diff -u -r te4-head/game/modules/tome/data/birth/worlds.lua te4-spelling/game/modules/tome/data/birth/worlds.lua --- te4-head/game/modules/tome/data/birth/worlds.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/birth/worlds.lua 2010-12-03 15:43:06.000000000 -0500 @@ -64,7 +64,7 @@ "The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.", "The known world has been at relative peace for over one hundred years, and people are prospering again.", "You are an adventurer, setting out to find lost treasure and glory.", - "But what lurks in the shadow of the world?", + "But what lurks in the shadows of the world?", }, descriptor_choices = { @@ -105,7 +105,7 @@ desc = { "Play as your favorite race and class and venture into the infinite dungeon.", - "The only limit of how far you can go is your own skill!", + "The only limit to how far you can go is your own skill!", }, descriptor_choices = { @@ -177,7 +177,7 @@ display_name = "Spydrë: Legacy of Ungoliant", desc = { - "Spydrë is home to the essence of spiders. The mighty Ungoliant of Arda actually originating from this world.", + "Spydrë is home to the essence of spiders. The mighty Ungoliant of Arda actually originated from this world.", "It is home to uncounted numbers of spider races, all fighting for supremacy of all the lands.", "Some humanoids also live there, but they are usually the prey, not the hunter.", }, diff -u -r te4-head/game/modules/tome/data/quests/spydric-infestation.lua te4-spelling/game/modules/tome/data/quests/spydric-infestation.lua --- te4-head/game/modules/tome/data/quests/spydric-infestation.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/quests/spydric-infestation.lua 2010-12-03 15:00:10.000000000 -0500 @@ -33,7 +33,7 @@ -- Reveal entrance local g = mod.class.Grid.new{ show_tooltip=true, always_remember = true, - name="A way into the carvers of Ardhungol", + name="A way into the caverns of Ardhungol", display='>', color=colors.GREEN, notice = true, change_level=1, change_zone="ardhungol" diff -u -r te4-head/game/modules/tome/data/texts/intro-cornac.lua te4-spelling/game/modules/tome/data/texts/intro-cornac.lua --- te4-head/game/modules/tome/data/texts/intro-cornac.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-cornac.lua 2010-12-03 14:49:07.000000000 -0500 @@ -18,11 +18,11 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You are a native of the northern region of the Allied Kingdoms, a peaceful land that both humans and halflings call home. You hail from the small town called Derth. +You are a native of the northern region of the Allied Kingdoms, a peaceful land that both Humans and Halflings call home. You hail from the small town called Derth. Humans are the most common race of the land, and you are one of them. In an attempt to prove your worth, you have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. -You have come to a land called the derthfields on the western border of the Thaloran forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. -To the east lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below were infested by vermin and undead. +You have come to a land called the derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. -After days of travel, you have found the forest and entered it, what will you find there?... +After days of travel, you have found the forest and entered it. What will you find there...? ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-dwarf.lua te4-spelling/game/modules/tome/data/texts/intro-dwarf.lua --- te4-head/game/modules/tome/data/texts/intro-dwarf.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-dwarf.lua 2010-12-03 14:49:15.000000000 -0500 @@ -19,12 +19,12 @@ return [[Welcome #LIGHT_GREEN#@name@#WHITE#. You are a member of the proud, but secretive, race of the Dwarves. -Hailing from the dwarven strongholds of the Iron Throne you have decided to take to the road and start a new life of adventuring. +Hailing from the Dwarven strongholds of the Iron Throne, you have decided to take to the road and start a new life of adventuring. You have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. -You have come to a land called the derthfields on the western border of the Thaloran forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. -To the east lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below were infested by vermin and undead. +You have come to a land called the derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. -After days of travel, you have found the forest and entered it, what will you find there?... +After days of travel, you have found the forest and entered it. What will you find there...? ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-ghoul.lua te4-spelling/game/modules/tome/data/texts/intro-ghoul.lua --- te4-head/game/modules/tome/data/texts/intro-ghoul.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-ghoul.lua 2010-12-03 14:10:23.000000000 -0500 @@ -18,10 +18,10 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You have died ages ago, but that did not stop you, you were raised as an undead ghoul. +You died ages ago, but that did not stop you. You were raised as an undead ghoul. -Your necromancer master has plans for you, but something is wrong, you seem to have kept your free will. +Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will. Get rid of this evil mage and try to find a place in the world. -You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Leave this forsaken place and try your luck in old forgotten places. +You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places. ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-halfling.lua te4-spelling/game/modules/tome/data/texts/intro-halfling.lua --- te4-head/game/modules/tome/data/texts/intro-halfling.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-halfling.lua 2010-12-03 14:15:50.000000000 -0500 @@ -18,14 +18,14 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You are a halfling of Derth. Most people take halflings for paeceful gardeners that never leave the borders of their crops. -Yet history has taught them that halflings are a force to be reckonned with, they still maintain a powerful army. -You have choosen a rare path for yourself, the path of adventuring, whose loneliness does not usualy fit your people. +You are a Halfling of Derth. Most people take Halflings for peaceful crop-growers that never leave the borders of their gardens. +Yet history has taught that Halflings are a force to be reckoned with. They still maintain a powerful army. +You have choosen a rare path for yourself: the path of adventuring, whose loneliness does not usually fit your people. -Inspired by the stories of dragons, gold, and the treasures to be found in ancient ruins. You have decided to venture into the old and wild places of the world, looking for fame and glory. +Inspired by the stories of dragons, gold, and the treasures to be found in ancient ruins, you have decided to venture into the old and wild places of the world, looking for fame and glory. -You have come to a land called the derthfields on the western border of the Thaloran forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. -To the east lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below were infested by vermin and undead. +You have come to a land called the derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. -After days of travel, you have found the forest and entered it, what will you find there?... +After days of travel, you have found the forest and entered it. What will you find there...? ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-higher.lua te4-spelling/game/modules/tome/data/texts/intro-higher.lua --- te4-head/game/modules/tome/data/texts/intro-higher.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-higher.lua 2010-12-03 14:17:10.000000000 -0500 @@ -18,10 +18,10 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You are a Higher, the most powerful and respected lineage of men. Many of your kind serve as high counsellors in various Allied Kingdoms cities. -Not you. You want more, you need to prove your worth and make own place in the world. You have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. +You are one of the Higher, the most powerful and respected lineage of men. Many of your kind serve as high counsellors in various Allied Kingdoms cities. +Not you. You want more; you need to prove your worth and make own place in the world. You have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. -You have come to a land called the derthfields on the western border of the Thaloran forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. -To the east lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below were infested by vermin and undead. +You have come to a land called the derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-infinite-dungeon.lua te4-spelling/game/modules/tome/data/texts/intro-infinite-dungeon.lua --- te4-head/game/modules/tome/data/texts/intro-infinite-dungeon.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-infinite-dungeon.lua 2010-12-03 14:18:17.000000000 -0500 @@ -18,9 +18,9 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You have arrived in the infinite dungeon. +You have arrived in the Infinite Dungeon. Your life outside did not satisfy you, so you came here looking for adventure. -While you know this is a one way trip you hope to go in a blaze of glory! +While you know this is a one way trip, you hope to go in a blaze of glory! Go forth, venture into the depths of the dungeon and see how far you can get before the end. ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-orc.lua te4-spelling/game/modules/tome/data/texts/intro-orc.lua --- te4-head/game/modules/tome/data/texts/intro-orc.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-orc.lua 2010-12-03 14:19:16.000000000 -0500 @@ -21,7 +21,7 @@ You are a member of the feared race of the Orcs. BLAH BLAH BLAH -You have been sent to a remote island on the south-west coast of the Far East to crush an outpost of the Sun Wall, the last remaining bastion of men, elves and dwarves on this continent. +You have been sent to a remote island on the southwest coast of the Far East to crush an outpost of the Sunwall, the last remaining bastion of men, elves and dwarves on this continent. A little to the south lies the outpost. Your task: destroy it and bathe in the blood of its people! ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-shalore.lua te4-spelling/game/modules/tome/data/texts/intro-shalore.lua --- te4-head/game/modules/tome/data/texts/intro-shalore.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-shalore.lua 2010-12-03 14:20:48.000000000 -0500 @@ -18,14 +18,14 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You are a Shaloren elf, the elven race with the closest ties to magic, and you are despised. +You are of the Shaloren, the Elven race with the closest ties to magic, and you are despised. While your people are at peace with the other kingdoms, many have not forgotten it was your race that created the terrible Spellblaze, thousands of years ago. Magic is frowed upon, even in your own country. You have decided to venture into the old and wild places looking for ancient treasures and glory. -You have come to a land called the derthfields on the western border of the Thaloran forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. -To the east lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below were infested by vermin and undead. +You have come to a land called the derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. -After days of travel, you have found the forest and entered it, what will you find there?... +After days of travel, you have found the forest and entered it. What will you find there...? ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-skeleton.lua te4-spelling/game/modules/tome/data/texts/intro-skeleton.lua --- te4-head/game/modules/tome/data/texts/intro-skeleton.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-skeleton.lua 2010-12-03 14:21:25.000000000 -0500 @@ -18,10 +18,10 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You have died ages ago, but that did not stop you, you were raised as an undead skeleton. +You died ages ago, but that did not stop you. You were raised as an undead skeleton. -Your necromancer master has plans for you, but something is wrong, you seem to have kept your free will. +Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will. Get rid of this evil mage and try to find a place in the world. -You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Leave this forsaken place and try your luck in old forgotten places. +You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places. ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-thalore.lua te4-spelling/game/modules/tome/data/texts/intro-thalore.lua --- te4-head/game/modules/tome/data/texts/intro-thalore.lua 2010-12-03 14:03:44.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-thalore.lua 2010-12-03 14:23:41.000000000 -0500 @@ -18,14 +18,14 @@ -- darkgod@te4.org return [[Welcome #LIGHT_GREEN#@name@#WHITE#. -You are an Thaloren elf, the elven race closest to nature. Your people have lived for thousands of years in their forest, rarely taking part in the events of the outside world. -Yet when their home is threatened the Thaloren elves can prove to be fearsome combatants. +You are of the Thaloren, the Elven race closest to nature. Your people have lived for thousands of years in their forest, rarely taking part in the events of the outside world. +Yet when their home is threatened, the Thaloren Elves can prove to be fearsome combatants. You lived a peaceful life deep in the forest for many years, but lately you have grown restless and have decided to step into the world. You have decided to venture into the old and wild places looking for ancient treasures and glory. -You have come to a land called the derthfields on the western border of the Thaloran forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. -To the east lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below were infested by vermin and undead. +You have come to a land called the derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. -After days of travel, you have found the forest and entered it, what will you find there?... +After days of travel, you have found the forest and entered it. What will you find there...? ]] diff -u -r te4-head/game/modules/tome/data/texts/intro-tutorial.lua te4-spelling/game/modules/tome/data/texts/intro-tutorial.lua --- te4-head/game/modules/tome/data/texts/intro-tutorial.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/intro-tutorial.lua 2010-12-03 14:24:54.000000000 -0500 @@ -20,14 +20,14 @@ return [[Welcome #LIGHT_GREEN#@name@#WHITE#. #LIGHT_GREEN#Welcome to ToME 4!#LAST# -This tutorial will present you with a short quest to familiarize yourself with the game. -You are a human adventurer sent into the forest by the local village to dispose of the "Lone Wolf". +This tutorial will present you with a short quest to familiarise yourself with the game. +You are a Human adventurer sent into the forest by the local village to dispose of the "Lone Wolf". -This tutorial character is more powerful than a normal starting character and has infinite lifes. -A normal character normaly only has one life, once you die, you die (unless you found or accomplished things that allow you to resurrect). +This tutorial character is more powerful than a normal starting character and has infinite lives. +A normal character normally only has one life, and once you die, you stay dead (unless you found or accomplished things that allow you to resurrect). -During this tutorial you will be guided by dialog boxes such as this one, explaining you how things work. -Dialog boxes such as this one can be dismissed by either pressing Escape or clicking outside of their zone (or on the title). +During this tutorial you will be guided by dialog boxes such as this one, explaining how things work. +Dialog boxes such as this one can be dismissed by either pressing Escape or clicking outside of their zone (or on the title bar). Now close this dialog to proceed. ]] diff -u -r te4-head/game/modules/tome/data/texts/message-last-hope.lua te4-spelling/game/modules/tome/data/texts/message-last-hope.lua --- te4-head/game/modules/tome/data/texts/message-last-hope.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/message-last-hope.lua 2010-12-03 14:29:00.000000000 -0500 @@ -22,12 +22,12 @@ if delivered_staff then return [[@playername@, this message is of utmost importance. -The staff you left at Last Hope is gone, a raid of orcs ambushed the guards that were transporting it to a secret vault. -Our troups managed to capture one of the orcs and made him talk. -He did not knew much, but he did speak about "masters" in the far east. -He spoke about Golbug, this seems to be a warmaster in Reknor, leading the raid to send the "package" through a portal. +The staff you left at Last Hope is gone. A raid of orcs ambushed the guards that were transporting it to a secret vault. +Our troops managed to capture one of the orcs and made him talk. +He did not know much, but he did speak about "masters" in the Far East. +He spoke about Golbug -- this seems to be a warmaster in Reknor -- leading a raid to send a "package" through a portal. -This calls for urgency; should you find this Golbug or the portal please investigate. +This calls for urgency; should you find this Golbug or the portal, please investigate. #GOLD#-- Tolak, King of the Allied Kingdoms]] @@ -35,14 +35,14 @@ return [[@playername@, this message is of utmost importance. -Our elders searched the old texts looking for clues about the staff you talked about. +Our elders searched the old texts looking for clues about the staff of which you spoke. It turns out to be a powerful object indeed, able to absorb the power of places, and beings. -This must not fall in the wrong hands, which certainly include orc hands. -While you were gone one of our patrols met a group of orcs led by Ukruk, we could not stop them but we managed to capture one of them. -He did not knew much, but he did speak about "masters" in the far east. -He spoke about meeting with Golbug, this seems to be a warmaster in Reknor, to send the "package" through a portal. +This must not fall in the wrong hands, which certainly include orcish hands. +While you were gone, one of our patrols met a group of orcs led by Ukruk. We could not stop them, but we managed to capture one of them. +He did not know much, but he did speak about "masters" in the Far East. +He spoke about meeting with Golbug -- this seems to be a warmaster in Reknor -- to send a "package" through a portal. -This calls for urgency; should you find this Golbug or the portal please investigate. +This calls for urgency; should you find this Golbug or the portal, please investigate. #GOLD#-- Tolak, King of the Allied Kingdoms]] -end \ No newline at end of file +end diff -u -r te4-head/game/modules/tome/data/texts/unlock-afflicted_cursed.lua te4-spelling/game/modules/tome/data/texts/unlock-afflicted_cursed.lua --- te4-head/game/modules/tome/data/texts/unlock-afflicted_cursed.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-afflicted_cursed.lua 2010-12-03 14:31:09.000000000 -0500 @@ -18,20 +18,20 @@ -- darkgod@te4.org return "New Class: #LIGHT_GREEN#Cursed (Afflicted)", -[[Through ignorance, greed or folly the cursed served some dark design and are now doomed to pay for their sins. +[[Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins. Their only master now is the hatred they carry for every living thing. -Drawing strength from the death of all they encounter, the cursed become terrifying combatants. -Worse, any who approach the cursed can be driven mad by their terrible aura. -Some of them however strive to redeem their faults by using their cursed powers to battle evil. +Drawing strength from the death of all they encounter, the Cursed become terrifying combatants. +Worse, any who approach the Cursed can be driven mad by their terrible aura. +Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil. You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the #LIGHT_GREEN#Cursed class#WHITE#. -Cursed are heavy melee warriors, fighting with a two handed battle-axe and focusing all their hatred in their blows. +Cursed are heavy melee warriors, fighting with a battle-axe and focusing all their hatred into their blows. Class features:#YELLOW# - Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them -- Hunt your prey, tracking them and marking their death -- Powerful two-handed melee combatant#WHITE# +- Hunt your prey, tracking them and marking them for death +- Powerful melee combatant#WHITE# -Cursed uses hate, a resource that grows as you kill your foes and decreases while standing idle. +The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle. Most of their talents are more effective with high hate. ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua te4-spelling/game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua --- te4-head/game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua 2010-12-03 14:32:16.000000000 -0500 @@ -20,15 +20,15 @@ return "New game campaign: #LIGHT_GREEN#Infinite Dungeon: The Neverending Descent", [[ During the Age of Haze, the nine Godslayers set out to destroy the gods. -The god Ralkur trying to escape one of the godslayer created the Infinite Dungeon. -He retreated there, but the godslayer followed, and each time he would reach the god, Ralkur would create a new level. +The god Ralkur, while trying to escape one of the godslayer, created the Infinite Dungeon. +He retreated there, but the Godslayer followed, and each time he would reach the God, Ralkur would create a new level. It is said the hunt continues even now, deep, very deep within the dungeon. You have unlocked the secret of the Infinite Dungeon and can now create new characters in a new campaign: #LIGHT_GREEN#Infinite Dungeon#WHITE#. -The Infinite Dungeon is a set of ever increasing levels filled with terrible foes. +The Infinite Dungeon is a set of ever-increasing levels filled with terrible foes. Campaign features:#YELLOW# -- No quests, plot, friendly creatures or a way out: only you against all odds. +- No quests, plots, friendly creatures or ways out: only you against all odds. - No win condition: you WILL die in the dungeon, but you can prove your worth by going as deep as possible - Pure hack and slash MAYHEM!#WHITE# ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-corrupter_corruptor.lua te4-spelling/game/modules/tome/data/texts/unlock-corrupter_corruptor.lua --- te4-head/game/modules/tome/data/texts/unlock-corrupter_corruptor.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-corrupter_corruptor.lua 2010-12-03 14:35:14.000000000 -0500 @@ -18,11 +18,11 @@ -- darkgod@te4.org return "New Class: #LIGHT_GREEN#Corruptor (Corrupter)", -[[Every power has a dark side, so does the arcane forces. -Corruptors are mages that dwells in dark, blighted, demonic magic to attain their goals. -Not all of them are evil though, some are simple selfish and concerned only with their own power. +[[Every power has a dark side, including the arcane forces. +Corruptors are mages that deal in dark, blighted, demonic magic to attain their goals. +Not all of them are evil, though; some are simply selfish and concerned only with their own power. -you have been taugh their ways by the Grand Corruptor and can now create new characters with the #LIGHT_GREEN#Corruptor class#WHITE#. +You have been taught their ways by the Grand Corruptor and can now create new characters with the #LIGHT_GREEN#Corruptor class#WHITE#. Corruptors are spellcasters, ranged attackers using magic. Class features:#YELLOW# @@ -31,6 +31,6 @@ - Sap the life of your victims to heal yourself - Master demonic energies to burn and destroy. You can even summon a part of the demon plane.#WHITE# -Corruptors use "vim" to use their special abilities. -Vim is the life force of all being, it does not regenerate and can only be stolen from your foes. +Corruptors use "vim" to power their special abilities. +Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-corrupter_reaver.lua te4-spelling/game/modules/tome/data/texts/unlock-corrupter_reaver.lua --- te4-head/game/modules/tome/data/texts/unlock-corrupter_reaver.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-corrupter_reaver.lua 2010-12-03 14:35:56.000000000 -0500 @@ -18,9 +18,9 @@ -- darkgod@te4.org return "New Class: #LIGHT_GREEN#Reaver (Corrupter)", -[[Under a veil of darkness and blight comes the Reavers. -The foot soldiers of evil forces, reavers are found everywhere. -Very rarely a reaver will realise the wrongness of her way and use her powers to atone for her crimes. +[[Under a veil of darkness and blight come the Reavers. +The foot soldiers of evil forces, Reavers are found everywhere. +Very rarely a Reaver will realise the wrongness of her way and use her powers to atone for her crimes. You have slain numerous humanoids and can now create new characters with the #LIGHT_GREEN#Reaver class#WHITE#. @@ -31,6 +31,6 @@ - Accomplish deadly melee moves of utmost evil - Harness the power of bones to attack and protect#WHITE# -Reavers use "vim" to use their special abilities. -Vim is the life force of all being, it does not regenerate and can only be stolen from your foes. +Reavers use "vim" to power their special abilities. +Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-divine_anorithil.lua te4-spelling/game/modules/tome/data/texts/unlock-divine_anorithil.lua --- te4-head/game/modules/tome/data/texts/unlock-divine_anorithil.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-divine_anorithil.lua 2010-12-03 14:38:52.000000000 -0500 @@ -19,10 +19,10 @@ return "New Class: #LIGHT_GREEN#Anorithil (Divine)", [[ -In the uttermost east, on the continent known only as the Far East, dwells the last remnants of elves and humans, fighting the Orc Pride and the many perils of the Far East. +In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. -Anorithil are elven mages who are trained in special magic to manipulate the Sun and Moon powers. -They have learned to harness the powers of both shadows and light in their battle against the Pride. +Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moon. +They have learned to harness the energy of both shadows and light in their battle against the Pride. Their motto is: "I am Grey. I stand between the candle and the star. We are Grey. We stand between the darkness and the light." You have helped one of them and can now create new characters with the #LIGHT_GREEN#Anorithil class#WHITE#. @@ -35,5 +35,5 @@ - Set glyphs of power to confuse and control your foes#WHITE# Anorithil use "positive and negative energy" to use their special abilities. -It is filled by some of their spells and depleted by others, making them alternate their talents. +These are filled by some of their spells and depleted by others, making them alternate their talents. ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-divine_sun_paladin.lua te4-spelling/game/modules/tome/data/texts/unlock-divine_sun_paladin.lua --- te4-head/game/modules/tome/data/texts/unlock-divine_sun_paladin.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-divine_sun_paladin.lua 2010-12-03 14:40:05.000000000 -0500 @@ -19,10 +19,10 @@ return "New Class: #LIGHT_GREEN#Sun Paladin (Divine)", [[ -In the uttermost east, on the continent known only as the Far East, dwells the last remnants of elves and humans, fighting the Orc Pride and the many perils of the Far East. +In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. -Sun Paladins are humans warriors who are trained in special magic to manipulate the Sun powers. -Paragons of all that is good they are nonetheless terrible in their battle against the Pride. +Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun. +Paragons of all that is good, they are nonetheless terrible in their battle against the Pride. Their motto is: "We walk in the dark places no others will enter. We stand on the bridge, and no one may pass." You have discovered the Gates of Morning and can now create new characters with the #LIGHT_GREEN#Sun Paladin class#WHITE#. @@ -34,6 +34,6 @@ - Channel the power of the Sun through your weapon - Become a walking fortress, protected by your shield#WHITE# -Sun Paladins use "positive energy" to use their special abilities. +Sun Paladins use "positive energy" to power their special abilities. It is filled by some of their spells and depleted by others, making them alternate their talents. ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-mage_cryomancer.lua te4-spelling/game/modules/tome/data/texts/unlock-mage_cryomancer.lua --- te4-head/game/modules/tome/data/texts/unlock-mage_cryomancer.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-mage_cryomancer.lua 2010-12-03 14:41:16.000000000 -0500 @@ -21,16 +21,16 @@ [[ Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. -During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a save heaven for the few remaining mages of all races. +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. You have uncovered the secrets of the ice magic and can now create new characters with the #LIGHT_GREEN#Cryomancer class#WHITE#. -Cryomancers are specialized archmages, attuned to the magical properties of ice. +Cryomancers are specialized archmagi, attuned to the magical properties of ice. Class features:#YELLOW# - Cast potent ice spells to freeze your foes. - Freeze your foes and make them shatter into pieces. -- Learn to master the Uttercold, a cold so cold it can pierce even those resistant to normal cold. +- Learn to master the Uttercold, a cold so deep it can pierce even those resistant to normal cold. - Manipulate the forces of magic themselves#WHITE# All mages use mana to cast their spells. diff -u -r te4-head/game/modules/tome/data/texts/unlock-mage_geomancer.lua te4-spelling/game/modules/tome/data/texts/unlock-mage_geomancer.lua --- te4-head/game/modules/tome/data/texts/unlock-mage_geomancer.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-mage_geomancer.lua 2010-12-03 14:41:59.000000000 -0500 @@ -21,16 +21,16 @@ [[ Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. -During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a save heaven for the few remaining mages of all races. +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. You have uncovered the secrets of the stone magic by killing the earth elemental Harkor'Zun and can now create new characters with the #LIGHT_GREEN#Geomancer class#WHITE#. -Geomancers are specialized archmages, attuned to the magical properties of stone. +Geomancers are specialized archmagi, attuned to the magical properties of stone. Class features:#YELLOW# - Turn your body into stone, making you immovable but providing many benefits. - Unleash earthquakes on your foes. -- Learn to master the Crystaline Focus, making your physical attacks so powerful they can damage even those resistant to normal physical damage. +- Learn to master the Crystalline Focus, making your physical attacks so powerful they can damage even those resistant to normal physical damage. - Manipulate the forces of magic themselves#WHITE# All mages use mana to cast their spells. diff -u -r te4-head/game/modules/tome/data/texts/unlock-mage.lua te4-spelling/game/modules/tome/data/texts/unlock-mage.lua --- te4-head/game/modules/tome/data/texts/unlock-mage.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-mage.lua 2010-12-03 14:42:43.000000000 -0500 @@ -21,12 +21,12 @@ [[ Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. -During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a save heaven for the few remaining mages of all races. +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. You have been told this story and can now create new characters with the #LIGHT_GREEN#Archmage class#WHITE#. -Archmages are the pinacle of spellcasters, attuned to the magical properties of the world. +Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. Class features:#YELLOW# - Cast elemental spells to burn your foes to death or freeze them - Summon the powers of Space and Time to protect and cripple diff -u -r te4-head/game/modules/tome/data/texts/unlock-mage_pyromancer.lua te4-spelling/game/modules/tome/data/texts/unlock-mage_pyromancer.lua --- te4-head/game/modules/tome/data/texts/unlock-mage_pyromancer.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-mage_pyromancer.lua 2010-12-03 14:43:11.000000000 -0500 @@ -21,12 +21,12 @@ [[ Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. -During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a save heaven for the few remaining mages of all races. +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. You have uncovered the secrets of the fire magic and can now create new characters with the #LIGHT_GREEN#Pyromancer class#WHITE#. -Pyromancers are specialized archmages, attuned to the magical properties of fire. +Pyromancers are specialized archmagi, attuned to the magical properties of fire. Class features:#YELLOW# - Cast potent fire spells to burn your foes to ashes. - Set all your foes ablaze and make the fire consume them. diff -u -r te4-head/game/modules/tome/data/texts/unlock-mage_tempest.lua te4-spelling/game/modules/tome/data/texts/unlock-mage_tempest.lua --- te4-head/game/modules/tome/data/texts/unlock-mage_tempest.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-mage_tempest.lua 2010-12-03 14:43:45.000000000 -0500 @@ -21,12 +21,12 @@ [[ Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. -During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a save heaven for the few remaining mages of all races. +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. You have uncovered the secrets of the storm magic and can now create new characters with the #LIGHT_GREEN#Tempest class#WHITE#. -Tempests are specialized archmages, attuned to the magical properties of lightning. +Tempests are specialized archmagi, attuned to the magical properties of lightning. Class features:#YELLOW# - Cast potent lightning spells to zap your foes to death. - Unleash hurricanes and novas on your foes, making them all explode. diff -u -r te4-head/game/modules/tome/data/texts/unlock-undead_ghoul.lua te4-spelling/game/modules/tome/data/texts/unlock-undead_ghoul.lua --- te4-head/game/modules/tome/data/texts/unlock-undead_ghoul.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-undead_ghoul.lua 2010-12-03 14:44:38.000000000 -0500 @@ -19,13 +19,13 @@ return "New Race: #LIGHT_GREEN#Ghoul (Undead)", [[ -Ghouls are evil undead creatures. Usually raised by necromancers to serve as mindless servants, some however manage to keep their sentience and roam the world in a blazing path of destruction. -While you have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Ghoul race#WHITE#. +Ghouls are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. +You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Ghoul race#WHITE#. Race features:#YELLOW# -- great poison resistance -- bleeding immunity -- stun resistance -- fear immunity -- special ghoul talents: ghoulish leap, gnaw and retch#WHITE# +- Great poison resistance +- Bleeding immunity +- Stun resistance +- Fear immunity +- Special ghoul talents: ghoulish leap, gnaw and retch#WHITE# ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-undead_skeleton.lua te4-spelling/game/modules/tome/data/texts/unlock-undead_skeleton.lua --- te4-head/game/modules/tome/data/texts/unlock-undead_skeleton.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-undead_skeleton.lua 2010-12-03 14:45:04.000000000 -0500 @@ -19,13 +19,13 @@ return "New Race: #LIGHT_GREEN#Skeleton (Undead)", [[ -Skeletons are evil undead creatures. Usually raised by necromancers to serve as mindless servants, some however manage to keep their sentience and roam the world in a blazing path of destruction. -While you have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Skeleton race#WHITE#. +Skeletons are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. +You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Skeleton race#WHITE#. Race features:#YELLOW# -- poison immunity -- bleeding immunity -- fear immunity -- no need to breathe -- special skeleton talents: sharp bones, bone amour, re-assemble#WHITE# +- Poison immunity +- Bleeding immunity +- Fear immunity +- No need to breathe +- Special skeleton talents: sharp bones, bone amour, re-assemble#WHITE# ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-wilder_summoner.lua te4-spelling/game/modules/tome/data/texts/unlock-wilder_summoner.lua --- te4-head/game/modules/tome/data/texts/unlock-wilder_summoner.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-wilder_summoner.lua 2010-12-03 14:46:09.000000000 -0500 @@ -22,12 +22,12 @@ In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat. You have witnessed such an act and can now create new characters with the #LIGHT_GREEN#Summoner class#WHITE#. -Summoners are Wilders, they are at home in the wilds and draw their power from their connection with Nature. +Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:#YELLOW# - Summon allies, ranging from a war hound to the mighty fire drake - Take direct control of your summons - Augment your summons with various powers#WHITE# All Wilder classes use Equilibrium for their powers. It represents their connection to nature. -The higher it gets the more off-balance they are with it. A high equilibrium makes for a chance to fail to use a power and lose a turn. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. ]] diff -u -r te4-head/game/modules/tome/data/texts/unlock-wilder_wyrmic.lua te4-spelling/game/modules/tome/data/texts/unlock-wilder_wyrmic.lua --- te4-head/game/modules/tome/data/texts/unlock-wilder_wyrmic.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/unlock-wilder_wyrmic.lua 2010-12-03 14:46:58.000000000 -0500 @@ -22,7 +22,7 @@ Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves. You have consumed a magic that allows you to gain such a power. You can now also create new characters with the #LIGHT_GREEN#Wyrmic class#WHITE#. -Wyrmics are Wilders, they are at home in the wilds and draw their power from their connection with the dragons. +Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons. Class features:#YELLOW# - Take on the aspects of fire, cold, and sand-drakes - Breath weapons: fire, ice, and sand diff -u -r te4-head/game/modules/tome/data/texts/win.lua te4-spelling/game/modules/tome/data/texts/win.lua --- te4-head/game/modules/tome/data/texts/win.lua 2010-11-22 09:41:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/texts/win.lua 2010-12-03 14:48:13.000000000 -0500 @@ -21,7 +21,7 @@ desc[#desc+1] = "#GOLD#Well done! You have won the Tales of Maj'Eyal: the Fourth Age#WHITE#" desc[#desc+1] = "" -desc[#desc+1] = "The Sorcerers are dead, the Orc Prides lie in ruins, thanks to your efforts." +desc[#desc+1] = "The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts." desc[#desc+1] = "" if game.player.winner == "full" then desc[#desc+1] = "You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world." @@ -33,14 +33,14 @@ if game.player:isQuestStatus("high-peak", engine.Quest.COMPLETED, "gates-of-morning-destroyed") then desc[#desc+1] = "" - desc[#desc+1] = "The Gates of Morning have been destroyed and the Sunwall has fallen, the last remnants of the free people in the Far East will surely disminish and soon only orcs will inhabit this land." + desc[#desc+1] = "The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely disminish and soon only orcs will inhabit this land." else desc[#desc+1] = "" desc[#desc+1] = "The orc presence in the Far East has greatly been disminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land." end desc[#desc+1] = "" -desc[#desc+1] = "Maj'Eyal will once more know peace, most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means, to do the right thing even though nobody will know about it." +desc[#desc+1] = "Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it." if game.player.winner ~= "self-sacrifice" then desc[#desc+1] = "" diff -u -r te4-head/game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua te4-spelling/game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua --- te4-head/game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua 2010-12-03 15:03:55.000000000 -0500 @@ -33,7 +33,7 @@ type = "undead", subtype = "mummy", unique = true, name = "Greater Mummy Lord", display = "Z", color=colors.VIOLET, - desc = [[The wrappings of this mummy radiates with so much power it feels like wind is blowing from it.]], + desc = [[The wrappings of this mummy radiate with so much power it feels like wind is blowing from them.]], level_range = {30, nil}, exp_worth = 2, max_life = 250, life_rating = 21, fixed_rating = true, max_stamina = 200, @@ -104,7 +104,7 @@ newEntity{ base = "BASE_NPC_MUMMY", allow_infinite_dungeon = true, name = "animated mummy wrappings", color=colors.SLATE, display='[', - desc = [[An animated mummy wrappings, without a corpse inside... It seems like it can not move.]], + desc = [[An animated set of mummy wrappings, without a corpse inside... It seems like it cannot move.]], level_range = {7, nil}, exp_worth = 1, rarity = 4, max_life = resolvers.rngavg(20,40), life_rating=4, @@ -127,7 +127,7 @@ newEntity{ base = "BASE_NPC_MUMMY", allow_infinite_dungeon = true, name = "rotting mummy", color=colors.TAN, - desc = [[An rotting animated corpse in mummy wrappings.]], + desc = [[A rotting animated corpse in mummy wrappings.]], level_range = {7, nil}, exp_worth = 1, rarity = 2, max_life = resolvers.rngavg(60,80), life_rating=7, diff -u -r te4-head/game/modules/tome/data/zones/ardhungol/npcs.lua te4-spelling/game/modules/tome/data/zones/ardhungol/npcs.lua --- te4-head/game/modules/tome/data/zones/ardhungol/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/ardhungol/npcs.lua 2010-12-03 15:04:39.000000000 -0500 @@ -26,7 +26,7 @@ newEntity{ define_as = "UNGOLE", base = "BASE_NPC_SPIDER", allow_infinite_dungeon = true, name = "Ungolë", color=colors.VIOLET, unique = true, - desc = [[A huge spider, shed in darkness, with red glowing eyes darting at you. She looks hungry.]], + desc = [[A huge spider, shrouded in darkness, with red glowing eyes darting at you. She looks hungry.]], level_range = {30, nil}, exp_worth = 2, max_life = 450, life_rating = 15, fixed_rating = true, stats = { str=25, dex=10, cun=47, mag=10, con=20 }, diff -u -r te4-head/game/modules/tome/data/zones/blighted-ruins/npcs.lua te4-spelling/game/modules/tome/data/zones/blighted-ruins/npcs.lua --- te4-head/game/modules/tome/data/zones/blighted-ruins/npcs.lua 2010-11-22 09:41:01.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/blighted-ruins/npcs.lua 2010-12-03 15:04:59.000000000 -0500 @@ -30,7 +30,7 @@ type = "humanoid", subtype = "human", display = "p", color=colors.DARK_GREY, name = "Necromancer", color=colors.DARK_GREY, - desc = [[An human dressed in black robes. He mumbles is a harsh tongue. He seems to think you are his slave.]], + desc = [[A Human dressed in black robes. He mumbles is a harsh tongue. He seems to think you are his slave.]], level_range = {1, nil}, exp_worth = 1, combat = { dam=resolvers.rngavg(5,12), atk=2, apr=6, physspeed=2 }, @@ -73,7 +73,7 @@ allow_infinite_dungeon = true, name = "Half-Finished Bone Giant", color=colors.VIOLET, unique=true, desc = [[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura. -This specimen look like it was hastily assembled and is not really complete yet.]], +This specimen looks like it was hastily assembled and is not really complete yet.]], level_range = {7, nil}, exp_worth = 1, rank = 4, max_life = resolvers.rngavg(100,120), life_rating = 14, diff -u -r te4-head/game/modules/tome/data/zones/charred-scar/npcs.lua te4-spelling/game/modules/tome/data/zones/charred-scar/npcs.lua --- te4-head/game/modules/tome/data/zones/charred-scar/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/charred-scar/npcs.lua 2010-12-03 15:06:56.000000000 -0500 @@ -49,7 +49,7 @@ newEntity{ base = "BASE_NPC_SUNWALL_DEFENDER", define_as = "SUN_PALADIN_DEFENDER", name = "human sun-paladin", color=colors.GOLD, - desc = [[A human in a shiny plate armour.]], + desc = [[A Human in shiny plate armour.]], level_range = {70, nil}, exp_worth = 1, rank = 3, positive_regen = 10, @@ -78,7 +78,7 @@ newEntity{ base = "BASE_NPC_SUNWALL_DEFENDER", define_as = "SUN_PALADIN_DEFENDER_RODMOUR", name = "High Sun-Paladin Rodmour", color=colors.VIOLET, - desc = [[A human in a shiny plate armour.]], + desc = [[A Human in shiny plate armour.]], level_range = {70, nil}, exp_worth = 1, rank = 3, positive_regen = 10, @@ -162,7 +162,7 @@ display = "@", color=colors.AQUAMARINE, faction = "sorcerers", - desc = [[The renegates mages from Angolwen, the Sorcerers have setup in the Far East, slowly growing corrupt. Now they must be stopped.]], + desc = [[Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.]], level_range = {70, nil}, exp_worth = 15, max_life = 1000, life_rating = 36, fixed_rating = true, max_mana = 10000, @@ -218,7 +218,7 @@ display = "@", color=colors.LIGHT_BLUE, faction = "sorcerers", - desc = [[The renegates mages from Angolwen, the Sorcerers have setup in the Far East, slowly growing corrupt. Now they must be stopped.]], + desc = [[Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.]], level_range = {70, nil}, exp_worth = 15, max_life = 1000, life_rating = 36, fixed_rating = true, max_mana = 10000, @@ -264,8 +264,8 @@ newEntity{ base = "BASE_NPC_FAEROS", define_as = "FYRK", allow_infinite_dungeon = true, name = "Fyrk, Faeros High Guard", color=colors.VIOLET, - desc = [[Faeros are highly intelligent fire elementals, rarely seen outside volcanos they are probably not native to this world. -This one looks even nastier and looks toward you with what seems to be disdain. Flames swirly all around him.]], + desc = [[Faeros are highly intelligent fire elementals, rarely seen outside volcanos. They are probably not native to this world. +This one looks even nastier and looks toward you with what seems to be disdain. Flames swirl all around him.]], level_range = {35, nil}, exp_worth = 2, rank = 5, max_life = resolvers.rngavg(800,900), life_rating = 20, fixed_rating = true, diff -u -r te4-head/game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua te4-spelling/game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua --- te4-head/game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua 2010-11-22 09:41:01.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua 2010-12-03 15:08:04.000000000 -0500 @@ -25,7 +25,7 @@ newEntity{ base="BASE_NPC_MAJOR_DEMON", define_as = "KRYL_FEIJAN", name = "Kryl-Feijan", color=colors.VIOLET, unique = true, - desc = [[This huge demon is covered in darkness. The ripped flesh of its "mother" still hands on its shard claws.]], + desc = [[This huge demon is covered in darkness. The ripped flesh of its "mother" still hangs from its sharp claws.]], level_range = {29, nil}, exp_worth = 2, rank = 3.5, size_category = 4, @@ -71,7 +71,7 @@ name = "Melinda", type = "humanoid", subtype = "human", female=true, display = "@", color=colors.LIGHT_BLUE, - desc = [[A female human lying unconcious on a black altar, twisted sigils scored into her naked flesh. + desc = [[A female Human lying unconscious on a black altar, twisted sigils scored into her naked flesh. You can discern great beauty under the stains of blood covering her skin.]], autolevel = "tank", ai = "summoned", ai_real = "move_dmap", ai_state = { ai_target="target_player", talent_in=4, }, @@ -102,7 +102,7 @@ name = "Acolyte of the Sect of Kryl-Feijan", type = "humanoid", subtype = "elf", display = "p", color=colors.LIGHT_RED, - desc = [[Black robed elves with a mad look in their eyes.]], + desc = [[Black-robed Elves with a mad look in their eyes.]], autolevel = "caster", ai = "dumb_talented_simple", ai_state = { talent_in=2, }, stats = { str=12, dex=17, mag=18, wil=22, con=12 }, diff -u -r te4-head/game/modules/tome/data/zones/daikara/npcs.lua te4-spelling/game/modules/tome/data/zones/daikara/npcs.lua --- te4-head/game/modules/tome/data/zones/daikara/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/daikara/npcs.lua 2010-12-03 15:08:36.000000000 -0500 @@ -76,7 +76,7 @@ newEntity{ base="BASE_NPC_ORC_GRUSHNAK", define_as = "MASSOK", allow_infinite_dungeon = true, name = "Massok the Dragonslayer", color=colors.VIOLET, unique = true, - desc = [[A huge and heavily-scarred orc with a humungous sword. His helm is fashioned from a dragon skull.]], + desc = [[A huge and heavily-scarred orc with a gigantic sword. His helm is fashioned from a dragon skull.]], level_range = {45, nil}, exp_worth = 3, rank = 4, max_life = 500, life_rating = 25, fixed_rating = true, diff -u -r te4-head/game/modules/tome/data/zones/dreadfell/npcs.lua te4-spelling/game/modules/tome/data/zones/dreadfell/npcs.lua --- te4-head/game/modules/tome/data/zones/dreadfell/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/dreadfell/npcs.lua 2010-12-03 15:09:54.000000000 -0500 @@ -92,7 +92,7 @@ ai = "dumb_talented_simple", ai_state = { talent_in=1, ai_move="move_astar", }, on_die = function(self, who) - game.state:activateBackupGuardian("PALE_DRAKE", 1, 40, "It has been month since the hero cleansed the Dreadfell, yet rumours are growing: evil is back.") + game.state:activateBackupGuardian("PALE_DRAKE", 1, 40, "It has been months since the hero cleansed the Dreadfell, yet rumours are growing: evil is back.") world:gainAchievement("VAMPIRE_CRUSHER", game.player:resolveSource()) game.player:resolveSource():grantQuest("dreadfell") diff -u -r te4-head/game/modules/tome/data/zones/eruan/npcs.lua te4-spelling/game/modules/tome/data/zones/eruan/npcs.lua --- te4-head/game/modules/tome/data/zones/eruan/npcs.lua 2010-12-03 14:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/eruan/npcs.lua 2010-12-03 15:10:06.000000000 -0500 @@ -30,7 +30,7 @@ display = "p", faction = "sunwall", name = "Sun Paladin Guren", color=colors.GOLD, unique = true, - desc = [[A human warrior, clad in a shining plate armour. Power radiates from him.]], + desc = [[A Human warrior, clad in shining plate armour. Power radiates from him.]], level_range = {50, nil}, exp_worth = 2, life_regen = 10, rank = 3, diff -u -r te4-head/game/modules/tome/data/zones/gorbat-pride/npcs.lua te4-spelling/game/modules/tome/data/zones/gorbat-pride/npcs.lua --- te4-head/game/modules/tome/data/zones/gorbat-pride/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/gorbat-pride/npcs.lua 2010-12-03 15:11:03.000000000 -0500 @@ -31,7 +31,7 @@ newEntity{ base="BASE_NPC_ORC_GORBAT", define_as = "GORBAT", allow_infinite_dungeon = true, name = "Gorbat, Supreme Wyrmic of the Pride", color=colors.VIOLET, unique = true, - desc = [[An orc with a scaly skin, claws an a pair of small wings on his back.]], + desc = [[An orc with scaly skin, claws and a pair of small wings on his back.]], level_range = {40, nil}, exp_worth = 2, rank = 5, max_life = 250, life_rating = 29, fixed_rating = true, diff -u -r te4-head/game/modules/tome/data/zones/high-peak/npcs.lua te4-spelling/game/modules/tome/data/zones/high-peak/npcs.lua --- te4-head/game/modules/tome/data/zones/high-peak/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/high-peak/npcs.lua 2010-12-03 15:12:06.000000000 -0500 @@ -57,7 +57,7 @@ display = "@", color=colors.AQUAMARINE, faction = "sorcerers", - desc = [[The renegates mages from Angolwen, the Sorcerers have setup in the Far East, slowly growing corrupt. Now they must be stopped.]], + desc = [[Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.]], level_range = {75, nil}, exp_worth = 15, max_life = 1000, life_rating = 36, fixed_rating = true, max_mana = 10000, @@ -125,7 +125,7 @@ display = "@", color=colors.ROYAL_BLUE, faction = "sorcerers", - desc = [[The renegates mages from Angolwen, the Sorcerers have setup in the Far East, slowly growing corrupt. Now they must be stopped.]], + desc = [[Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.]], level_range = {75, nil}, exp_worth = 15, max_life = 1000, life_rating = 36, fixed_rating = true, max_mana = 10000, @@ -197,7 +197,7 @@ display = "p", faction = "sorcerers", name = "Fallen Sun Paladin Aeryn", color=colors.VIOLET, unique = true, - desc = [[A beautiful woman, clad in a shining plate armour. Power radiates from her.]], + desc = [[A beautiful woman, clad in shining plate armour. Power radiates from her.]], level_range = {56, nil}, exp_worth = 2, rank = 5, size_category = 3, @@ -264,7 +264,7 @@ display = "p", faction = "sunwall", name = "High Sun Paladin Aeryn", color=colors.VIOLET, unique = "High Sun Paladin Aeryn High Peak Help", - desc = [[A beautiful woman, clad in a shining plate armour. Power radiates from her.]], + desc = [[A beautiful woman, clad in shining plate armour. Power radiates from her.]], level_range = {56, 56}, exp_worth = 2, rank = 5, size_category = 3, diff -u -r te4-head/game/modules/tome/data/zones/reknor/npcs.lua te4-spelling/game/modules/tome/data/zones/reknor/npcs.lua --- te4-head/game/modules/tome/data/zones/reknor/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/reknor/npcs.lua 2010-12-03 15:16:19.000000000 -0500 @@ -113,7 +113,7 @@ faction = "allied-kingdoms", name = "Harno, Herald of Last Hope", display = "@", color=colors.LIGHT_BLUE, - desc = [[This is one of the heralds of Last Hope, he seems to be looking for you.]], + desc = [[This is one of the heralds of Last Hope. He seems to be looking for you.]], energy = {mod=2}, level_range = {40, 40}, exp_worth = 0, max_life = 150, life_rating = 12, @@ -149,7 +149,7 @@ type = "demon", subtype = "major", unique = true, name = "Lithfengel", display = "U", color=colors.VIOLET, - desc = [[A terrible demon of decay and atrophy, drawn to the energy of the farportal. A Balrog of blight!]], + desc = [[A terrible demon of decay and atrophy, drawn to the energy of the farportal. A beast of blight!]], level_range = {35, nil}, exp_worth = 3, max_life = 400, life_rating = 25, fixed_rating = true, rank = 4, @@ -192,7 +192,7 @@ on_die = function(self, who) if who.resolveSource and who:resolveSource().player and who:resolveSource():hasQuest("east-portal") then - require("engine.ui.Dialog"):simpleLongPopup("Back and there again", "A careful examination of the balrog's body turns up a Blood-Runed Athame and a Resonating Diamond, both covered in soot and gore but otherwise in good condition.", 400) + require("engine.ui.Dialog"):simpleLongPopup("Back and there again", "A careful examination of the demon's body turns up a Blood-Runed Athame and a Resonating Diamond, both covered in soot and gore but otherwise in good condition.", 400) end end, } diff -u -r te4-head/game/modules/tome/data/zones/ruins-kor-pul/npcs.lua te4-spelling/game/modules/tome/data/zones/ruins-kor-pul/npcs.lua --- te4-head/game/modules/tome/data/zones/ruins-kor-pul/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/ruins-kor-pul/npcs.lua 2010-12-03 15:17:06.000000000 -0500 @@ -34,7 +34,7 @@ name = "The Shade", display = "s", color=colors.VIOLET, shader = "unique_glow", - desc = [[This skeleton looks nasty. There is red flames in its empty eye sockets. It wield a nasty sword and towers toward you, throwing spells.]], + desc = [[This skeleton looks nasty. There are red flames in its empty eye sockets. It wields a nasty sword and strides toward you, throwing spells.]], level_range = {7, nil}, exp_worth = 2, max_life = 150, life_rating = 15, fixed_rating = true, max_mana = 85, diff -u -r te4-head/game/modules/tome/data/zones/sandworm-lair/npcs.lua te4-spelling/game/modules/tome/data/zones/sandworm-lair/npcs.lua --- te4-head/game/modules/tome/data/zones/sandworm-lair/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/sandworm-lair/npcs.lua 2010-12-03 15:17:53.000000000 -0500 @@ -55,7 +55,7 @@ type = "vermin", subtype = "sandworm", unique = true, name = "Sandworm Queen", display = "w", color=colors.VIOLET, - desc = [[Before you stands the queen of the sandworms. Massive and bloated she slugs toward you, calling for her offspring!]], + desc = [[Before you stands the queen of the sandworms. Massive and bloated, she slithers toward you, calling for her offspring!]], level_range = {15, nil}, exp_worth = 2, max_life = 150, life_rating = 17, fixed_rating = true, max_stamina = 85, diff -u -r te4-head/game/modules/tome/data/zones/shadow-crypt/npcs.lua te4-spelling/game/modules/tome/data/zones/shadow-crypt/npcs.lua --- te4-head/game/modules/tome/data/zones/shadow-crypt/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/shadow-crypt/npcs.lua 2010-12-03 15:18:23.000000000 -0500 @@ -89,7 +89,7 @@ a.on_die = function(self) world:gainAchievement("SHADOW_CLONE", game.player) game.level.map(self.x, self.y, game.level.map.TERRAIN, game.zone.grid_list.UP_WILDERNESS) - game.logSeen(who, "As your shade dies the magical veil protecting the stairs out vanishes.") + game.logSeen(who, "As your shade dies, the magical veil protecting the stairs out vanishes.") end -- Remove some talents @@ -107,7 +107,7 @@ if x and y then game.zone:addEntity(game.level, a, "actor", x, y) - game.logPlayer(game.player, "#GREY#The cultist looks deep in your eyes, you feel torn apart!") + game.logPlayer(game.player, "#GREY#The cultist looks deep in your eyes. You feel torn apart!") self:doEmote("Ra'kk kor merk ZUR!!!", 120) self.copied_player = true end diff -u -r te4-head/game/modules/tome/data/zones/telmur/npcs.lua te4-spelling/game/modules/tome/data/zones/telmur/npcs.lua --- te4-head/game/modules/tome/data/zones/telmur/npcs.lua 2010-11-22 09:41:10.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/telmur/npcs.lua 2010-12-03 15:20:09.000000000 -0500 @@ -31,7 +31,7 @@ type = "undead", subtype = "ghost", unique = true, name = "The Shade of Telos", display = "G", color=colors.VIOLET, - desc = [[Everybody though Telos dead and his spirit destroyed, but it seems he still lingers in his old place of power.]], + desc = [[Everybody thought Telos dead and his spirit destroyed, but it seems he still lingers in his old place of power.]], level_range = {38, nil}, exp_worth = 3, max_life = 250, life_rating = 22, fixed_rating = true, rank = 4, @@ -81,6 +81,6 @@ ai = "dumb_talented_simple", ai_state = { talent_in=1, ai_move="move_astar" }, on_die = function(self, who) - require("engine.ui.Dialog"):simpleLongPopup("Back and there again", 'As the shade dissipates you see no sign of the text entitled "Inverted and Reverted Probabilistic Fields". You should go back to Tannen.', 400) + require("engine.ui.Dialog"):simpleLongPopup("Back and there again", 'As the shade dissipates, you see no sign of the text entitled "Inverted and Reverted Probabilistic Fields". You should go back to Tannen.', 400) end, } diff -u -r te4-head/game/modules/tome/data/zones/tempest-peak/npcs.lua te4-spelling/game/modules/tome/data/zones/tempest-peak/npcs.lua --- te4-head/game/modules/tome/data/zones/tempest-peak/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/tempest-peak/npcs.lua 2010-12-03 15:21:07.000000000 -0500 @@ -31,7 +31,7 @@ type = "humanoid", subtype = "human", unique = true, name = "Urkis, the High Tempest", display = "p", color=colors.VIOLET, - desc = [[Lightning crackles around this middle-age man. He radiates power.]], + desc = [[Lightning crackles around this middle-aged man. He radiates power.]], level_range = {17, nil}, exp_worth = 2, max_life = 250, life_rating = 17, fixed_rating = true, max_mana = 850, mana_regen = 40, diff -u -r te4-head/game/modules/tome/data/zones/temple-of-creation/npcs.lua te4-spelling/game/modules/tome/data/zones/temple-of-creation/npcs.lua --- te4-head/game/modules/tome/data/zones/temple-of-creation/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/temple-of-creation/npcs.lua 2010-12-03 15:21:35.000000000 -0500 @@ -29,7 +29,7 @@ name = "Slasul", faction="temple-of-creation", display = "@", color=colors.VIOLET, - desc = [[This powerful naga is at home in the Temple of Creation and unlike his followers he uses a mace and a shield.]], + desc = [[This powerful naga is at home in the Temple of Creation, and unlike his followers he uses a mace and a shield.]], energy = {mod = 1.7}, level_range = {30, nil}, exp_worth = 4, max_life = 350, life_rating = 19, fixed_rating = true, diff -u -r te4-head/game/modules/tome/data/zones/town-angolwen/npcs.lua te4-spelling/game/modules/tome/data/zones/town-angolwen/npcs.lua --- te4-head/game/modules/tome/data/zones/town-angolwen/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/town-angolwen/npcs.lua 2010-12-03 15:22:01.000000000 -0500 @@ -25,7 +25,7 @@ display = "p", faction = "angolwen", name = "Linaniil, Supreme Archmage of Angolwen", color=colors.VIOLET, unique = true, - desc = [[A tall, pale, woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.]], + desc = [[A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.]], level_range = {50, nil}, exp_worth = 2, rank = 4, size_category = 3, diff -u -r te4-head/game/modules/tome/data/zones/town-derth/npcs.lua te4-spelling/game/modules/tome/data/zones/town-derth/npcs.lua --- te4-head/game/modules/tome/data/zones/town-derth/npcs.lua 2010-11-22 09:41:03.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/town-derth/npcs.lua 2010-12-03 15:22:46.000000000 -0500 @@ -46,7 +46,7 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN", name = "derth guard", color=colors.LIGHT_UMBER, - desc = [[A stern looking guard, he will not let you disturb the town.]], + desc = [[A stern-looking guard, he will not let you disturb the town.]], level_range = {1, nil}, exp_worth = 1, rarity = 3, max_life = resolvers.rngavg(70,80), @@ -61,7 +61,7 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN", name = "halfling slinger", color=colors.UMBER, subtype = "halfling", - desc = [[A halfling, with a sling. Beware.]], + desc = [[A Halfling, with a sling. Beware.]], level_range = {1, nil}, exp_worth = 1, rarity = 3, max_life = resolvers.rngavg(50,60), @@ -73,7 +73,7 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN", name = "human farmer", color=colors.WHITE, - desc = [[A weather worn human farmer.]], + desc = [[A weather-worn Human farmer.]], level_range = {1, nil}, exp_worth = 1, rarity = 1, max_life = resolvers.rngavg(30,40), @@ -83,7 +83,7 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN", name = "halfling gardener", color=colors.WHITE, subtype = "halfling", - desc = [[A halfling, he seems to be looking for plants.]], + desc = [[A Halfling, he seems to be looking for plants.]], level_range = {1, nil}, exp_worth = 1, rarity = 1, max_life = resolvers.rngavg(30,40), diff -u -r te4-head/game/modules/tome/data/zones/town-gates-of-morning/npcs.lua te4-spelling/game/modules/tome/data/zones/town-gates-of-morning/npcs.lua --- te4-head/game/modules/tome/data/zones/town-gates-of-morning/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/town-gates-of-morning/npcs.lua 2010-12-03 15:22:59.000000000 -0500 @@ -27,7 +27,7 @@ display = "p", faction = "sunwall", name = "High Sun Paladin Aeryn", color=colors.VIOLET, unique = true, - desc = [[A beautiful woman, clad in a shining plate armour. Power radiates from her.]], + desc = [[A beautiful woman, clad in shining plate armour. Power radiates from her.]], level_range = {50, nil}, exp_worth = 2, rank = 4, size_category = 3, diff -u -r te4-head/game/modules/tome/data/zones/town-lumberjack-village/npcs.lua te4-spelling/game/modules/tome/data/zones/town-lumberjack-village/npcs.lua --- te4-head/game/modules/tome/data/zones/town-lumberjack-village/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/town-lumberjack-village/npcs.lua 2010-12-03 15:23:22.000000000 -0500 @@ -24,7 +24,7 @@ type = "humanoid", subtype = "human", unique = true, name = "Ben Cruthdar, the Cursed", display = "p", color=colors.VIOLET, - desc = [[This madman looks extremely dangerous, he wields a big axe and means to use it. + desc = [[This madman looks extremely dangerous. He wields a big axe and means to use it. A gloomy aura emanates from him.]], level_range = {10, nil}, exp_worth = 2, max_life = 250, life_rating = 15, fixed_rating = true, @@ -65,7 +65,7 @@ type = "humanoid", subtype = "human", unique = true, name = "lumberjack", display = "p", color=colors.UMBER, faction = "allied-kingdoms", - desc = [[A lumberjack, cutting wood is his job, dream and passion.]], + desc = [[A lumberjack. Cutting wood is his job, dream and passion.]], level_range = {1, 1}, exp_worth = 1, rarity = 1, max_life = 100, life_rating = 10, diff -u -r te4-head/game/modules/tome/data/zones/town-sunwall-outpost/npcs.lua te4-spelling/game/modules/tome/data/zones/town-sunwall-outpost/npcs.lua --- te4-head/game/modules/tome/data/zones/town-sunwall-outpost/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/town-sunwall-outpost/npcs.lua 2010-12-03 15:24:09.000000000 -0500 @@ -27,7 +27,7 @@ display = "p", faction = "sunwall", name = "Sun Paladin Tornuk", color=colors.VIOLET, unique = true, - desc = [[A beautiful woman, clad in a shining plate armour. Power radiates from her.]], + desc = [[A beautiful woman, clad in shining plate armour. Power radiates from her.]], level_range = {7, nil}, exp_worth = 2, rank = 4, size_category = 3, diff -u -r te4-head/game/modules/tome/data/zones/town-zigur/npcs.lua te4-spelling/game/modules/tome/data/zones/town-zigur/npcs.lua --- te4-head/game/modules/tome/data/zones/town-zigur/npcs.lua 2010-11-22 09:41:01.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/town-zigur/npcs.lua 2010-12-03 15:02:19.000000000 -0500 @@ -27,7 +27,7 @@ load("/data/general/npcs/elven-caster.lua", function(e) if e.rarity then e.rarity, e.corruptor_rarity = nil, e.rarity end end) newEntity{ base = "BASE_NPC_ELVEN_CASTER", define_as = "GRAND_CORRUPTOR", name = "Grand Corruptor", color=colors.VIOLET, unique = "Grand Corruptor Zigur", - desc = [[An elven corruptor, drawn to these blighted lands.]], + desc = [[An Elven corruptor, drawn to these blighted lands.]], level_range = {30, nil}, exp_worth = 1, rank = 3.5, vim_regen = 40, @@ -66,7 +66,7 @@ load("/data/general/npcs/ziguranth.lua", function(e) if e.rarity then e.rarity, e.ziguranth_rarity = nil, e.rarity end end) newEntity{ base = "BASE_NPC_ZIGURANTH", define_as = "PROTECTOR_MYSSIL", name = "Protector Myssil", color=colors.VIOLET, unique = true, - desc = [[An halfling ziguranth, clad in dark steel plates. She is *NOT* happy to see you.]], + desc = [[A Halfling ziguranth, clad in dark steel plates. She is *NOT* happy to see you.]], female = true, subtype = "halfling", level_range = {30, nil}, exp_worth = 1, rank = 3.5, diff -u -r te4-head/game/modules/tome/data/zones/trollmire/npcs.lua te4-spelling/game/modules/tome/data/zones/trollmire/npcs.lua --- te4-head/game/modules/tome/data/zones/trollmire/npcs.lua 2010-12-03 14:03:39.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/trollmire/npcs.lua 2010-12-03 15:24:51.000000000 -0500 @@ -35,8 +35,8 @@ type = "giant", subtype = "troll", unique = true, name = "Bill the Stone Troll", display = "T", color=colors.VIOLET, image="npc/troll_bill.png", - desc = [[Big, brawny, powerful and with a taste for halfling. -He is wielding a small tree trunk and towering toward you.]], + desc = [[Big, brawny, powerful and with a taste for Halfling. +He is wielding a small tree trunk and lumbering toward you.]], level_range = {7, nil}, exp_worth = 2, max_life = 250, life_rating = 17, fixed_rating = true, max_stamina = 85, @@ -75,7 +75,7 @@ type = "humanoid", subtype = "human", unique = true, name = "Aluin the Fallen", display = "p", color=colors.VIOLET, - desc = [[His once shining armour now dull and bloodstained, this sun paladin has given in to despair.]], + desc = [[His once shining armour now dull and bloodstained, this Sun Paladin has given in to despair.]], level_range = {35, nil}, exp_worth = 3, max_life = 350, life_rating = 23, fixed_rating = true, hate_regen = 10, diff -u -r te4-head/game/modules/tome/data/zones/unremarkable-cave/npcs.lua te4-spelling/game/modules/tome/data/zones/unremarkable-cave/npcs.lua --- te4-head/game/modules/tome/data/zones/unremarkable-cave/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/unremarkable-cave/npcs.lua 2010-12-03 15:25:44.000000000 -0500 @@ -31,7 +31,7 @@ type = "humanoid", subtype = "elf", unique = true, name = "Fillarel Aldaren", faction = "neutral", display = "@", color=colors.GOLD, - desc = [[An elven woman. She wears a tight robe decorated with symbols of the sun and the moon and wields a staff.]], + desc = [[An Elven woman. She wears a tight robe decorated with symbols of the Sun and the Moon and wields a staff.]], level_range = {25, nil}, exp_worth = 2, max_life = 120, life_rating = 15, fixed_rating = true, positive_regen = 10, diff -u -r te4-head/game/modules/tome/data/zones/valley-moon/npcs.lua te4-spelling/game/modules/tome/data/zones/valley-moon/npcs.lua --- te4-head/game/modules/tome/data/zones/valley-moon/npcs.lua 2010-12-03 14:03:34.000000000 -0500 +++ te4-spelling/game/modules/tome/data/zones/valley-moon/npcs.lua 2010-12-03 15:26:21.000000000 -0500 @@ -73,7 +73,7 @@ display = "p", faction = "sunwall", name = "Limmir the Jeweler", color=colors.RED, unique = true, - desc = [[An elf anorithil, specialized in the art of jewelry.]], + desc = [[An Elven Anorithil, specializing in the art of jewelry.]], level_range = {50, 50}, exp_worth = 2, rank = 3, size_category = 3, diff -u -r te4-head/game/modules/tome/init.lua te4-spelling/game/modules/tome/init.lua --- te4-head/game/modules/tome/init.lua 2010-12-03 14:03:45.000000000 -0500 +++ te4-spelling/game/modules/tome/init.lua 2010-12-03 14:52:57.000000000 -0500 @@ -27,20 +27,20 @@ description = [[ Welcome to Maj'Eyal. -This is the Age of Ascendancy, after over ten thousand years of strife, pain and chaos the known world is at last at relative peace. -The #FF0000#Spellblaze#WHITE# last effects are now tamed, the land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre. +This is the Age of Ascendancy. After over ten thousand years of strife, pain and chaos the known world is at last at relative peace. +The last effects of the #FF0000#Spellblaze#WHITE# have been tamed. The land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre. -It has been one hundred and twenty two years since the Allied Kingdoms have been established under the rule of #14fffc#Toknor#ffffff# and his wife #14fffc#Mirvenia#ffffff#. -Together they ruled the kingdoms with fairness and brought prosperity to both halflings and humans. -The King died of old age fourteen years ago, and his son, #14fffc#Tolak#ffffff#, is now king. +It has been one hundred and twenty-two years since the Allied Kingdoms were established under the rule of #14fffc#Toknor#ffffff# and his wife #14fffc#Mirvenia#ffffff#. +Together they ruled the kingdoms with fairness and brought prosperity to both Halflings and Humans. +The King died of old age fourteen years ago, and his son #14fffc#Tolak#ffffff# is now King. -The elven kingdoms are quiet. The Shaloran elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lives under the leadership of #14fffc#Aranion Gayaeil#ffffff#. -The Thaloran elves keep to their ancient tradition of living in the woods, ruled as always by #14fffc#Nessilla Tantaelen#ffffff# the wise. +The Elven kingdoms are quiet. The Shaloren Elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lives under the leadership of #14fffc#Aranion Gayaeil#ffffff#. +The Thaloren Elves keep to their ancient tradition of living in the woods, ruled as always by #14fffc#Nessilla Tantaelen#ffffff# the wise. -The dwarves of the Iron Throne have started a careful trade relationship with the Allied Kingdoms for nearly one hundred years, yet not much is known about them, not even their leader. +The Dwarves of the Iron Throne have maintained a careful trade relationship with the Allied Kingdoms for nearly one hundred years, yet not much is known about them, not even their leader's name. -While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such mages are still shuned from society, if not downright hunted down. -Still, this is a golden age, civilizations are healing the wounds of thousands of years of conflict, even the humans and the halflings have made lasting peace. +While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such, mages are still shunned from society, if not outright hunted down. +Still, this is a golden age. Civilisations are healing the wounds of thousands of years of conflict, and the Humans and the Halflings have made a lasting peace. You are an adventurer, set out to discover wonders, explore old places, and venture into the unknown for wealth and glory. ]] diff -u -r te4-head/game/modules/tome/load.lua te4-spelling/game/modules/tome/load.lua --- te4-head/game/modules/tome/load.lua 2010-11-22 09:24:55.000000000 -0500 +++ te4-spelling/game/modules/tome/load.lua 2010-12-03 14:58:11.000000000 -0500 @@ -72,10 +72,10 @@ ActorInventory:defineInventory("NECK", "Around neck", true, "Amulets are worn around the neck.") ActorInventory:defineInventory("LITE", "Light source", true, "A light source allows you to see in the dark places of the world.") ActorInventory:defineInventory("BODY", "Main armor", true, "Armor protects you from physical attacks. The heavier the armor the more it hinders the use of talents and spells.") -ActorInventory:defineInventory("CLOAK", "Cloak", true, "A cloak can simply keep you warm or grant you wonderous powers should you find a magical one.") -ActorInventory:defineInventory("HEAD", "On head", true, "You can wear helmets or crowns on your head") +ActorInventory:defineInventory("CLOAK", "Cloak", true, "A cloak can simply keep you warm or grant you wondrous powers should you find a magical one.") +ActorInventory:defineInventory("HEAD", "On head", true, "You can wear helmets or crowns on your head.") ActorInventory:defineInventory("BELT", "Around waist", true, "Belts are worn around your waist.") -ActorInventory:defineInventory("INBELT", "In your belt", true, "Put small objects in your belt, using them from the belt only uses 60% of the normal time.") +ActorInventory:defineInventory("INBELT", "In your belt", true, "Put small objects in your belt. Using them from the belt only uses 60% of the normal time.") ActorInventory:defineInventory("HANDS", "On hands", true, "Various gloves can be worn on your hands.") ActorInventory:defineInventory("FEET", "On feet", true, "Sandals or boots can be worn on your feet.") ActorInventory:defineInventory("TOOL", "Tool", true, "This is your readied tool, always available immediately.") @@ -97,19 +97,19 @@ ActorResource:defineResource("Air", "air", nil, "air_regen", "Air capacity in your lungs. Entities that need not breath are not affected.") ActorResource:defineResource("Stamina", "stamina", ActorTalents.T_STAMINA_POOL, "stamina_regen", "Stamina represents your physical fatigue. Each physical ability used reduces it.") ActorResource:defineResource("Mana", "mana", ActorTalents.T_MANA_POOL, "mana_regen", "Mana represents your reserve of magical energies. Each spell cast consumes mana and each sustained spell reduces your maximum mana.") -ActorResource:defineResource("Equilibrium", "equilibrium", ActorTalents.T_EQUILIBRIUM_POOL, "equilibrium_regen", "Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more in-balance you are. Being out of equilibrium will negatively affect your ability to use Wild Gifts.") +ActorResource:defineResource("Equilibrium", "equilibrium", ActorTalents.T_EQUILIBRIUM_POOL, "equilibrium_regen", "Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more balanced you are. Being out of equilibrium will negatively affect your ability to use Wild Gifts.") ActorResource:defineResource("Vim", "vim", ActorTalents.T_VIM_POOL, "vim_regen", "Vim represents the amount of life energy/souls you have stolen. Each corruption talent requires some.") ActorResource:defineResource("Positive", "positive", ActorTalents.T_POSITIVE_POOL, "positive_regen", "Positive energy represents your reserve of positive power. It slowly decreases.") ActorResource:defineResource("Negative", "negative", ActorTalents.T_NEGATIVE_POOL, "negative_regen", "Negative energy represents your reserve of negative power. It slowly decreases.") ActorResource:defineResource("Hate", "hate", ActorTalents.T_HATE_POOL, "hate_regen", "Hate represents the level of frenzy of a cursed soul.") -ActorResource:defineResource("Paradox", "paradox", ActorTalents.T_PARADOX_POOL, "paradox_regen", "Paradox represents how much damage you've done to the spacetime continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies the effects.") +ActorResource:defineResource("Paradox", "paradox", ActorTalents.T_PARADOX_POOL, "paradox_regen", "Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies the effects.") -- Actor stats ActorStats:defineStat("Strength", "str", 10, 1, 100, "Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.") -ActorStats:defineStat("Dexterity", "dex", 10, 1, 100, "Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light weapons.") +ActorStats:defineStat("Dexterity", "dex", 10, 1, 100, "Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light or ranged weapons.") ActorStats:defineStat("Magic", "mag", 10, 1, 100, "Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.") ActorStats:defineStat("Willpower", "wil", 10, 1, 100, "Willpower defines your character's ability to concentrate. It increases your mana and stamina capacity, and your chance to resist mental attacks.") -ActorStats:defineStat("Cunning", "cun", 10, 1, 100, "Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental resistance, armor penetration, and critical chance.") +ActorStats:defineStat("Cunning", "cun", 10, 1, 100, "Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental resistance, armor penetration, and chance of critical hits.") ActorStats:defineStat("Constitution", "con", 10, 1, 100, "Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.") -- Luck is hidden and starts at half max value (50) which is considered the standard ActorStats:defineStat("Luck", "lck", 50, 1, 100, "Luck defines your character's fortune when dealing with unknown events. It increases your critical strike chance, your chance of random encounters, ...")