attempts with questionable results, he hasn't had much luck. Still, it's gladdening to hear that the volunteers for his experiments live, regardless of their location. We are all still under the same sun, after all. +Aside from a few early attempts with questionable results, he hasn't had much luck. Still, it's gladdening to hear that the volunteers for his experiments live, regardless of their location. We are all still under the same Sun, after all. Actually... maybe it would benefit you if you meet Zemekkys. He would surely be intrigued by that Orb of Many Ways you possess. He lives in a small house just to the north.]], answers = { diff -u -r t-engine4/game/modules/tome/data/chats/gates-of-morning-welcome.lua te4-spelling/game/modules/tome/data/chats/gates-of-morning-welcome.lua --- t-engine4/game/modules/tome/data/chats/gates-of-morning-welcome.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/gates-of-morning-welcome.lua 2010-11-22 20:43:54.000000000 -0500 @@ -28,7 +28,7 @@ } newChat{ id="from", - text = [[Maj'Eyal! For many years have we tried to contact your people, we always failed. + text = [[Maj'Eyal! For many years have we tried to contact your people. We always failed. In any event, what is your purpose here?]], answers = { {"It seems that I am stranded in these unfamiliar lands. #LIGHT_GREEN#*Tell her about your hunt for orcs and your encounter with Fillarel.*#WHITE#", jump="orcs"}, @@ -37,7 +37,7 @@ } newChat{ id="sun-paladins", - text = [[We are the mighty warriors of the Sunwall, channeling the power of the sun and merging it with martial training. + text = [[We are the mighty warriors of the Sunwall, channeling the power of the Sun and merging it with martial training. For hundreds of years, we stood between the Orc Pride and the free people. Our numbers are diminishing, but we will stand firm until our last breath.]], answers = { {"You have a noble spirit, my lady.", jump="from"}, @@ -45,9 +45,9 @@ } newChat{ id="orcs", - text = [[Orcs! Ah! Well then this is your lucky day. This whole continent is swarming with Orcs. They have united as the Orc Pride and, according to rumor, their masters are powerful. + text = [[Orcs! Ah! Well then this is your lucky day. This whole continent is swarming with Orcs. They have united as the Orc Pride and, according to rumour, their masters are powerful. They roam the lands freely, ever assaulting us. -@playername@, you have helped one of ours, I grant you access to the Gates of Morning and name you friend of the Sunwall.]], +@playername@, you have helped one of ours. I grant you access to the Gates of Morning and name you friend of the Sunwall.]], answers = { {"Thank you, my lady.", action=function(npc, player) world:gainAchievement("STRANGE_NEW_WORLD", game.player) diff -u -r t-engine4/game/modules/tome/data/chats/golbug-explains.lua te4-spelling/game/modules/tome/data/chats/golbug-explains.lua --- t-engine4/game/modules/tome/data/chats/golbug-explains.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/golbug-explains.lua 2010-11-22 20:44:21.000000000 -0500 @@ -22,7 +22,7 @@ @playerdescriptor.race@! You should never have come! Your doom awaits! The Orc Pride will never yield to anybody! They have their precious and there is nothing you can do.]], answers = { - {"The Orc Pride obeys a master? I see ... 'pride' indeed!", jump="mock"}, + {"The Orc Pride obeys a master? I see... 'pride' indeed!", jump="mock"}, {"#LIGHT_GREEN#[Attack]"}, } } diff -u -r t-engine4/game/modules/tome/data/chats/jewelry-store.lua te4-spelling/game/modules/tome/data/chats/jewelry-store.lua --- t-engine4/game/modules/tome/data/chats/jewelry-store.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/jewelry-store.lua 2010-11-22 20:46:38.000000000 -0500 @@ -71,7 +71,7 @@ end newChat{ id="welcome", - text = [[Welcome @playername@ to my shop.]], + text = [[Welcome, @playername@, to my shop.]], answers = { {"Let me see your wares.", action=function(npc, player) npc.store:loadup(game.level, game.zone) @@ -86,29 +86,29 @@ newChat{ id="jewelry", text = [[Then you are at the right place, for I am an expert jeweler. -If you bring me a gem and a non-magical ring I can imbue the gem inside the ring for you. +If you bring me a gem and a non-magical ring, I can imbue the gem inside the ring for you. There is a small fee dependent on the level of the ring, and you need a quality ring to use a quality gem.]], answers = { {"I need your services.", action=imbue_ring}, - {"Not now thanks."}, + {"Not now, thanks."}, } } newChat{ id="artifact_jewelry", - text = [[Yes! Thank to you this place is now free from the corruption. I will stay on this island to study the magical aura, and as promised I can make you better rings. + text = [[Yes! Thanks to you this place is now free from the corruption. I will stay on this island to study the magical aura, and as promised I can make you better rings. Bring me a non-magical ring and two different gems and I will turn them into a powerful ring. I will not make you pay a fee for it since you helped me so much, but I am afraid the ritual requires a gold plating. This should be equal to about 390 gold pieces.]], answers = { {"I need your services.", action=artifact_imbue_ring}, - {"Not now thanks."}, + {"Not now, thanks."}, } } newChat{ id="quest", text = [[#LIGHT_GREEN#*He quickly looks at the tome and looks amazed.*#WHITE# This is an amazing find! Truly amazing! With this knowledge I could create much more potent rings. However, this requires a special place of power to craft such items. -There are rumours about a site of power in the southern mountains. Old legends tell about a place where a part of the moon melted when it got too close to the sun and fell from the sky. -A lake formed in the crater of the crash. The water of this lake, soaked in intense moonlight for eons, should be sufficient to forge powerful artifacts! +There are rumours about a site of power in the southern mountains. Old legends tell about a place where a part of the Moon melted when it got too close to the Sun and fell from the sky. +A lake formed in the crater of the crash. The water of this lake, soaked in intense Moonlight for eons, should be sufficient to forge powerful artifacts! Go to the lake and then summon me with this scroll. I will retire to study the tome, awaiting your summon.]], answers = { {"I will see if I can find it.", action=function(npc, player) diff -u -r t-engine4/game/modules/tome/data/chats/last-hope-elder.lua te4-spelling/game/modules/tome/data/chats/last-hope-elder.lua --- t-engine4/game/modules/tome/data/chats/last-hope-elder.lua 2010-11-21 17:45:43.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/last-hope-elder.lua 2010-11-22 20:49:38.000000000 -0500 @@ -18,10 +18,10 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[Welcome @playername@ to Last Hope. Traveler, please be quick as my time is precious.]], + text = [[Welcome, @playername@, to Last Hope. Traveler, please be quick as my time is precious.]], answers = { {"I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#) It looked very old and very powerful. I dared not use it.", jump="found_staff", cond=function(npc, player) return player:isQuestStatus("staff-absorption", engine.Quest.PENDING) end}, - {"The hunt for the staff took me to a continent far to the east, accessible only by magic portal. I've recently returned by just such a portal, and I come bearing instructions on how to construct a similar portal here in Last Hope to make the return journey possible. I'm sure the elves there would welcome trade with the west.", jump="east_portal", cond=function(npc, player) local q = player:hasQuest("east-portal"); return q and not q:isCompleted("talked-elder") end}, + {"The hunt for the staff took me to a continent far to the east, accessible only by magic portal. I've recently returned by just such a portal, and I come bearing instructions on how to construct a similar portal here in Last Hope to make the return journey possible. I'm sure the Elves there would welcome trade with the west.", jump="east_portal", cond=function(npc, player) local q = player:hasQuest("east-portal"); return q and not q:isCompleted("talked-elder") end}, {"Nothing, excuse me. Bye!"}, } } @@ -30,7 +30,7 @@ text = [[#LIGHT_GREEN#*He remains silent for a while*#WHITE# Indeed you were right to come here. The staff you describe reminds me of an artifact of great power from ancient times. May I see it?]], answers = { - {"Here it is. #LIGHT_GREEN#*Tell him the encounter with the orcs*#LAST# You should keep it, I can feel its power and it would be safer if it was guarded by the armies of the kingdom.", + {"Here it is. #LIGHT_GREEN#*Tell him the encounter with the orcs*#LAST# You should keep it. I can feel its power and it would be safer if it were guarded by the armies of the kingdom.", jump="given_staff", cond=function(npc, player) return player:isQuestStatus("staff-absorption", engine.Quest.COMPLETED, "survived-ukruk") end}, {"I am afraid I lost it. #LIGHT_GREEN#*Tell him about the encounter with the orcs*", jump="lost_staff", cond=function(npc, player) return player:isQuestStatus("staff-absorption", engine.Quest.COMPLETED, "ambush-finish") end}, @@ -65,7 +65,7 @@ } newChat{ id="orc_hunt", - text = [[We have heard rumours from the dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne. + text = [[We have heard rumours from the Dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne. I know you have been through a lot, but we need somebody to investigate and determine if there is a connection with the staff.]], answers = { {"I will check the mines.", action=function(npc, player) @@ -83,7 +83,7 @@ } newChat{ id="east_portal_winner", - text = [[Excellent! Well then, concerning this fascinating portal. I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower on the north edge of the city. I know little of him, but if he is to be believed, then he is your best hope.]], + text = [[Excellent! Well then, concerning this fascinating portal, I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower on the north edge of the city. I know little of him, but if he is to be believed, then he is your best hope.]], answers = { {"Thank you.", action=function(npc, player) player:setQuestStatus("east-portal", engine.Quest.COMPLETED, "talked-elder") end}, } diff -u -r t-engine4/game/modules/tome/data/chats/last-hope-lost-merchant.lua te4-spelling/game/modules/tome/data/chats/last-hope-lost-merchant.lua --- t-engine4/game/modules/tome/data/chats/last-hope-lost-merchant.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/last-hope-lost-merchant.lua 2010-11-22 20:50:00.000000000 -0500 @@ -20,14 +20,14 @@ if q and q:isStatus(q.COMPLETED, "saved") then newChat{ id="welcome", - text = [[Ah my good friend @playername@! + text = [[Ah, my good friend @playername@! Thanks to you I made it safely to this great city! I am planning to open my shop soon, but since I am in your debt, perhaps I could open early for you if you are in need of rare goods.]], answers = { {"Yes please, let me see your wares.", action=function(npc, player) npc.store:loadup(game.level, game.zone) npc.store:interact(player) end}, - {"Sorry I have to go!"}, + {"Sorry, I have to go!"}, } } diff -u -r t-engine4/game/modules/tome/data/chats/last-hope-melinda-father.lua te4-spelling/game/modules/tome/data/chats/last-hope-melinda-father.lua --- t-engine4/game/modules/tome/data/chats/last-hope-melinda-father.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/last-hope-melinda-father.lua 2010-11-22 20:56:32.000000000 -0500 @@ -34,15 +34,15 @@ ------------------------------------------------------------------ newChat{ id="welcome", - text = [[@playername@! My daugther's savior!]], + text = [[@playername@! My daughter's savior!]], answers = { - {"Hi, I was just checking in to see if Melinda is alright.", jump="reward", cond=function(npc, player) return not npc.rewarded_for_saving_melinda end, action=function(npc, player) npc.rewarded_for_saving_melinda = true end}, - {"Sorry I have to go!"}, + {"Hi, I was just checking in to see if Melinda is all right.", jump="reward", cond=function(npc, player) return not npc.rewarded_for_saving_melinda end, action=function(npc, player) npc.rewarded_for_saving_melinda = true end}, + {"Sorry, I have to go!"}, } } newChat{ id="reward", - text = [[Please take this, it is nothing compared to the life of my child. Oh and she wanted to thank you in person, I will call her.]], + text = [[Please take this. It is nothing compared to the life of my child. Oh, and she wanted to thank you in person; I will call her.]], answers = { {"Thank you.", jump="melinda", switch_npc={name="Melinda"}, action=function(npc, player) local ro = game.zone:makeEntity(game.level, "object", {unique=true, not_properties={"lore"}}, nil, true) @@ -55,9 +55,9 @@ } } newChat{ id="melinda", - text = [[@playername@! #LIGHT_GREEN#*She jumps of joy and hugs you while her father returns to his shop.*#WHITE#]], + text = [[@playername@! #LIGHT_GREEN#*She jumps for joy and hugs you while her father returns to his shop.*#WHITE#]], answers = { - {"I am glad to see you are fine, it seems your scars are healing quite well.", jump="scars", cond=function(npc, player) + {"I am glad to see you are fine. It seems your scars are healing quite well.", jump="scars", cond=function(npc, player) if player.undead then return false end return true end,}, @@ -70,62 +70,62 @@ ------------------------------------------------------------------ newChat{ id="scars", text = [[#LIGHT_GREEN#*She presses on her lower belly in a provocative way.*#WHITE# -See, you can touch it, it is fine. No pain anymore! This is thanks to you my.. dear friend.]], +See, you can touch it. It is fine. No pain anymore! This is thanks to you my... dear friend.]], answers = { - {"I am sorry I do not think your father would approve, be well my lady.", quick_reply="I think he would, but is this is what you wish, goodbye and farewell."}, - {"#LIGHT_GREEN#[touch the spot she indicates] Yes it seems alright", jump="touch_male", cond=function(npc, player) return player.male end}, - {"#LIGHT_GREEN#[touch the spot she indicates] Yes it seems alright", jump="touch_female", cond=function(npc, player) return player.female end}, + {"I am sorry. I do not think your father would approve. Be well, my lady.", quick_reply="I think he would, but if this is what you wish, goodbye and farewell."}, + {"#LIGHT_GREEN#[touch the spot she indicates] Yes, it seems all right", jump="touch_male", cond=function(npc, player) return player.male end}, + {"#LIGHT_GREEN#[touch the spot she indicates] Yes, it seems all right", jump="touch_female", cond=function(npc, player) return player.female end}, } } newChat{ id="touch_male", text = [[#LIGHT_GREEN#*She blushes a bit.*#WHITE# Your touch feels soft, and yet I can sense so much power in you. -This feels good, I can try to forget what those.. other men.. did to me.]], +This feels good. I can try to forget what those... other men... did to me.]], answers = { - {"I am there if you want to talk about it, I saw them, I saw what they did. I can understand.", jump="request_explain"}, - {"I am no demon worshipper, I will not hurt you.", jump="reassurance"}, - {"You will get over it, do not worry. Goodbye Melinda, farewell.", quick_reply="It will be hard, but I know I will. Goodbye."}, + {"I am here if you want to talk about it. I saw them; I saw what they did. I can understand.", jump="request_explain"}, + {"I am no demon worshipper. I will not hurt you.", jump="reassurance"}, + {"You will get over it. Do not worry. Goodbye, Melinda, farewell.", quick_reply="It will be hard, but I know I will. Goodbye."}, } } newChat{ id="touch_female", text = [[#LIGHT_GREEN#*She blushes a bit.*#WHITE# -I.. I did not know another woman's touch could feel so.. soft on my skin. -This feels good, I can try to forget what those.. men.. did to me.]], +I... I did not know another woman's touch could feel so... soft on my skin. +This feels good. I can try to forget what those... men... did to me.]], answers = { - {"I am there if you want to talk about it, I saw them, I saw what they did. I can understand.", jump="request_explain"}, - {"I am no demon worshipper, I will not hurt you.", jump="reassurance"}, - {"You will get over it, do not worry. Goodbye Melinda, farewell.", quick_reply="It will be hard, but I know I will. Goodbye."}, + {"I am here if you want to talk about it. I saw them; I saw what they did. I can understand.", jump="request_explain"}, + {"I am no demon worshipper. I will not hurt you.", jump="reassurance"}, + {"You will get over it. Do not worry. Goodbye, Melinda, farewell.", quick_reply="It will be hard, but I know I will. Goodbye."}, } } newChat{ id="request_explain", text = [[#LIGHT_GREEN#*She seems lost in her thoughts for a while, her eyes reflecting the terror she knew.*#WHITE# -Thank you for your kindness, but I am not ready to talk about it yet, it is so fresh and vivid in my mind! +Thank you for your kindness, but I am not ready to talk about it yet. It is so fresh and vivid in my mind! #LIGHT_GREEN#*She starts to cry.*#WHITE#]], answers = { - {"#LIGHT_GREEN#[take her in your arms] Everything is alright now, you are safe.", jump="hug"}, - {"Snap out of it! You are safe here.", quick_reply="Yes, yes. Well thank you, goodbye."}, + {"#LIGHT_GREEN#[take her in your arms] Everything is all right now. You are safe.", jump="hug"}, + {"Snap out of it! You are safe here.", quick_reply="Yes, yes. Well, thank you, goodbye."}, } } newChat{ id="reassurance", - text = [[#LIGHT_GREEN#*She looks deeply in your eyes.*#WHITE# -I know you are not, when you rescued me from the horrors I knew instantly I could trust you. You might say it was fear but I like to think I touched you, and you touched me.]], + text = [[#LIGHT_GREEN#*She looks deeply into your eyes.*#WHITE# +I know you are not. When you rescued me from the horrors, I knew instantly I could trust you. You might say it was fear, but I like to think I touched you, and you touched me.]], answers = { - {"#LIGHT_GREEN#[take her in your arms] Everything is alright now, you are safe.", jump="hug"}, - {"Wohh wait a minute, I am glad to have saved you but that is all.", quick_reply="Oh, sorry I was not myself. Goodbye."}, + {"#LIGHT_GREEN#[take her in your arms] Everything is all right now. You are safe.", jump="hug"}, + {"Woah, wait a minute. I am glad to have saved you, but that is all.", quick_reply="Oh, sorry, I was not myself. Goodbye."}, } } newChat{ id="hug", text = [[#LIGHT_GREEN#*You take Melinda in your arms and press her against you. The warmth of the contact lightens your heart.*#WHITE# -I feel safe in your arms. Please, I know you must leave but promise to come back soon and hold me again.]], +I feel safe in your arms. Please, I know you must leave, but promise to come back soon and hold me again.]], answers = { {"I think I would enjoy that very much. #LIGHT_GREEN#[kiss her]#WHITE#", action=function(npc, player) player:grantQuest("love-melinda") end}, - {"That tought will carry me in the dark places I shall walk. #LIGHT_GREEN#[kiss her]#WHITE#", action=function(npc, player) player:grantQuest("love-melinda") end}, - {"Oh I am sorry I think you are mistaken, I was only trying to confort you.", quick_reply="Oh, sorry I was not myself. Goodbye then, farewell."}, + {"That thought will carry me in the dark places I shall walk. #LIGHT_GREEN#[kiss her]#WHITE#", action=function(npc, player) player:grantQuest("love-melinda") end}, + {"Oh, I am sorry. I think you are mistaken. I was only trying to comfort you.", quick_reply="Oh, sorry, I was not myself. Goodbye, then. Farewell."}, } } diff -u -r t-engine4/game/modules/tome/data/chats/lumberjack-quest-done.lua te4-spelling/game/modules/tome/data/chats/lumberjack-quest-done.lua --- t-engine4/game/modules/tome/data/chats/lumberjack-quest-done.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/lumberjack-quest-done.lua 2010-11-22 20:57:55.000000000 -0500 @@ -18,9 +18,9 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[#LIGHT_GREEN#*Ben stands defeated ar your feet*#WHITE# -T..thank you for.. *cough*.. saving me from the curse. -I did no.. not want for this to... + text = [[#LIGHT_GREEN#*Ben lies defeated at your feet*#WHITE# +T...thank you for... *cough*... saving me from the curse. +I did no... not want for this to... #LIGHT_GREEN#*he coughs one last time and dies, a smile on his face as his curse is gone.*#WHITE#]], answers = { {"Rest in peace.", action=function(npc, player) player:setQuestStatus("lumberjack-cursed", engine.Quest.COMPLETED) end}, diff -u -r t-engine4/game/modules/tome/data/chats/mage-apprentice-quest.lua te4-spelling/game/modules/tome/data/chats/mage-apprentice-quest.lua --- t-engine4/game/modules/tome/data/chats/mage-apprentice-quest.lua 2010-11-21 17:45:43.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/mage-apprentice-quest.lua 2010-11-22 21:00:57.000000000 -0500 @@ -48,7 +48,7 @@ } newChat{ id="quest", - text = [[Ahh, my story is a sad one ... I should not trouble you with it, my friend.]], + text = [[Ahh, my story is a sad one... I should not trouble you with it, my friend.]], answers = { {"It is no trouble at all! Please tell me!", jump="quest2"}, {"Ok, bye then!"}, @@ -58,13 +58,13 @@ text = [[Well, if you insist... I am a novice mage, as you might have noticed, and my goal is to be accepted by the people of Angolwen and be taught the secrets of the arcane.]], answers = { - {"Who are the elves of Angolwen?", jump="quest3", cond=function(npc, player) return player.faction ~= "angolwen" end,}, + {"Who are the Elves of Angolwen?", jump="quest3", cond=function(npc, player) return player.faction ~= "angolwen" end,}, {"Ah yes, Angolwen, I have called it home for many years...", jump="quest3_mage", cond=function(npc, player) return player.faction == "angolwen" end,}, {"Well, good luck, bye!"}, } } newChat{ id="quest3", - text = [[The keepers of ar... err, I do not think I am supposed to talk about them ... sorry, my friend... + text = [[The keepers of ar... err, I do not think I am supposed to talk about them... sorry, my friend... In any case, I must collect 10 magic staves, rings or amulets, and I have yet to find one. I would be grateful if you could bring me some should you find any!]], answers = { {"I will keep that in mind!", action=function(npc, player) player:grantQuest("mage-apprentice") end}, @@ -84,18 +84,18 @@ text = [[Let me examine it. Oh yes, my friend, this is indeed a powerful artefect! I think that it alone should suffice to complete my quest! Many thanks!]], answers = { - {"Well, I can not use it anyway.", jump="welcome"}, + {"Well, I cannot use it anyway.", jump="welcome"}, } } newChat{ id="thanks", text = [[Ah yes! I am so glad! I will be able to go back to Angolw...err... Oh well, I guess I can tell you; you deserve it for helping me. -During the dark years of the Spellhunt, many thousands years ago, Linaniil, the great mage of the Kor'Krul worried that magic might disappear with her generation and be lost to mortals should they need it again. +During the dark years of the Spellhunt, many thousands of years ago, Linaniil, the great mage of the Kor'Krul, worried that magic might disappear with her generation and be lost to mortals should they need it again. So she set a secret plan into action and built a secret place where magic would be kept alive. Her plan worked and the group built a town called Angolwen in the western mountains. #LIGHT_GREEN#*He marks it on your map, along with a portal to access it*#WHITE# Not many people are accepted there but I will arrange for you to be allowed inside.]], answers = { - {"Oh! How could such a place be kept secret for so long... This is interesting indeed, thank you for your trust!", + {"Oh! How could such a place be kept secret for so long... This is interesting indeed. Thank you for your trust!", action = function(npc, player) player:hasQuest("mage-apprentice"):access_angolwen(player) npc:die() diff -u -r t-engine4/game/modules/tome/data/chats/magic-store.lua te4-spelling/game/modules/tome/data/chats/magic-store.lua --- t-engine4/game/modules/tome/data/chats/magic-store.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/magic-store.lua 2010-11-22 21:01:13.000000000 -0500 @@ -32,7 +32,7 @@ end newChat{ id="welcome", - text = [[Welcome @playername@ to my shop.]], + text = [[Welcome, @playername@, to my shop.]], answers = { {"Let me see your wares.", action=function(npc, player) npc.store:loadup(game.level, game.zone) diff -u -r t-engine4/game/modules/tome/data/chats/slasul.lua te4-spelling/game/modules/tome/data/chats/slasul.lua --- t-engine4/game/modules/tome/data/chats/slasul.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/slasul.lua 2010-11-22 21:04:40.000000000 -0500 @@ -41,7 +41,7 @@ Who is the insane one?]], answers = { {"Your feeble attempt to sway me from the side of good will not work. Pay for you sins!", action=attack("If you refuse to see reason, you leave me no choice!")}, - {"Your words are ... disturbing. Why should I spare you?", jump="givequest"}, + {"Your words are... disturbing. Why should I spare you?", jump="givequest"}, } } @@ -50,16 +50,16 @@ Do not be so hasty to assume YOU are in a position to offer mercy to ME! Yet I shall tell you my story. You surface dwellers do not know much about nagas, but let me tell you this: our current condition was not our choice. When Nalore sank, many of us died, so we resorted to using the magic of this temple. It worked, it saved us, and yet we are cursed. Cursed in this form by the terrible magic. -If you do not believe anything else of what I say, please believe at least this: the Sher'Tul are hidding, not gone, and they are not benevolent entities. +If you do not believe anything else of what I say, please believe at least this: the Sher'Tul are hiding, not gone, and they are not benevolent entities. Recently, that water dragon that sent you here started sending "agents" to secure the temple. I can only imagine his goals, but they are clearly not peaceful.]], answers = { {"You do not sound mad to me ... could Ukllmswwik have lied?", jump="portal_back", action=function(npc, player) player:setQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "slasul-story") end}, - {"I will not be deceived by your lies! I will make your pay for your victims!", action=attack("As you wish. It did not have to come to it...")}, + {"I will not be deceived by your lies! I will make your pay for your victims!", action=attack("As you wish. It did not have to come to this...")}, } } newChat{ id="portal_back", - text = [[Use this portal, it will bring you back to his cave; ask him the truth.]], + text = [[Use this portal. It will bring you back to his cave; ask him the truth.]], answers = { {"I will make him pay for his treachery.", action=function(npc, player) player:hasQuest("temple-of-creation"):portal_back() end}, } diff -u -r t-engine4/game/modules/tome/data/chats/sorcerer-end.lua te4-spelling/game/modules/tome/data/chats/sorcerer-end.lua --- t-engine4/game/modules/tome/data/chats/sorcerer-end.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/sorcerer-end.lua 2010-11-22 21:06:44.000000000 -0500 @@ -31,7 +31,7 @@ ---------- If the void portal has been openned if void_portal_open(nil, game.player) then newChat{ id="welcome", - text = [[#LIGHT_GREEN#*The two sorcerers stand dead before you.*#WHITE# + text = [[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# #LIGHT_GREEN#*Their bodies vanish in small cloud of mist, quickly fading away.*#WHITE# But the portal to the Void is already open. It must be closed before the Creator can come through or all will have been in vain! After searching the remains of the Sorcerers you find a note explaining that the portal can only be closed with a sentient being's sacrifice.]], @@ -59,7 +59,7 @@ ----------- If the void portal is still closed else newChat{ id="welcome", - text = [[#LIGHT_GREEN#*The two sorcerer stand dead before you.*#WHITE# + text = [[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# #LIGHT_GREEN#*Their bodies vanish in some immaterial mist.*#WHITE# You have won the game! Both Maj'Eyal and the Far East are safe from the dark schemes of the Sorcerers and their God.]], @@ -70,7 +70,7 @@ } newChat{ id="aeryn-ok", - text = [[I cannot believe we succceeded. I was prepared to die and yet I live. + text = [[I cannot believe we succeeded. I was prepared to die and yet I live. I might have underestimated you. You did more than we could have hoped for!]], answers = { {"We both did.", action=function(npc, player) player:hasQuest("high-peak"):win("full") end}, diff -u -r t-engine4/game/modules/tome/data/chats/sorcerer-fight.lua te4-spelling/game/modules/tome/data/chats/sorcerer-fight.lua --- t-engine4/game/modules/tome/data/chats/sorcerer-fight.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/sorcerer-fight.lua 2010-11-22 21:08:54.000000000 -0500 @@ -49,7 +49,7 @@ end newChat{ id="welcome", - text = [[#LIGHT_GREEN#*The two sorcerers stands before you, shining like the sun.*#WHITE# + text = [[#LIGHT_GREEN#*The two Sorcerers stands before you, shining like the Sun.*#WHITE# Ah! Our guest is finally here. I take it you found the peak entertaining?]], answers = { {"Spare me the small talk. I am here to stop you!", jump="explain"}, @@ -66,7 +66,7 @@ } newChat{ id="explain2", - text = [[Us? Ah no, we are merely instruments for the Master. We have planned for His return.]], + text = [[Us? Ah, no, we are merely instruments for the Master. We have planned for His return.]], answers = { {"And 'Him' would be?", jump="explain3"}, } @@ -76,7 +76,7 @@ newChat{ id="explain3", text = [[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land. He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better! -The staff has allowed us to drain enough energy from this world to open the portal to the Void and summon him through! +The staff has allowed us to drain enough energy from this world to open the portal to the Void and summon Him through! It is already too late. He is coming through as we speak -- it is only a matter of hours!]], answers = { {"I *WILL* stop you! The world will not end today!", jump="aeryn", switch_npc={name="High Sun Paladin Aeryn"}, action=aeryn_comes, cond=aeryn_alive}, @@ -87,7 +87,7 @@ newChat{ id="explain3", text = [[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land. He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better! -The staff will allow us to drain enough energy from this world to open the portal to the Void and summon him through! +The staff will allow us to drain enough energy from this world to open the portal to the Void and summon Him through! You cannot stop us now!]], answers = { {"I *WILL* stop you! The world will not end today!", jump="aeryn", switch_npc={name="High Sun Paladin Aeryn"}, action=aeryn_comes, cond=aeryn_alive}, diff -u -r t-engine4/game/modules/tome/data/chats/tannen.lua te4-spelling/game/modules/tome/data/chats/tannen.lua --- t-engine4/game/modules/tome/data/chats/tannen.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/tannen.lua 2010-11-22 21:12:40.000000000 -0500 @@ -37,7 +37,7 @@ if game.player:hasQuest("east-portal") and game.player:hasQuest("east-portal").wait_turn and game.player:hasQuest("east-portal").wait_turn > game.turn then newChat{ id="welcome", - text = [[#LIGHT_GREEN#*Nobody answers, Tannen is probably still busy studying the orb.*#WHITE#]], + text = [[#LIGHT_GREEN#*Nobody answers. Tannen is probably still busy studying the orb.*#WHITE#]], answers = { {"[leave]"}, } @@ -74,7 +74,7 @@ } newChat{ id="east_portal3", - text = [[#LIGHT_GREEN#*He spends a few minutes reading*#WHITE# Ah! I see. I did not at first grasp this Zemekkys's methods, but I see now that they are sound, and it is simply his penmanship that needs improvement. We can manage to reproduce his work here, but, as he says, we will need the Blood-Runed Athame and a Resonating Diamond. ]], + text = [[#LIGHT_GREEN#*He spends a few minutes reading*#WHITE# Ah! I see. I did not at first grasp this Zemekkys's methods, but I see now that they are sound, and it is simply his penmanship that needs improvement. We can manage to reproduce his work here, but, as he says, we will need the Blood-Runed Athame and a Resonating Diamond.]], answers = { {"Have you any idea where they might be found?", jump="east_portal4"}, } @@ -113,7 +113,7 @@ -- back with materials --------------------------------------------------------------- newChat{ id="has_material_gave_orb", - text = [[Excellent. Return in a few days, and I'll have everything prepared. Oh, take this #LIGHT_GREEN#*He hands you a key*#WHITE#. It opens the ruins of Telmur, which the men of sholtar sealed many years ago. If you happen to find a text in the ruins entitled "Inverted and Reverted Probabilistic Fields," return with it and your odds of surviving our portal attempt will go up drastically.]], + text = [[Excellent. Return in a few days, and I'll have everything prepared. Oh, take this #LIGHT_GREEN#*He hands you a key*#WHITE#. It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled "Inverted and Reverted Probabilistic Fields," return with it and your odds of surviving our portal attempt will go up drastically.]], answers = { {"Thank you, and farewell.", action=function(npc, player) player:hasQuest("east-portal"):open_orthanc(player) end}, } @@ -142,14 +142,14 @@ } newChat{ id="no_orb_loan3", - text = [[[#LIGHT_GREEN#*He stops pacing and returns the Orb to you.*#WHITE# I believe I know most of what I need to. But I need a few details cleared up. You'll have to return to this elven chronomancer and ask him whether he meant an inverted probabilistic field or a reverted probabilistic field. I dare not guess, as the result could be quite unpleasant for you.]], + text = [[[#LIGHT_GREEN#*He stops pacing and returns the Orb to you.*#WHITE# I believe I know most of what I need to. But I need a few details cleared up. You'll have to return to this Elven Chronomancer and ask him whether he meant an inverted probabilistic field or a reverted probabilistic field. I dare not guess, as the result could be quite unpleasant for you.]], answers = { {"I'll return with the answer.", action=function(npc, player) player:hasQuest("east-portal"):ask_east(player) end}, } } newChat{ id="orb_loan", - text = [[Fear not. Return in a few days, and I'll have everything prepared. Oh, take this #LIGHT_GREEN#*He hands you a key*#WHITE#. It opens the ruins of Telmur, which the men of sholtar sealed many years ago. If you happen to find a text in the ruins entitled "Inverted and Reverted Probabilistic Fields", return with it and your odds of surviving our portal attempt will go up drastically.]], + text = [[Fear not. Return in a few days, and I'll have everything prepared. Oh, take this #LIGHT_GREEN#*He hands you a key*#WHITE#. It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled "Inverted and Reverted Probabilistic Fields", return with it and your odds of surviving our portal attempt will go up drastically.]], answers = { {"Thank you, and farewell.", action=function(npc, player) player:hasQuest("east-portal"):open_orthanc(player) end}, } diff -u -r t-engine4/game/modules/tome/data/chats/ukllmswwik.lua te4-spelling/game/modules/tome/data/chats/ukllmswwik.lua --- t-engine4/game/modules/tome/data/chats/ukllmswwik.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/ukllmswwik.lua 2010-11-22 21:16:04.000000000 -0500 @@ -37,18 +37,18 @@ newChat{ id="quest", text = [[Wait! You seem to be worthy, so let me tell you a story. -During the Age of Pyre the world was sundered by the last effects of the Spellblaze, a part of the continental shelf of Maj'Eyal was torn apart and thrown into the see. -The Naloren elves perishes, or so the world thinks. Some of them survived, using ancient Sher'Tul magic they had kept for themselves they transformed to live underwater. -They are now called the nagas, they live deep in the ocean between Maj'Eyal and the Far East. -One of them, Slasul, rebelled against his order and decided he wanted the world for himself, both underwater and above. He found an ancient temple, probably a Sher'Tul remain, called the temple of Creation. +During the Age of Pyre the world was sundered by the last effects of the Spellblaze. A part of the continental shelf of Maj'Eyal was torn apart and thrown into the sea. +The Naloren Elves perished... or so the world thinks. Some of them survived; using ancient Sher'Tul magic they had kept for themselves, they transformed to live underwater. +They are now called the nagas. They live deep in the ocean between Maj'Eyal and the Far East. +One of them, Slasul, rebelled against his order and decided he wanted the world for himself, both underwater and above. He found an ancient temple, probably a Sher'Tul remain, called the Temple of Creation. He believes he can use it to #{italic}#improve#{normal}# nagas. But he has become mad and now looks upon all intelligent water life as a threat, and that includes myself. -I can not leave this sanctuary, but perhaps you could help me? +I cannot leave this sanctuary, but perhaps you could help me? After all, it would be an act of mercy to end his madness.]], answers = { {"I would still rather kill you and take your treasure!", action=attack("DIE!")}, {"I shall do as you say, but how do I find him?", jump="givequest"}, - {"That seems ... unwise. My apologies, but I must refuse.", action=function(npc, player) player:grantQuest("temple-of-creation") player:setQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "drake-story") player:setQuestStatus("temple-of-creation", engine.Quest.FAILED) end}, + {"That seems... unwise. My apologies, but I must refuse.", action=function(npc, player) player:grantQuest("temple-of-creation") player:setQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "drake-story") player:setQuestStatus("temple-of-creation", engine.Quest.FAILED) end}, } } @@ -69,7 +69,7 @@ text = [[Yes?]], answers = { {"[attack]", action=attack("TREACHERY!")}, - {"I want your treasures, water beast!", action=attack("Oh, is that so? Well, COME GET IT !")}, + {"I want your treasures, water beast!", action=attack("Oh, is that so? Well, COME GET IT!")}, {"I spoke with Slasul, and he did not seem hostile, or mad.", jump="slasul_friend", cond=function(npc, player) return player:isQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "slasul-story") and not player:isQuestStatus("temple-of-creation", engine.Quest.COMPLETED, "kill-slasul") end}, {"Farewell, dragon."}, } @@ -85,7 +85,7 @@ } newChat{ id="last_chance", - text = [[#LIGHT_GREEN#*@npcname@ calms down!*#WHITE# Very well, he is indeed a trickster. Now go finish your task, or do not come back!]], + text = [[#LIGHT_GREEN#*@npcname@ calms down!*#WHITE# Very well; he is indeed a trickster. Now go finish your task, or do not come back!]], answers = { {"Thank you, mighty one."}, } diff -u -r t-engine4/game/modules/tome/data/chats/undead-start-game.lua te4-spelling/game/modules/tome/data/chats/undead-start-game.lua --- t-engine4/game/modules/tome/data/chats/undead-start-game.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/undead-start-game.lua 2010-11-22 21:16:43.000000000 -0500 @@ -18,16 +18,16 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[#LIGHT_GREEN#*Before you stands a human clothed in black robes. He seems to be ignoring you.*#WHITE# + text = [[#LIGHT_GREEN#*Before you stands a Human clothed in black robes. He seems to be ignoring you.*#WHITE# #LIGHT_GREEN#*You stand inside some kind of summoning circle, which prevents you from moving.*#WHITE# -Oh yes! YES one more for my collection. My collection yes. A powerful one indeed!]], +Oh yes! YES, one more for my collection. My collection, yes. A powerful one indeed!]], answers = { {"[listen]", jump="welcome2"}, } } newChat{ id="welcome2", - text = [[A powerful tool aginst my enemies. Yes yes. They all hate me, but I will show them my power! + text = [[A powerful tool aginst my enemies. Yes, yes. They all hate me, but I will show them my power! I will show them! SHOW THEM!]], answers = { {"I am not a tool! RELEASE ME!", jump="welcome3"}, diff -u -r t-engine4/game/modules/tome/data/chats/undead-start-kill.lua te4-spelling/game/modules/tome/data/chats/undead-start-kill.lua --- t-engine4/game/modules/tome/data/chats/undead-start-kill.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/undead-start-kill.lua 2010-11-22 21:17:25.000000000 -0500 @@ -26,7 +26,7 @@ } newChat{ id="welcome2", - text = [[But but you were my.. you.. + text = [[But but you were my... you... You need me! What do you think you will do on the surface? Everything you will meet will try to destroy you. You are strong but you cannot resist them all!]], answers = { @@ -41,7 +41,7 @@ newChat{ id="what", text = [[I can give you a cloak that will conceal your true nature! -With it all people will see when they look at you is a normal average human. You can go about your business. +With it all people will see when they look at you is a normal average Human. You can go about your business. Please!]], answers = { {"Thanks for the information. Now you may die. [kill him]", action=function(npc, player) diff -u -r t-engine4/game/modules/tome/data/chats/unremarkable-cave-bosses.lua te4-spelling/game/modules/tome/data/chats/unremarkable-cave-bosses.lua --- t-engine4/game/modules/tome/data/chats/unremarkable-cave-bosses.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/unremarkable-cave-bosses.lua 2010-11-22 21:18:15.000000000 -0500 @@ -46,11 +46,11 @@ game.player:grantQuest("strange-new-world") newChat{ id="welcome", - text = [[#LIGHT_GREEN#*A beautiful elven woman in golden robes stands before you, facing an orc clad in mail.*#WHITE# -Fillarel: "Abandon this fight, orc! You cannot win: I stand with the power of the sun and the shadows of the moon." + text = [[#LIGHT_GREEN#*A beautiful Elven woman in golden robes stands before you, facing an orc clad in mail.*#WHITE# +Fillarel: "Abandon this fight, orc! You cannot win: I stand with the power of the Sun and the shadows of the Moon." Krogar: "Ha! It's only been one hour and you already look tired, my 'lady'." #LIGHT_GREEN#*As you enter the room they notice you.*#WHITE# -Fillarel: "You! @playerdescriptor.race@! help me defeat this monster or be gone!" +Fillarel: "You! @playerdescriptor.race@! Help me defeat this monster or begone!" Krogar: "Ah, looking for help? Bah. @playerdescriptor.race@, kill this wench for me and I shall reward you!"]], answers = { {"[attack Krogar]", action=attack_krogar}, diff -u -r t-engine4/game/modules/tome/data/chats/unremarkable-cave-fillarel.lua te4-spelling/game/modules/tome/data/chats/unremarkable-cave-fillarel.lua --- t-engine4/game/modules/tome/data/chats/unremarkable-cave-fillarel.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/unremarkable-cave-fillarel.lua 2010-11-22 21:19:21.000000000 -0500 @@ -25,16 +25,16 @@ } newChat{ id="what", - text = [[I am an Anorithil, a mage of the Sun and Moon; we fight all that is evil. I was with a group of sun paladins; we came from the Gates of Morning to the east. -My companions were ... were slaughtered by orcs, and I nearly died as well. Thank you again for your help.]], + text = [[I am an Anorithil, a mage of the Sun and Moon; we fight all that is evil. I was with a group of Sun Paladins; we came from the Gates of Morning to the east. +My companions were... were slaughtered by orcs, and I nearly died as well. Thank you again for your help.]], answers = { - {"It was my pleasure. But may I ask a favor myself? I am not from these lands, I used a farportal guarded by orcs deep bellow the Iron Throne and was brought here.", action=function(npc, player) game:setAllowedBuild("divine") game:setAllowedBuild("divine_anorithil", true) end, jump="sunwall"}, + {"It was my pleasure. But may I ask a favor myself? I am not from these lands. I used a farportal guarded by orcs deep below the Iron Throne and was brought here.", action=function(npc, player) game:setAllowedBuild("divine") game:setAllowedBuild("divine_anorithil", true) end, jump="sunwall"}, } } newChat{ id="sunwall", - text = [[Yes I noticed you were not from here. Your only hope is the Gates of Morning, the last bastion of freedom in this orc territory. When you leave the caves head south east, you can not miss it. -Tell High Sun Paladin Aeryn that you met me, I'll send word to let you pass.]], + text = [[Yes, I noticed you were not from here. Your only hope is the Gates of Morning, the last bastion of freedom in this orc territory. When you leave the caves head southeast; you cannot miss it. +Tell High Sun Paladin Aeryn that you met me. I'll send word to let you pass.]], answers = { {"Thank you, I will talk with Aeryn.", action=function(npc, player) game.player:setQuestStatus("strange-new-world", engine.Quest.COMPLETED, "helped-fillarel") end}, } diff -u -r t-engine4/game/modules/tome/data/chats/unremarkable-cave-krogar.lua te4-spelling/game/modules/tome/data/chats/unremarkable-cave-krogar.lua --- t-engine4/game/modules/tome/data/chats/unremarkable-cave-krogar.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/unremarkable-cave-krogar.lua 2010-11-22 21:19:35.000000000 -0500 @@ -18,9 +18,9 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[@playerdescriptor.race@, you have helped me kill the elf-wench. The Orc Pride thanks you... for now]], + text = [[@playerdescriptor.race@, you have helped me kill the Elf-wench. The Orc Pride thanks you... for now]], answers = { - {"I hate elves anyway..."}, + {"I hate Elves anyway..."}, } } diff -u -r t-engine4/game/modules/tome/data/chats/zemekkys-done.lua te4-spelling/game/modules/tome/data/chats/zemekkys-done.lua --- t-engine4/game/modules/tome/data/chats/zemekkys-done.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/zemekkys-done.lua 2010-11-22 21:19:53.000000000 -0500 @@ -18,10 +18,10 @@ -- darkgod@te4.org newChat{ id="welcome", - text = [[What? Ah it is you @playername@. + text = [[What? Ah, it is you, @playername@. I take it you are satisfied with the portal.]], answers = { - {"Yes thank you."}, + {"Yes, thank you."}, {"Whatever."}, } } diff -u -r t-engine4/game/modules/tome/data/chats/zemekkys.lua te4-spelling/game/modules/tome/data/chats/zemekkys.lua --- t-engine4/game/modules/tome/data/chats/zemekkys.lua 2010-11-19 22:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/zemekkys.lua 2010-11-22 21:24:16.000000000 -0500 @@ -40,7 +40,7 @@ ----------------------------------------------------------------- newChat{ id="welcome", - text = [[#LIGHT_GREEN#*A slot in the door opens and a pair of wild eyes peer out.*#WHITE# + text = [[#LIGHT_GREEN#*A slot in the door opens and a pair of wild eyes peers out.*#WHITE# What do you want, @playerdescriptor.race@?]], answers = { {"Paladin Aeryn told me that you could help me. I need to get to Maj'Eyal.", jump="help", cond=function(npc, player) return not player:hasQuest("west-portal") end}, @@ -70,7 +70,7 @@ } newChat{ id="offer2", text = [[#LIGHT_GREEN#*His eyes widen.*#WHITE# -Great Socks of Feanor! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.]], +Great Socks of Toknor! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.]], answers = { {"Can I come in?", jump="offer3"}, } @@ -80,7 +80,7 @@ text = [[You think I'm letting some filthy @playerdescriptor.race@ in my house with the Orb of Many Ways? I blow myself up quite enough already without that thing in the house, thank you. Besides, I still can't help you unless you have a Blood-Runed Athame to etch a portal. -Er, and that portal must be etched on a piece of prepared Resonating Marble. +Err, and that portal must be etched on a piece of prepared Resonating Marble. The Gates of the Morning has a slab of Marble that once could have served, but a number of, uh, incidents have taken their toll. It'll require a Resonating Diamond to get it properly prepared. Oh, and I want 100 gold.]], answers = { @@ -124,14 +124,14 @@ -- Return gem ----------------------------------------------------------------- newChat{ id="complete", - text = [[[Yes? You got the athame, the gem and 100 gold?]], + text = [[[Yes? You got the Athame, the gem and 100 gold?]], answers = { {"[Give him the gem, the athame and 100 gold]", jump="complete2", cond=check_materials, action=remove_materials}, - {"Sorry it seems I miss some stuff. I will be back."}, + {"Sorry, it seems I lack some stuff. I will be back."}, } } newChat{ id="complete2", - text = [[#LIGHT_GREEN#*The door opens and a shabby elf emerges.*#WHITE# + text = [[#LIGHT_GREEN#*The door opens and a shabby Elf emerges.*#WHITE# Off we go to prepare the portal!]], answers = { {"[follow him]", action=function(npc, player) player:hasQuest("west-portal"):create_portal(npc, player) end}, diff -u -r t-engine4/game/modules/tome/data/chats/zigur-trainer.lua te4-spelling/game/modules/tome/data/chats/zigur-trainer.lua --- t-engine4/game/modules/tome/data/chats/zigur-trainer.lua 2010-11-21 21:05:48.000000000 -0500 +++ te4-spelling/game/modules/tome/data/chats/zigur-trainer.lua 2010-11-22 21:27:51.000000000 -0500 @@ -22,7 +22,7 @@ if game.player:hasQuest("antimagic") then newChat{ id="welcome", - text = [[Welcome back ]]..sex..[[.]], + text = [[Welcome back, ]]..sex..[[.]], answers = { {"I am ready for the test", jump="test", cond=function(npc, player) return player:hasQuest("antimagic"):ten_levels_ok(player) end}, {"I have got to go."}, @@ -32,11 +32,11 @@ else newChat{ id="welcome", - text = [[#LIGHT_GREEN#*A grim-looking fighter stands there, clad in mail armour and a large olive cloak. He doesn't appear hostile - his sword is sheathed.*#WHITE# + text = [[#LIGHT_GREEN#*A grim-looking Fighter stands there, clad in mail armour and a large olive cloak. He doesn't appear hostile - his sword is sheathed.*#WHITE# ]]..sex..[[, our guild has been watching you and we believe that you have potential. We see that the hermetic arts have always been at the root of each and every trial this land has endured, and we also see that one day it will bring about our destruction, so we have decided to take action, training ourselves to combat those who wield the arcane. We can train you, but you need to prove you are pure from the eldritch forces. -Return to us when your power has grown ten times without using any spells, runes or other magic devices. Come back here, you will be tested and then we will train you.]], +Return to us when your power has grown ten times without using any spells, runes or other magic devices. Come back here, and you will be tested and then we will train you.]], answers = { {"Ok, I will return then.", jump="ok"}, {"I'm not interested.", jump="ko"}, @@ -60,7 +60,7 @@ newChat{ id="test", text = [[#VIOLET#*You are grabbed by two olive-clad warriors and thrown into a crude arena!* -#LIGHT_GREEN#*You hear the voice of the fighter ring above you.*#WHITE# +#LIGHT_GREEN#*You hear the voice of the Fighter ring above you.*#WHITE# ]]..sex..[[! Your training begins! I want to see you prove your superiority over the works of magic! Fight!]], answers = { {"But wha.. [you notice your first opponent is already there]", action=function(npc, player) player:hasQuest("antimagic"):start_event() end}, diff -u -r t-engine4/game/modules/tome/data/lore/angolwen.lua te4-spelling/game/modules/tome/data/lore/angolwen.lua --- t-engine4/game/modules/tome/data/lore/angolwen.lua 2010-11-19 22:03:09.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/angolwen.lua 2010-11-22 19:36:12.000000000 -0500 @@ -24,7 +24,7 @@ id = "angolwen-linaniil-lecture", category = "angolwen", name = "Lecture on Humility by Archmage Linaniil", - lore = [[It were some years now since twain of our brightest students left Angwolen, sullied by our veil of secrecy and our silent duty. It still lies heavy on mine heart to think of what they could accomplish inwith our private circle. I but hope that one day they wilst return, and they wilst understand the reasons behind our solemn mission. + lore = [[It were some years now since twain of our brightest students left Angolwen, sullied by our veil of secrecy and our silent duty. It still lies heavy on mine heart to think of what they could accomplish inwith our private circle. I but hope that one day they wilst return, and they wilst understand the reasons behind our solemn mission. But I must think of the future, for too many are the regrets of mine long past, and to hold their burdens overlong is to be crushed. I must think of ye, young acolytes, who start now in the learning of our lores. I must explain to ye our mission, our purpose, our justification, so that ye understand all what we do and why. In secrecy we operate, trying to heal the harms of our past, trying to build a better future. For our penance is great, and never should it be forgotten in all Eyal the terrors of the Spellblaze. @@ -32,7 +32,7 @@ Two thousand six hundred cycles of the Sun have passed above my head, and yet still I cannot shake the memory of the day the sky turned to flame and the earth was torn to shreds. I felt the magic in the air, the sudden unleashing of arcane energies beyond anyone's control. I knew in an instant that the Shaloren had unlocked the power of the farportals, but the forces were far beyond their expectations. I saw within seconds the streams of blazing energy tear through the sky above our heads, and then rain down in crimson plumes of destruction. It was all I could to put a shield about myself, and the burns I suffered were terrible, such that scars remain to this day. No one about me survived. Still I remember mine sister Nienna's shortened scream as she stood beside me, her skin flayed off by the terrible energies, her body consumed by a pyre of flames, her ashes strewn by a great tumult in the earth. Twenty-six centuries have passed and still I do wake to the sound of that scream... -Many were the loved ones I lost that day, and I were not alone. Countless perished across the lands, and countless more died in the chaos which followed. Then the Spellhunt began, and the people rose against the arrogance of the mages and began slaughtering us mercilessly. After the Spellblaze our abilities were in disarray, our mana channels sundered. We were nigh defenceless, and it took great effort to gather many of us together and found the hidden city of Angwolen. A great many mages were killed in the riots that followed, aye and many innocents too, for distrust was rife and the thirst for blood all-consuming. But alas, the suffering did not end there. +Many were the loved ones I lost that day, and I were not alone. Countless perished across the lands, and countless more died in the chaos which followed. Then the Spellhunt began, and the people rose against the arrogance of the mages and began slaughtering us mercilessly. After the Spellblaze our abilities were in disarray, our mana channels sundered. We were nigh defenceless, and it took great effort to gather many of us together and found the hidden city of Angolwen. A great many mages were killed in the riots that followed, aye and many innocents too, for distrust was rife and the thirst for blood all-consuming. But alas, the suffering did not end there. The effects of the Spellblaze can still be seen today, in tortured lands and blighted earths. In the Age of Dusk it were much worse. New diseases arose, plagues swept across all cities, civilisations brought to nothing. All our races came close to extinction, and an age of darkness came upon all learning and enlightenment. Feudal lords and bandit gangs fought amongst what little healthy lands were left, whilst the blights continued to ravage what free people remained. That was when I did begin our secret missions to repair the world, to make right the errors of our actions. In silent operation we visited the broken lands and used our powers to heal, not to destroy. Many centuries it took, but at last the aftereffects of the Spellblaze began to diminish, and the people began to rebuild. diff -u -r t-engine4/game/modules/tome/data/lore/daikara.lua te4-spelling/game/modules/tome/data/lore/daikara.lua --- t-engine4/game/modules/tome/data/lore/daikara.lua 2010-11-19 22:03:09.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/daikara.lua 2010-11-22 19:41:20.000000000 -0500 @@ -34,7 +34,7 @@ category = "daikara", name = "expedition journal entry (daikara)", lore = [[#{bold}#Sodelost, Dwarf Rogue#{normal}# -Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while, we've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All its got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.]], +Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while. We've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All it's got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.]], } newLore{ @@ -58,7 +58,7 @@ category = "daikara", name = "expedition journal entry (daikara)", lore = [[#{bold}#Xann, Shaloren Wyrmic#{normal}# (This entry was scrawled by an unsteady hand) -#{italic}#impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing eachother now, simple creatures, simple softskinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast. +#{italic}#impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing each other now, simple creatures, simple soft skinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast. rantha i will see you soon#{normal}#]], } diff -u -r t-engine4/game/modules/tome/data/lore/iron-throne.lua te4-spelling/game/modules/tome/data/lore/iron-throne.lua --- t-engine4/game/modules/tome/data/lore/iron-throne.lua 2010-11-21 17:45:43.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/iron-throne.lua 2010-11-22 19:50:18.000000000 -0500 @@ -74,7 +74,7 @@ name = "Iron Throne Edict", lore = [[#{bold}#AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE.#{normal}# -The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated. +The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How there could be such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated. This is a grave and unprecedented issue, so I decree an oath of silence to be laid upon all citizens of the Iron Throne, regardless of class and station: NO NEWS OF THIS INVASION MUST REACH FOREIGN EARS. We must maintain an image of stability and strength with the Allied Kingdom, as any signs of weakness or internal strife would be catastrophic to our alliance and future trade agreements. Any citizen found divulging this information to any outside party will be punished with exile. Rest assured, I will personally send messages to those outside the Throne who can be trusted with this information, and I trust this orcish intrusion shall be dealt with swiftly and decisively. So speaks the ruler of the Iron Throne, long may our empire endure.]] } diff -u -r t-engine4/game/modules/tome/data/lore/last-hope.lua te4-spelling/game/modules/tome/data/lore/last-hope.lua --- t-engine4/game/modules/tome/data/lore/last-hope.lua 2010-11-19 22:03:09.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/last-hope.lua 2010-11-22 19:58:08.000000000 -0500 @@ -25,7 +25,7 @@ category = "last hope", name = "The Diaries of King Toknor the Brave", lore = [[#{italic}#68th of Dusk, Year of Pyre 710#{normal}# -The orcish tribe have routed us. We have retreated to some Mardrop ruins and secured ourselves amongst the fortiments. I have just shy of 2,000 men under my banner, some of the best warriors I have ever served with, but we are simply no match for the numbers we face. Counting them is difficult, but I would put a minimum estimate at 10,000. The tribe has camped a league away - they seem to be waiting for reinforcements. This does not bode well... +The orcish tribe have routed us. We have retreated to some Mardrop ruins and secured ourselves amongst the fortifications. I have just shy of 2,000 men under my banner, some of the best warriors I have ever served with, but we are simply no match for the numbers we face. Counting them is difficult, but I would put a minimum estimate at 10,000. The tribe has camped a league away - they seem to be waiting for reinforcements. This does not bode well... I have sent messenger crows to all the kingdoms. I can but hope they send aid in time.]], } @@ -61,11 +61,11 @@ lore = [[#{italic}#51st of Haze, Year of Pyre 710#{normal}# Oh, happy days! Joyous retribution! From the jaws of defeat we have been saved, and never before have I felt such elation! -Last night as dusk approached, the orcish armies began to prepare a major attack. My men were ready, for I was determined that if they were to have our lives they would pay for them thrice over. But as the sun waned in the western sky I saw what looked like a rain of gold falling amongst the orcish troops and suddenly they were in disarray. Another flurry came and I saw that it were not gold, but bolts of steel reflected in the setting sun. "The halflings!" my scout shouted, and lo I saw then it was indeed a large army of halflings come upon the orc's flank. +Last night as dusk approached, the orcish armies began to prepare a major attack. My men were ready, for I was determined that if they were to have our lives they would pay for them thrice over. But as the sun waned in the western sky I saw what looked like a rain of gold falling amongst the orcish troops and suddenly they were in disarray. Another flurry came and I saw that it were not gold, but bolts of steel reflected in the setting sun. "The halflings!" my scout shouted, and lo I saw then it was indeed a large army of halflings come upon the orcs' flank. The orcish army suddenly forgot about us, turning upon their new enemy. But foolish is any who ignores the wrath of a caged lion which sees its chance for vengeance! I led my men immediately into battle, taking the enemy swiftly from the rear, and throwing their organisation into madness. When the halfling army came upon their flank it was a massacre, and we drove them mercilessly towards the southern lake. There upon the shores we beat them to the last number, and their blood stained the water a horrific black. -Our victory sealed I immediately met with the halfling leader, and found it to be no less than the princess Mirvenia! Truly words cannot express my joy when I saw her face flushed red in the last embers of the setting sun. I almost felt... no, I should not think such things.]], +Our victory sealed, I immediately met with the halfling leader, and found it to be no less than the princess Mirvenia! Truly words cannot express my joy when I saw her face flushed red in the last embers of the setting sun. I almost felt... no, I should not think such things.]], } newLore{ diff -u -r t-engine4/game/modules/tome/data/lore/old-forest.lua te4-spelling/game/modules/tome/data/lore/old-forest.lua --- t-engine4/game/modules/tome/data/lore/old-forest.lua 2010-11-19 22:03:09.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/old-forest.lua 2010-11-22 20:01:27.000000000 -0500 @@ -28,7 +28,7 @@ lore = [[#{italic}#From the notes of Darwood Oakton, explorer: #{bold}#CHAPTER ONE: THE SHER'TUL -#{normal}#The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this crucible race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutia of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader?]], +#{normal}#The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this crucible race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now, however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutiae of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader?]], } newLore{ @@ -38,7 +38,7 @@ lore = [[#{italic}#From the notes of Darwood Oakton, explorer: #{bold}#CHAPTER TWO: THE OLD FOREST -#{normal}#What is there to be said about a place like "the old forest"? It is a forest, and it is old. By it's unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist... Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]], +#{normal}#What is there to be said about a place like "the old forest"? It is a forest, and it is old. By its unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist... Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]], } newLore{ @@ -48,7 +48,7 @@ lore = [[#{italic}#From the notes of Darwood Oakton, explorer: #{bold}#CHAPTER THREE: ANCIENT RUINS -#{normal}#My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, he seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins. There is no longer any doubt in my mind now: They belong to the Sher'Tul!]], +#{normal}#My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, and seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins. There is no longer any doubt in my mind now: They belonged to the Sher'Tul!]], } newLore{ diff -u -r t-engine4/game/modules/tome/data/lore/spellblaze.lua te4-spelling/game/modules/tome/data/lore/spellblaze.lua --- t-engine4/game/modules/tome/data/lore/spellblaze.lua 2010-11-19 22:03:09.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/spellblaze.lua 2010-11-22 20:04:31.000000000 -0500 @@ -27,13 +27,13 @@ name = "draft letter (mark of the spellblaze)", lore = [[Dear Father, -How glad you must be to hear from your "renegade" son. Do not worry overmuch, I keep myself and my group well hidden from your petty Council. I know how you fret about your status amongst those fools. +How glad you must be to hear from your "renegade" son. Do not worry overmuch; I keep myself and my group well hidden from your petty Council. I know how you fret about your status amongst those fools. I write to you to tell you that I have discovered something wonderful. In all my travels I could not have imagined a place so perfect as this. It is a remnant of the Great Spellblaze, a scar in the very fabric of Eyal. How beautiful it is! Ah, and what strength lies here too! You cannot possibly imagine, sitting idly in your little hall of stone. -You are wrong about the Spellblaze, of this I am certain. Seeing this has opened my eyes fully. The success of our ancestors cannot be denied! The power unleashed was tremendous, and still it lasts, 2646 years later on. So much power still remains, untapped! You rabble on about the destruction it caused, but I cannot think you are exaggerating about the deaths. And were not the orcs also defeated? The grand purpose was achieved. Oh, you prattle about the plagues and blights, but I have seen how those dirty humans live, and those halflings in their grimy holes. Pestilence is rife amongst them. Besides, it seems clear to me that a little help with natural selection can only serve to improve the lesser races. Indeed, I have done some experiments which show just that. But alas, I think with your short vision you would only be disgusted by my advances. +You are wrong about the Spellblaze, of this I am certain. Seeing this has opened my eyes fully. The success of our ancestors cannot be denied! The power unleashed was tremendous, and still it lasts, 2646 years later. So much power still remains, untapped! You ramble on about the destruction it caused, but I cannot think you are exaggerating about the deaths. And were not the orcs also defeated? The grand purpose was achieved. Oh, you prattle about the plagues and blights, but I have seen how those dirty humans live, and those halflings in their grimy holes. Pestilence is rife amongst them. Besides, it seems clear to me that a little help from natural selection can only serve to improve the lesser races. Indeed, I have done some experiments which show just that. But alas, I think with your short vision you would only be disgusted by my advances. -My Rhaloren have come far in the world, and we have learned many things. Oft we have had to flee the terrible Ziguranth and their Death Wilders, but we have pulled through by force of will and grown stronger every day. Here our pilgrimage ends, for here is where we shall truly come into being. You should hear the voices here, screaming from the other side. You should hear their glorious cacophony! The Spellblaze is almost complete, it only needs our gentle push to bring everything to full fruition. The walls between worlds have been worn thin here, and with my strength we can break through to realms of power beyond belief. Such power I shall have! And with it I shall rend forces through this broken world that shall make the Spellblaze seem a happy memory. Eyal will be put to right, and our mighty place restored at the head of all other races! For the Rhaloren this shall truly be the Age of Ascendancy. For the lesser races, herewith comes their Age of Torment. +My Rhaloren have come far in the world, and we have learned many things. Oft we have had to flee the terrible Ziguranth and their Death Wilders, but we have pulled through by force of will and grown stronger every day. Here our pilgrimage ends, for here is where we shall truly come into being. You should hear the voices here, screaming from the other side. You should hear their glorious cacophony! The Spellblaze is almost complete; it only needs our gentle push to bring everything to full fruition. The walls between worlds have been worn thin here, and with my strength we can break through to realms of power beyond belief. Such power I shall have! And with it I shall rend forces through this broken world that shall make the Spellblaze seem a happy memory. Eyal will be put to right, and our mighty place restored at the head of all other races! For the Rhaloren this shall truly be the Age of Ascendancy. For the lesser races, herewith comes their Age of Torment. As I write to you our final plans are in motion. Sleep well when you read this, for it may well be your last night before the Great Torment begins. diff -u -r t-engine4/game/modules/tome/data/lore/sunwall.lua te4-spelling/game/modules/tome/data/lore/sunwall.lua --- t-engine4/game/modules/tome/data/lore/sunwall.lua 2010-11-19 22:03:09.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/sunwall.lua 2010-11-22 20:10:42.000000000 -0500 @@ -25,10 +25,10 @@ id = "sunwall-note-1", category = "history of the Sunwall", name = "Loremaster Verutir's note", - lore = [[Loremaster Verutir here. I have been assigned to write an official chronicle of the history of the Sunwall. This will be my notebook as I interview people and travel from place to place. If you are reading this, you are either my patron (thanks again, sir!) a sneak (get out of my journal!) or the finder of my corpse. If the last, please take this to Lord Forosyth of the town of the Sunwall for a reward, tell my wife how I died, and tell the kids that I love them. -With that said I shall be starting this project by investigating the elves and their connection to the Sunwall. They should be one of the easier races to interview considering their life expectancy and their penchant for remembering their own history. Of course, there aren't as many of them around as there used to be And that's the thing: most of the elves left for Valinor, so the elves we might see around here are all Avari. + lore = [[Loremaster Verutir here. I have been assigned to write an official chronicle of the history of the Sunwall. This will be my notebook as I interview people and travel from place to place. If you are reading this, you are either my patron (thanks again, sir!), a sneak (get out of my journal!), or the finder of my corpse. If the last, please take this to Lord Forosyth of the town of the Sunwall for a reward, tell my wife how I died, and tell the kids that I love them. +With that said I shall be starting this project by investigating the Elves and their connection to the Sunwall. They should be one of the easier races to interview considering their life expectancy and their penchant for remembering their own history. Of course, there aren't as many of them around as there used to be. And that's the thing: most of the Elves left for Valinor, so the Elves we might see around here are all Avari. ... -Unfortunately though, our local elves are also unwilling to talk to me about their history. However, there is a fellow Thanchir who I hear would be happy to help. The only problem is that he lies on the other side of a huge encampment of orcs, so I will need an escort to help me. We will see how that goes. I have heard things about those adventurer escorts ...]], +Unfortunately though, our local Elves are also unwilling to talk to me about their history. However, there is a fellow Thanchir who I hear would be happy to help. The only problem is that he lies on the other side of a huge encampment of orcs, so I will need an escort to help me. We will see how that goes. I have heard things about those adventurer escorts ...]], } newLore{ @@ -36,21 +36,21 @@ category = "history of the Sunwall", name = "Loremaster Verutir's note", lore = [[And boy were all the rumors about unreliable adventurers true. I'd heard that many, many escorted people die when their adventurer flees and protects himself. It is TRUE. Once I got an escort, I headed off in the right direction immediately. However, for some reason, he did not immediately follow, let alone lead. Didn't he know the way to go? Foolish man. Why am I offering my special trainings to someone who doesn't even know where the local portals are! Fortunately I survived, but no thanks to him. I won't even mention his snoring... -This Thanchir guy really really needs to find a more urban spot with accessible public transportation (no adventurers please!) However, once I could get him to talk, he does know quite a bit. Apparently, he claims some distant kinship to the first elf in these parts. They arrived by boat from some legendary land called "Maj'Eyal". He says that it definitely exists, but could provide no real evidence. This should be investigated further]], +This Thanchir guy really, really needs to find a more urban spot with accessible public transportation (no adventurers please!). However, once I could get him to talk, he did know quite a bit. Apparently, he claims some distant kinship to the first Elf in these parts. They arrived by boat from some legendary land called "Maj'Eyal". He says that it definitely exists, but could provide no real evidence. This should be investigated further]], } newLore{ id = "sunwall-note-3", category = "history of the Sunwall", name = "Loremaster Verutir's note", - lore = [[However, I have been repeatedly told by the powers that be, that I need to get on with this and turn in another report on how a different race got here. So, I will temporarily pause my researches on whether or not Maj'Eyal is real or just an elf legend. (Can't trust everything they say despite their long memories.) Instead, I am on to meet the keeper of the Eastern Historical Society who has the best collection of lore about how humans got here. As such, I will be travelling to northern Vor to use their archives. -And yes, unfortunately I will be travelling by adventurer again. By all the gods, why don't I get a better budget, this is absolutely terrible. It has been a particularly long walk. Longer than I thought it would be truthfully, so I have run out of food. Foolish I know, but I figured I could ask the escort for some of his. The snobby piece of troll-liver says he doesn't eat! Now talk about a terrible lie. Did he really think that would fool me? This Eastern Historical Society had better be good...]], + lore = [[However, I have been repeatedly told by the powers that be, that I need to get on with this and turn in another report on how a different race got here. So, I will temporarily pause my researches on whether or not Maj'Eyal is real or just an Elf legend. (Can't trust everything they say despite their long memories.) Instead, I am on to meet the keeper of the Eastern Historical Society who has the best collection of lore about how Humans got here. As such, I will be travelling to northern Vor to use their archives. +And yes, unfortunately I will be travelling by adventurer again. By all the gods, why don't I get a better budget? This is absolutely terrible. It has been a particularly long walk. Longer than I thought it would be, truthfully, so I have run out of food. Foolish, I know, but I figured I could ask the escort for some of his. The snobby piece of troll-liver says he doesn't eat! Now talk about a terrible lie. Did he really think that would fool me? This Eastern Historical Society had better be good...]], } newLore{ id = "sunwall-note-4", category = "history of the Sunwall", name = "Loremaster Verutir's note", - lore = [[Finally arrived in Vor safe and mostly sound. (Though I do have some burns on my stomach from mage fire and my coat is a complete wreck. I wonder if I can expense a new coat.) However, the Eastern Historical Society is everything I could have hoped. Who can doubt that humans are the superior race! You'd never see an elf or an orc keep neat paper records like this! -In short: Aethidry was the first human to map out these shores. EHS has his map preserved in good crackly yellow parchment. However, he travelled on and later died on distant shores, so he was neither the first human to arrive here or the one who organized the first settlement. Some historians guess that the first human to arrive in the east was one Vaeryn Gorthol. At the least, many of the first explorers mention him as a precursor, so he may well have been. A few of the important first settlers were Oweodry Arandur, Aethor (or perhaps Aethur) the Wronged and Bloran the Black.]], + lore = [[Finally arrived in Vor safe and mostly sound. (Though I do have some burns on my stomach from mage fire and my coat is a complete wreck. I wonder if I can expense a new coat.) However, the Eastern Historical Society is everything I could have hoped. Who can doubt that Humans are the superior race! You'd never see an Elf or an orc keep neat paper records like this! +In short: Aethidry was the first Human to map out these shores. EHS has his map preserved in good crackly yellow parchment. However, he travelled on and later died on distant shores, so he was neither the first Human to arrive here, nor the one who organized the first settlement. Some historians guess that the first Human to arrive in the east was one Vaeryn Gorthol. At the least, many of the first explorers mention him as a precursor, so he may well have been. A few of the important first settlers were Oweodry Arandur, Aethor (or perhaps Aethur) the Wronged, and Bloran the Black.]], } diff -u -r t-engine4/game/modules/tome/data/lore/tol-falas.lua te4-spelling/game/modules/tome/data/lore/tol-falas.lua --- t-engine4/game/modules/tome/data/lore/tol-falas.lua 2010-11-21 17:45:43.000000000 -0500 +++ te4-spelling/game/modules/tome/data/lore/tol-falas.lua 2010-11-22 20:16:29.000000000 -0500 @@ -26,7 +26,7 @@ name = "note from the Master", lore = [[MINIONS: Perhaps you feel your Master has been lax or absent? Well, I shall amend that. I have been studying an object of great import. It is of much greater interest than your foolish unlives. But do not think that I will let you get away with things because of this. -Skeletons, you have been getting noticeably behind in your adventurer slaughtering quotas. The next skeleton archer I see drinking coffee and chatting with the wights shall be rent limb from limb and fed to the orcs. Also, as a punishment for your general laxness, 1,000 skeletons shall be remanded down to Amun Sul as punishment. A further 250 shall be slaughtered. These orders to be carried out by myself tomorrow at 3am.]], +Skeletons, you have been getting noticeably behind in your adventurer slaughtering quotas. The next skeleton archer I see drinking coffee and chatting with the wights shall be rent limb from limb and fed to the orcs. Also, as a punishment for your general laxness, 1,000 skeletons shall be remanded down to Kor'Pul as punishment. A further 250 shall be slaughtered. These orders to be carried out by myself tomorrow at 3am.]], } newLore{ @@ -44,7 +44,7 @@ id = "tol-falas-note-3", category = "tol falas", name = "note from the Master", - lore = [[MINIONS: Perhaps you are minor dens of foulness because you have nothing to aspire to? Perhaps you could be greater if you had a worse example before you? Consider Me! I began my long unlife as a foolish pipsqueak such as yourself. Why, there was a time before I had conquered even a pit let alone a level or a dungeon. Now, behold all that is mine. + lore = [[MINIONS: Perhaps you are minor dens of foulness because you have nothing to aspire to? Perhaps you could be greater if you had a worse example before you? Consider Me! I began my long unlife as a foolish pipsqueak such as yourself. Why, there was a time before I had conquered even a pit let alone a level or a dungeon. Now, behold all that is Mine. You must have aspirations. I am not content with just the rule of Tol Falas. No, soon I shall have more. Much more. My boots shall tread the surface of the earth! I shall explore and destroy the most beautiful mountains. All shall be mine once I can walk in the sun once more. Where will you be? Do you wish to be more than the wight I stepped on yesterday? I shall need great leaders to guide my armies across the land.]], } @@ -53,16 +53,16 @@ id = "tol-falas-note-4", category = "tol falas", name = "note from the Master", - lore = [[MINIONS: You are foolish sods. Have you heard of the great Kor'Pul? Perhaps not because you know very little and he died long before you were so stupid as to be born. However, he was great and had the chance to be greater still. He let himself be cooped into a small hellhole and was destroyed when the right hero invaded it and destroyed his plaything and now he is but a mere shade of his former glory. + lore = [[MINIONS: You are foolish sods. Have you heard of the great Kor'Pul? Perhaps not, because you know very little and he died long before you were so stupid as to be born. However, he was great and had the chance to be greater still. He let himself be cooped into a small hellhole and was destroyed when the right hero invaded it and destroyed his plaything. Now he is but a mere shade of his former glory. -I shall not make this mistake. Be ready for soon we shall march out upon the lands. Soon we shall conquer as even he could not. Pity the fool who thinks he can keep me stuck in even the grandest of pits, Tol Falas.]], +I shall not make this mistake. Be ready, for soon we shall march out upon the lands. Soon we shall conquer as even he could not. Pity the fool who thinks he can keep me stuck in even the grandest of pits, Tol Falas.]], } newLore{ id = "tol-falas-note-5", category = "tol falas", name = "note from the Master", - lore = [[MINIONS: To my newest vampire, burn foolish adventurer, burn! I bet you are sorry for that flame spell now, aren't you? Suffer as I revisit it upon you. + lore = [[MINIONS: To my newest vampire: burn, foolish adventurer, burn! I bet you are sorry for that flame spell now, aren't you? Suffer as I revisit it upon you. -To the rest of you, there will be punishment. An adventurer got down to my bedroom and surprised me. I, myself, was hurt and almost had to use my special power. All is well now and I am as dangerous as ever, but you shall suffer for letting him get so low. The next minion I see shall be toasted with my marshmallows. Where then were the special pits of doom I organized? Where was the poison of my wights or the diseases of my ghouls? Indeed, I should slaughter all of you and I would, but those who were most foully remiss were already slaughtered by the adventurer. The rest of you? Beware my wrath.]], +To the rest of you, there will be punishment. An adventurer got down to my bedroom and surprised me. I, Myself, was hurt and almost had to use My special power. All is well now and I am as dangerous as ever, but you shall suffer for letting him get so low. The next minion I see shall be toasted with my marshmallows. Where then were the special pits of doom I organized? Where were the poisons of my wights or the diseases of my ghouls? Indeed, I should slaughter all of you, and I would, but those who were most foully remiss were already slaughtered by the adventurer. The rest of you? Beware My wrath.]], }